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gaia
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Removed stone_light. Adjusted the footprint of the field entity.
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2010-11-13 04:19:09 +00:00 |
other
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
special
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
structures
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A bunch of stuff.
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2010-11-04 23:51:42 +00:00 |
units
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_entity_full.xml
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
template_entity_quasi.xml
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Disable the default slide-down-hills behaviour
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2010-01-27 19:34:58 +00:00 |
template_gaia_flora_bush_berry.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_flora_bush.xml
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This was SVN commit r8175.
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2010-09-25 01:13:23 +00:00 |
template_gaia_flora_tree.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_flora.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_geo_mineral_slabs.xml
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# Fix units killing their own farms
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2010-10-13 15:14:15 +00:00 |
template_gaia_geo_mineral.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_geo_rock_slabs.xml
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testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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2010-10-15 04:29:08 +00:00 |
template_gaia_geo_rock.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_geo.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_gaia_ruins.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_gaia_treasure.xml
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#Treasure objects.
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2010-11-13 03:44:38 +00:00 |
template_gaia.xml
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Fix highlighting of obstructed building placement previews.
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2010-10-04 17:34:33 +00:00 |
template_structure_civic_civil_centre.xml
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
template_structure_civic_house.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_structure_civic_temple.xml
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Allow garrisoning of siege weapons in the Fortress
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2010-10-25 04:21:18 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
template_structure_defense_wall_gate.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_structure_defense_wall_tower.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_defense_wall.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_structure_economic_farmstead.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_economic_market.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_economic_mill.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_structure_military_barracks.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_military_dock.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_military_fortress.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_structure_resource_field.txt
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#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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2010-10-28 12:22:04 +00:00 |
template_structure_resource_field.xml
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Removed stone_light. Adjusted the footprint of the field entity.
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2010-11-13 04:19:09 +00:00 |
template_structure_resource.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_structure_special.xml
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started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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2010-10-29 16:55:14 +00:00 |
template_structure.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_cavalry_melee.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_cavalry_ranged.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_cavalry.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_unit_fauna_breed_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_breed.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_fauna_fish.xml
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A bunch of new portraits. The hero portraits are just temp until they are painted.
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2010-10-27 05:49:04 +00:00 |
template_unit_fauna_herd_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_herd.xml
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# Fix units killing their own farms
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2010-10-13 15:14:15 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_defensive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_violent.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt.xml
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# Fix units killing their own farms
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2010-10-13 15:14:15 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_defensive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_violent.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_cavalry.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_infantry_spearman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_infantry.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_hero_ranged.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_hero.xml
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Tweaked armor and other stats based upon 2 weeks of play testing.
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2010-08-15 04:00:46 +00:00 |
template_unit_infantry_melee_spearman.xml
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Fixed some template stuff.
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2010-11-06 17:52:30 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Fixed some template stuff.
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2010-11-06 17:52:30 +00:00 |
template_unit_infantry_melee.xml
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Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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2010-10-21 08:56:42 +00:00 |
template_unit_infantry_ranged_archer.xml
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_infantry_ranged.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_infantry.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_unit_mechanical_ship_bireme.xml
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
template_unit_mechanical_ship_fishing.xml
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A bunch of new portraits. The hero portraits are just temp until they are painted.
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2010-10-27 05:49:04 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_unit_mechanical_ship.xml
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
template_unit_mechanical_siege_ballista.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_mechanical_siege_onager.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_mechanical_siege_ram.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_unit_mechanical_siege.xml
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Allow garrisoning of siege weapons in the Fortress
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2010-10-25 04:21:18 +00:00 |
template_unit_mechanical.xml
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
template_unit_super_cavalry_javelinist.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_super_cavalry_spearman.xml
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Fixed some template stuff.
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2010-11-06 17:52:30 +00:00 |
template_unit_super_cavalry.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_super_infantry_javelinist.xml
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Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
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2010-11-06 18:45:42 +00:00 |
template_unit_super_infantry_pikeman.xml
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Fixed some template stuff.
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2010-11-06 17:52:30 +00:00 |
template_unit_super_infantry_spearman.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry_swordsman.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_super_infantry.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_super_ranged.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_super_siege.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_super.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |
template_unit_support_female_citizen.xml
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Treasure/Ruins tweaks and additions.
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2010-11-12 22:31:19 +00:00 |
template_unit_support_healer.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit_support_slave.xml
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started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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2010-10-29 16:55:14 +00:00 |
template_unit_support_trader.xml
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Split unit icon sheets into individual textures, for easier editing
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2010-10-22 23:27:42 +00:00 |
template_unit_support.xml
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Garrisoning for buildings based on patch by Evans (fixes #610)
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2010-10-23 22:43:15 +00:00 |
template_unit.xml
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#Treasure objects.
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2010-11-13 03:44:38 +00:00 |