..
cart_barracks.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_civil_centre.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_corral.xml
Fix invalid characters in entity templates. Add script to find unrecognised characters.
2011-11-10 19:31:35 +00:00
cart_defense_tower.xml
Scout tower -> Defense tower.
2012-02-04 21:51:06 +00:00
cart_dock.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_embassy_celtic.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_embassy_iberian.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_embassy_italiote.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_embassy.xml
Scenario only embassy simulation template
2011-08-25 23:43:03 +00:00
cart_farmstead.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_field.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_fortress.xml
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
cart_house.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_market.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
cart_mill.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
cart_super_dock.xml
Trophy heads for Gallic champ cav.
2012-01-11 12:42:47 +00:00
cart_temple.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
cart_wall_gate.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_wall_long.xml
Improvements to the Cart Wall entities and to the general wall templates.
2011-08-30 00:01:07 +00:00
cart_wall_tower.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
cart_wall.xml
Carthage building names.
2011-09-08 00:20:00 +00:00
celt_barracks.xml
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
2012-01-31 19:41:42 +00:00
celt_civil_centre.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_corral.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
celt_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
celt_dock.xml
A couple of dock foundations. Tweaked some Carth dock stuff.
2011-08-08 02:38:32 +00:00
celt_farmstead.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_field.xml
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
celt_fortress_b.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
celt_fortress_g.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
celt_house.xml
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
celt_kennel.xml
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
2012-02-01 22:34:40 +00:00
celt_market.xml
#3rd new Celtic Market. :)
2011-08-18 00:33:22 +00:00
celt_mill.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
celt_sb1.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
celt_temple.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_wall_gate.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_wall_long.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_wall_med.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
celt_wall_tower.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
celt_wall.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
hele_barracks.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_civil_centre.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_corral.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_defense_tower.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_dock.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_farmstead.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_field.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_fortress.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
hele_gymnasion.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
hele_house.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_market.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_mill.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
hele_prytaneion.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
hele_temple.xml
Detect and fix characters missing from fonts
2011-12-31 16:34:42 +00:00
hele_theatron.xml
Fixes typo in theatron construction sound.
2012-02-03 05:00:21 +00:00
hele_wall_gate.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_wall_long.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_wall_med.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_wall_tower.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
hele_wall.xml
More accurate <SpecificNames> for Greek entities.
2011-12-06 10:16:12 +00:00
iber_barracks.xml
Carthage embassy and unit updates.
2011-08-24 19:30:06 +00:00
iber_civil_centre.xml
This was SVN commit r10389.
2011-10-11 14:20:51 +00:00
iber_corral.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
iber_defense_tower.xml
Scout tower -> Defense tower.
2012-02-04 21:51:06 +00:00
iber_dock.xml
#Iberian Fire Ship.
2012-02-22 01:24:49 +00:00
iber_farmstead.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_field.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_fortress.xml
This was SVN commit r11148.
2012-02-25 09:06:43 +00:00
iber_house.xml
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
iber_market.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_mill.xml
The Big Iberian Moveâ„¢.
2011-03-17 07:31:58 +00:00
iber_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
iber_sb1.xml
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
iber_temple.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
iber_wall_gate.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
iber_wall_tower.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
iber_wall.xml
Simulation templates sorting. See #801 .
2011-07-30 20:09:46 +00:00
pers_apadana.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
pers_barracks.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
pers_civil_centre.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_corral.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_defense_tower.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_dock.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_farmstead.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_field.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_fortress.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_house.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
pers_ishtar_gate.xml
#Ishtar Gate.
2012-02-23 05:18:33 +00:00
pers_market.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_mill.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
pers_sb2.xml
Some name fixes and tweaking a map.
2011-12-29 10:23:55 +00:00
pers_stables.xml
Some footprint resizing.
2012-02-19 06:19:28 +00:00
pers_temple.xml
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
2012-02-10 20:42:04 +00:00
pers_wall_gate.xml
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
pers_wall_tower.xml
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
pers_wall.xml
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
rome_arch.xml
arch portrait
2012-03-04 07:47:59 +00:00
rome_army_camp.xml
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
2012-03-09 23:33:55 +00:00
rome_barracks.xml
Tweaking Barracks actor.
2012-02-13 02:02:46 +00:00
rome_civil_centre.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_corral.xml
#New Roman buildings from Enrique.
2012-02-14 07:08:35 +00:00
rome_defense_tower.xml
Some footprint changes.
2012-02-05 03:01:03 +00:00
rome_dock.xml
Temporary Roman bireme and trireme. Updated dock template.
2012-02-14 05:27:33 +00:00
rome_farmstead.xml
#New Roman buildings from Enrique.
2012-02-14 07:08:35 +00:00
rome_field.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_fortress.xml
Tweaked Roman army camp and fortress.
2012-02-27 22:51:19 +00:00
rome_house.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_market.xml
Fixing typos and updating tooltips to be somewhat more consistent.
2012-02-18 20:54:03 +00:00
rome_mill.xml
Moving all Roman materials from Internal to Public.
2011-12-24 04:19:36 +00:00
rome_outpost.xml
Outpost work.
2012-01-19 21:04:37 +00:00
rome_siege_wall_gate.xml
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
rome_siege_wall_tower.xml
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
rome_siege_wall.xml
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
2012-02-02 22:45:02 +00:00
rome_temple_vesta.xml
Slightly smaller footprint/obstruction.
2012-02-20 00:50:50 +00:00
rome_temple.xml
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
rome_wall_gate.xml
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
rome_wall_tower.xml
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
rome_wall.xml
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00