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forked from 0ad/0ad
0ad/source/gui/GUITooltip.h
wraitii d9748173c7 Generalize icon-specific tooltips to a tag, streamline code.
We can currently specify a custom tooltip for an icon. This extends that
to a generic tag `[tooltip='something']...[/tooltip]` for any particular
piece of text, and removes the iconTooltip hardcoding by instead using a
virtual `GetTooltipText` call since all IGUIObject descendants have a
tooltip. This is both cleaner & more efficient.
Removes the ability to set a custom tooltip style (that doesn't seem
particularly useful), it'll reuse the style of the CText itself.

Differential Revision: https://code.wildfiregames.com/D3895
This was SVN commit r25353.
2021-05-01 12:38:05 +00:00

50 lines
1.3 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUITOOLTIP
#define INCLUDED_GUITOOLTIP
class IGUIObject;
class CGUI;
#include "maths/Vector2D.h"
#include "ps/CStr.h"
class GUITooltip
{
public:
NONCOPYABLE(GUITooltip);
GUITooltip();
void Update(IGUIObject* Nearest, const CVector2D& MousePos, CGUI& GUI);
private:
void ShowTooltip(IGUIObject* obj, const CVector2D& pos, const CStr& style, CGUI& pGUI);
void HideTooltip(const CStr& style, CGUI& pGUI);
bool GetTooltip(IGUIObject* obj, CStr& style);
int m_State;
IGUIObject* m_PreviousObject;
CStr m_PreviousTooltipName;
CVector2D m_PreviousMousePos;
double m_Time;
};
#endif // INCLUDED_GUITOOLTIP