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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-03-04 14:36:41 +00:00
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art New Celt fishing boat. Hele fishing boat update. 2011-02-26 22:52:58 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation 2011-03-04 14:29:28 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation Make non-combat units flee when under melee attack, and not attack enemies automatically. 2011-03-04 14:36:41 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00