.. |
gaia
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
other
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Moving all Roman materials from Internal to Public.
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2011-12-24 04:19:36 +00:00 |
special
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
structures
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Trophy heads for Gallic champ cav.
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2012-01-11 12:42:47 +00:00 |
units
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Trophy heads for Gallic champ cav.
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2012-01-11 12:42:47 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_gaia_flora_bush_berry.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Tidy some whitespace
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2011-12-22 17:05:34 +00:00 |
template_gaia_flora.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_mineral.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_rock_slabs.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_rock.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_ruins.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_treasure.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_civic_civil_centre.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_civic_house.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_civic_temple.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_outpost.xml
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Took away the garrison element for the outpost.
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2012-01-08 12:37:22 +00:00 |
template_structure_defense_scout_tower.xml
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New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
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2012-01-04 00:28:54 +00:00 |
template_structure_defense_wall_gate.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_structure_defense_wall_tower.xml
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projectiles speeds.
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2011-10-28 03:23:19 +00:00 |
template_structure_defense_wall.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_structure_economic_farmstead.xml
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Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
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2011-11-13 12:16:46 +00:00 |
template_structure_economic_market.xml
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Barter. Closes #23.
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2011-11-24 15:43:32 +00:00 |
template_structure_economic_mill.xml
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#Fixed Celt temple prop point.
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2011-11-21 01:55:44 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_military_barracks.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_military_dock.xml
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
template_structure_military_embassy.xml
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Garrison flags
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2011-12-14 04:26:31 +00:00 |
template_structure_military_fortress.xml
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Updating the foundation actors and meshes, and dirt decals.
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2011-11-26 05:08:32 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Disables rally point on corrals, since goats don't respond to orders. Fixes #1049.
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2011-12-19 00:34:42 +00:00 |
template_structure_resource_field.xml
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Tidy some whitespace
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2011-12-22 17:05:34 +00:00 |
template_structure_resource.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_special.xml
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A bunch more garrison flag stuff.
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2011-12-15 04:24:24 +00:00 |
template_structure.xml
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Tidy some whitespace
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2011-12-22 17:05:34 +00:00 |
template_unit_cavalry_melee_spearman.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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2012-01-01 06:08:19 +00:00 |
template_unit_cavalry_melee.xml
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#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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2012-01-01 06:08:19 +00:00 |
template_unit_cavalry_ranged_archer.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_cavalry_ranged.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_cavalry.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry_spearman.xml
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#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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2012-01-01 06:08:19 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_infantry_archer.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Template work.
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2011-12-30 08:19:00 +00:00 |
template_unit_champion_infantry_spearman.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_fauna_breed_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_breed.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_fish.xml
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Some more fish animations
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2011-12-17 23:40:47 +00:00 |
template_unit_fauna_herd_domestic.xml
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Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971.
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2011-09-27 18:03:58 +00:00 |
template_unit_fauna_herd.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_violent.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_whale.xml
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Fixed whale hunting thanks to philip.
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2011-12-17 18:07:36 +00:00 |
template_unit_fauna_hunt.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_hero_cavalry_archer.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_cavalry_spearman.xml
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#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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2012-01-01 06:08:19 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_hero_cavalry.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_infantry_archer.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_infantry_pikeman.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_hero_infantry_spearman.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_infantry.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero_ranged.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero.xml
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Moar unit tweaks.
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2011-11-09 00:44:40 +00:00 |
template_unit_infantry_melee_spearman.xml
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Added civ support to the attack bonuses and removed unnecessary classes
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2011-12-29 22:08:59 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_infantry_melee.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_infantry_ranged_archer.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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A bunch of Roman template and actor stuff.
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2011-12-31 05:15:57 +00:00 |
template_unit_infantry_ranged_slinger.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_infantry_ranged.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_infantry.xml
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New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
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2012-01-04 00:28:54 +00:00 |
template_unit_mechanical_ship_bireme.xml
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship_fishing.xml
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Tweaked ship health and Super Dock health.
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2011-08-31 01:08:58 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Tweaked ship health and Super Dock health.
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2011-08-31 01:08:58 +00:00 |
template_unit_mechanical_ship_trireme.xml
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This was SVN commit r10780.
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2011-12-21 05:40:30 +00:00 |
template_unit_mechanical_ship.xml
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This was SVN commit r10228.
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2011-09-08 09:13:54 +00:00 |
template_unit_mechanical_siege_ballista.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_mechanical_siege_onager.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_mechanical_siege_ram.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_mechanical_siege_tower.xml
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Beefed walking speeds.
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2011-08-07 06:17:59 +00:00 |
template_unit_mechanical_siege.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_mechanical.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_support_female_citizen.xml
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Template work.
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2011-12-30 08:19:00 +00:00 |
template_unit_support_healer.xml
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Template work.
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2011-12-30 08:19:00 +00:00 |
template_unit_support_slave.xml
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Template work.
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2011-12-30 08:19:00 +00:00 |
template_unit_support_trader.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_support.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |