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forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/random
historic_bruno c3075c8e5b Fixes AI building angles to face bottom right corner of the map.
Cleans up the same concept in random maps.

This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
..
rmgen Fixes rmgen to use GetCivData and handle invalid/unfinished civs. 2011-07-24 20:04:04 +00:00
blank.js Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
cantabrian_highlands.js Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
cantabrian_highlands.json Changes Cantabrian Highlands random map to temperate biome 2011-07-04 23:54:04 +00:00
islands.js Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
islands.json Oasis tweaks. 2011-09-08 03:35:31 +00:00
latium.js Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
latium.json Tweaks resources in all random maps. 2011-05-06 23:50:30 +00:00
neareastern_badlands.js Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
neareastern_badlands.json Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
new_rms_test.js Fixes AI building angles to face bottom right corner of the map. 2011-09-13 22:51:43 +00:00
new_rms_test.json Fixes filter behavior in setup when switching map type. 2011-03-27 22:00:49 +00:00