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forked from 0ad/0ad
0ad/binaries/data/mods/public
2012-09-29 21:45:04 +00:00
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art 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example. 2012-09-29 21:43:55 +00:00
audio Album image for the game's music. 2012-09-02 02:55:25 +00:00
civs This was SVN commit r12712. 2012-09-27 06:23:19 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410 2012-09-23 19:19:57 +00:00
gui This was SVN commit r12713. 2012-09-27 06:23:53 +00:00
hwdetect New sound system implementation by stwf, refs #1223, #961. 2012-08-15 00:10:44 +00:00
maps This was SVN commit r12720. 2012-09-29 21:45:04 +00:00
shaders First attempt at adding waterfall splashes... 2012-09-17 12:22:21 +00:00
simulation 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example. 2012-09-29 21:43:55 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00