1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors
2012-08-11 07:20:36 +00:00
..
campaigns Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
fauna This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
flora/trees ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
geology Committed AO Scandiv_formation textures & material. 2012-08-09 00:55:40 +00:00
particle Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
props Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings. 2012-08-11 06:10:29 +00:00
special Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
structures Improved AO on the Roman farmstead and fortress, and added it to the barracks. 2012-08-11 07:20:36 +00:00
temp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
units A couple more materials. 2012-08-09 18:30:05 +00:00