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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface
2006-03-19 22:37:56 +00:00
..
Handlers Fail more nicely with invalid actors 2006-03-19 22:37:56 +00:00
Brushes.cpp Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
Brushes.h Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
CommandProc.cpp Fixed warning when exiting from non-Atlas game 2005-12-08 20:25:17 +00:00
CommandProc.h Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
DeltaArray.h Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
GameLoop.cpp Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
GameLoop.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
InputProcessor.cpp More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
InputProcessor.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
MessagePasser.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
MessagePasserImpl.cpp Atlas: Use sem_msgwait_np 2005-11-04 00:02:43 +00:00
MessagePasserImpl.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
Messages.h Preliminary version of player selection for Atlas. You can press any key 0-8 while the place object tool is active to place an object for that player, though the preview object will always be shown in white (Gaia) until I can figure out how to cleanly update its colour. 2006-01-29 23:38:19 +00:00
MessagesSetup.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
Misc.cpp Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00