207 lines
6.0 KiB
C++
207 lines
6.0 KiB
C++
// Used by Messages.h, so that file stays relatively clean.
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#ifndef MESSAGESSETUP_NOTFIRST
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#define MESSAGESSETUP_NOTFIRST
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#include "MessagePasser.h"
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// Structures in this file are passed over the DLL boundary, so some
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// carefulness and/or luck is required...
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class wxPoint;
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class CVector3D;
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class CMutex;
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namespace AtlasMessage
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{
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//////////////////////////////////////////////////////////////////////////
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struct Position
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{
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Position() : type(0) { type0.x = type0.y = type0.z = 0.f; }
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Position(float x_, float y_, float z_) : type(0) { type0.x = x_; type0.y = y_; type0.z = z_; }
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Position(const wxPoint& pt); // (implementation in ScenarioEditor.cpp)
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int type;
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union {
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struct { float x, y, z; } type0; // world-space coordinates
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struct { int x, y; } type1; // screen-space coordinates, to be projected onto terrain
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// type2: "same as previous" (e.g. for elevation-editing when the mouse hasn't moved)
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};
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// Constructs a position with the meaning "same as previous", which is handled
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// in an unspecified way by various message handlers.
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static Position Unchanged() { Position p; p.type = 2; return p; }
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// Only for use in the game, not the UI.
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// Implementations in Misc.cpp.
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void GetWorldSpace(CVector3D& vec) const;
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void GetWorldSpace(CVector3D& vec, float h) const;
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void GetWorldSpace(CVector3D& vec, const CVector3D& prev) const;
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void GetScreenSpace(float& x, float& y) const;
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};
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//////////////////////////////////////////////////////////////////////////
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struct IMessage
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{
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virtual const char* GetName() const = 0;
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virtual ~IMessage() {}
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enum Type { Message, Query };
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virtual Type GetType() const = 0;
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};
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#define MESSAGESTRUCT(t) \
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struct m##t : public IMessage { \
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virtual const char* GetName() const { return #t; } \
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virtual Type GetType() const { return IMessage::Message; } \
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private: \
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const m##t& operator=(const m##t&); \
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public:
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// Messages for doing/undoing/etc world-altering commands
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MESSAGESTRUCT(WorldCommand)
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mWorldCommand() {}
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virtual void* CloneData() const = 0;
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virtual bool IsMergeable() const = 0;
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};
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MESSAGESTRUCT(DoCommand)
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mDoCommand(mWorldCommand* c) : name(c->GetName()), data(c->CloneData()) {}
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const std::string name;
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const void* data;
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};
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MESSAGESTRUCT(UndoCommand) };
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MESSAGESTRUCT(RedoCommand) };
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MESSAGESTRUCT(MergeCommand) };
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struct QueryMessage : public IMessage
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{
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Type GetType() const { return IMessage::Query; }
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void Post(); // defined in ScenarioEditor.cpp
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void* m_Semaphore; // for use by MessagePasser implementations (yay encapsulation)
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};
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#define QUERYSTRUCT(t) \
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struct q##t : public QueryMessage { \
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const char* GetName() const { return #t; } \
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private: \
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const q##t& operator=(const q##t&); \
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public:
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const bool MERGE = true;
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const bool NOMERGE = false;
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#define COMMANDDATASTRUCT(t) \
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struct d##t { \
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private: \
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const d##t& operator=(const d##t&); \
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public:
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#define COMMANDSTRUCT(t, merge) \
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struct m##t : public mWorldCommand, public d##t { \
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m##t(const d##t& d) : d##t(d) {} \
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const char* GetName() const { return #t; } \
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virtual bool IsMergeable() const { return merge; } \
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void* CloneData() const { return new d##t(*this); } \
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private: \
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const m##t& operator=(const m##t&);\
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};
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#include <boost/preprocessor/tuple/elem.hpp>
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#include <boost/preprocessor/punctuation/comma_if.hpp>
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#include <boost/preprocessor/seq/for_each_i.hpp>
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#include <boost/preprocessor/comparison/equal.hpp>
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#define B_TYPE(elem) BOOST_PP_TUPLE_ELEM(2, 0, elem)
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#define B_NAME(elem) BOOST_PP_TUPLE_ELEM(2, 1, elem)
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#define B_CONSTRUCTORARGS(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_TYPE(elem) BOOST_PP_CAT(B_NAME(elem),_)
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#define B_CONSTRUCTORINIT(r, data, n, elem) BOOST_PP_COMMA_IF(n) B_NAME(elem)(BOOST_PP_CAT(B_NAME(elem),_))
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#define B_CONSTMEMBERS(r, data, n, elem) const B_TYPE(elem) B_NAME(elem);
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#define B_MEMBERS(r, data, n, elem) B_TYPE(elem) B_NAME(elem);
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/* For each message type, generate something roughly like:
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struct mBlah : public IMessage {
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const char* GetName() const { return "Blah"; }
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mBlah(int in0_, bool in1_) : in0(in0_), in1(in1_) {}
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const int in0;
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const bool in1;
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}
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*/
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#define MESSAGE(name, vals) \
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MESSAGESTRUCT(name) \
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m##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, vals) ) \
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: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, vals) {} \
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BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, vals) \
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};
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#define COMMAND(name, merge, vals) \
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COMMANDDATASTRUCT(name) \
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d##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, vals) ) \
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: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, vals) {} \
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BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, vals) \
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}; \
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COMMANDSTRUCT(name, merge);
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// Need different syntax depending on whether there are some input values in the query:
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#define QUERY_WITHOUT_INPUTS(name, in_vals, out_vals) \
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QUERYSTRUCT(name) \
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q##name() {} \
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BOOST_PP_SEQ_FOR_EACH_I(B_MEMBERS, ~, out_vals) /* other members */ \
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};
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#define QUERY_WITH_INPUTS(name, in_vals, out_vals) \
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QUERYSTRUCT(name) \
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q##name( BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORARGS, ~, in_vals) ) \
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: BOOST_PP_SEQ_FOR_EACH_I(B_CONSTRUCTORINIT, ~, in_vals) {} \
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BOOST_PP_SEQ_FOR_EACH_I(B_CONSTMEMBERS, ~, in_vals) \
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BOOST_PP_SEQ_FOR_EACH_I(B_MEMBERS, ~, out_vals) \
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};
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#define QUERY(name, in_vals, out_vals) \
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BOOST_PP_IIF( \
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BOOST_PP_EQUAL(BOOST_PP_SEQ_SIZE((~)in_vals), 1), \
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QUERY_WITHOUT_INPUTS, \
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QUERY_WITH_INPUTS) \
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(name, in_vals, out_vals)
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#else // MESSAGESSETUP_NOTFIRST => clean up the mess
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#undef MESSAGESTRUCT
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#undef QUERYSTRUCT
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#undef COMMANDDATASTRUCT
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#undef COMMANDSTRUCT
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#undef B_TYPE
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#undef B_NAME
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#undef B_CONSTRUCTORARGS
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#undef B_CONSTRUCTORINIT
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#undef B_CONSTMEMBERS
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#undef B_MEMBERS
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#undef MESSAGE
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#undef COMMAND
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#undef QUERY_WITHOUT_INPUTS
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#undef QUERY_WITH_INPUTS
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#undef QUERY
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}
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#endif
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