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model_common.fp
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Do alpha-testing earlier in ARB shaders, for performance.
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2012-04-10 21:08:54 +00:00 |
model_common.vp
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
model_common.xml
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Multiply specular lighting by sun color
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2012-04-08 23:03:22 +00:00 |
model_solid_player.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
model_solid_tex.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
model_solid.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
overlayline.fp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
overlayline.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
overlayline.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
particle_solid.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
particle.fp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
particle.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
particle.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid_color.fp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid_tex.fp
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Do alpha-testing earlier in ARB shaders, for performance.
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2012-04-10 21:08:54 +00:00 |
solid_tex.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid.fp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
solid.vp
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
terrain_base.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
terrain_blend.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |
terrain_common.fp
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Clean up terrain shader a bit
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2012-04-10 20:55:01 +00:00 |
terrain_common.vp
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Clean up terrain shader a bit
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2012-04-10 20:55:01 +00:00 |
terrain_decal.xml
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Move shaders into appropriate subdirectories.
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2012-04-03 19:45:58 +00:00 |