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campaigns
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
gaia
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This was SVN commit r11572.
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2012-04-19 21:40:31 +00:00 |
other
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
special
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
structures
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
units
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_flora_bush_berry.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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committed a couple minimap color changes
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2012-02-28 19:51:23 +00:00 |
template_gaia_flora.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_geo_mineral_slabs.xml
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#New audio additions, notably resource selections and ship selection and death.
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2012-01-25 02:51:48 +00:00 |
template_gaia_geo_mineral.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_geo_rock_slabs.xml
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#New audio additions, notably resource selections and ship selection and death.
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2012-01-25 02:51:48 +00:00 |
template_gaia_geo_rock.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_gaia_geo.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_gaia_ruins.xml
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Tweaked a bunch of templates.
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2012-03-22 07:12:00 +00:00 |
template_gaia_treasure.xml
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Tweaked a bunch of templates.
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2012-03-22 07:12:00 +00:00 |
template_gaia.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_civic_civil_centre.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
template_structure_civic_house.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_civic_temple.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_defense_tower.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_structure_defense_outpost.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_defense_wall_gate.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_defense_wall_tower.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_defense_wall.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_economic_farmstead.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_economic_market.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
template_structure_economic_mill.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_structure_military_barracks.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_military_dock.xml
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
template_structure_military_embassy.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_structure_military_fortress.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_structure_resource_field.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_structure_resource.xml
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Removes ConquestCritical class from certain non unit-producing structures.
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2011-10-01 17:29:09 +00:00 |
template_structure_special.xml
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Fixes stance change during garrison causing instant garrison. Fixes #1184.
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2012-03-09 23:33:55 +00:00 |
template_structure.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_unit_cavalry_melee.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_unit_cavalry_ranged.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_cavalry.xml
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Tweaking some pop costs.
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2012-04-08 07:27:56 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_champion_cavalry.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_champion_infantry_archer.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Template work.
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2011-12-30 08:19:00 +00:00 |
template_unit_champion_infantry_spearman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Some stats tweaks.
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2012-01-01 10:27:18 +00:00 |
template_unit_champion_infantry.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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Loot stuffs. :)
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2012-04-16 00:17:41 +00:00 |
template_unit_fauna_breed_passive.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_breed.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_fish.xml
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Some more fish animations
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2011-12-17 23:40:47 +00:00 |
template_unit_fauna_herd_domestic.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_herd.xml
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This was SVN commit r11595.
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2012-04-21 07:19:43 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_hunt_whale.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_fauna_hunt.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Make domestic herd animals controllable by the player
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2012-04-10 16:37:34 +00:00 |
template_unit_hero_cavalry_archer.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_hero_cavalry.xml
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Tweaking some pop costs.
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2012-04-08 07:27:56 +00:00 |
template_unit_hero_infantry_archer.xml
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Some Internal stuff.
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2012-04-14 06:02:45 +00:00 |
template_unit_hero_infantry_javelinist.xml
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Some Internal stuff.
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2012-04-14 06:02:45 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry_spearman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_infantry.xml
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Hero attack balancing.
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2012-01-18 22:26:33 +00:00 |
template_unit_hero_ranged.xml
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Beefed up Hero Health.
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2012-01-05 10:32:40 +00:00 |
template_unit_hero.xml
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Tweaking some pop costs.
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2012-04-08 07:27:56 +00:00 |
template_unit_infantry_melee_spearman.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_infantry_melee_swordsman.xml
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This was SVN commit r11047.
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2012-02-11 23:29:06 +00:00 |
template_unit_infantry_melee.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_infantry_ranged_archer.xml
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This was SVN commit r11047.
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2012-02-11 23:29:06 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Shield tweaks.
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2012-04-10 01:25:03 +00:00 |
template_unit_infantry_ranged_slinger.xml
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#New ATTACK BONUSES code.
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2011-12-24 03:49:30 +00:00 |
template_unit_infantry_ranged.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_infantry.xml
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Units arent as efficient food gatherers anymore.
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2012-04-19 07:56:25 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Tweaking some pop costs.
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2012-04-08 07:27:56 +00:00 |
template_unit_mechanical_ship_fire.xml
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Fixes idle champion units not being found. Fixes #1188.
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2012-03-01 05:41:18 +00:00 |
template_unit_mechanical_ship_fishing.xml
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Fixes stance change during garrison causing instant garrison. Fixes #1184.
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2012-03-09 23:33:55 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Fixes stance change during garrison causing instant garrison. Fixes #1184.
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2012-03-09 23:33:55 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Tweaking some pop costs.
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2012-04-08 07:27:56 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Tweaking some pop costs.
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2012-04-08 07:27:56 +00:00 |
template_unit_mechanical_ship.xml
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stat tweaks
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2012-02-23 06:07:49 +00:00 |
template_unit_mechanical_siege_ballista.xml
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Some Internal stuff.
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2012-04-14 06:02:45 +00:00 |
template_unit_mechanical_siege_onager.xml
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Some Internal stuff.
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2012-04-14 06:02:45 +00:00 |
template_unit_mechanical_siege_ram.xml
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This was SVN commit r11481.
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2012-04-11 00:23:30 +00:00 |
template_unit_mechanical_siege_tower.xml
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Fixes stance change during garrison causing instant garrison. Fixes #1184.
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2012-03-09 23:33:55 +00:00 |
template_unit_mechanical_siege.xml
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More pierce armour for siege engines.
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2012-02-21 23:59:56 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Units arent as efficient food gatherers anymore.
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2012-04-19 07:56:25 +00:00 |
template_unit_support_healer.xml
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Healer range tweaks.
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2012-04-18 19:57:49 +00:00 |
template_unit_support_slave.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
template_unit_support_trader.xml
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Template tweaks, namely attack bonuses.
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2012-04-15 20:35:38 +00:00 |
template_unit_support.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit.xml
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |