..
tests
Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
2021-01-23 18:57:46 +00:00
CCmpAIManager.cpp
Correctly serialize/deserialize user-defined JS objects.
2020-12-27 17:18:13 +00:00
CCmpCinemaManager.cpp
Fix most Clang 10 Warnings
2020-12-31 14:25:37 +00:00
CCmpCommandQueue.cpp
Improve JS Exception handling.
2020-11-15 18:29:17 +00:00
CCmpDecay.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp
Improve splash damage falloff calculation to account for obstruction size.
2020-08-31 15:01:04 +00:00
CCmpMinimap.cpp
Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
2019-06-26 19:16:57 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Fix no-pch builds following 5b46ce0778
2020-12-27 07:48:26 +00:00
CCmpObstructionManager.cpp
Use templates to replace explicit serialization helpers.
2020-12-19 09:10:37 +00:00
CCmpOverlayRenderer.cpp
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder_Common.h
Fix UpdateComponents logic for pathfinding following d592bf9cb6
2020-11-08 08:58:19 +00:00
CCmpPathfinder.cpp
Fix most Clang 10 Warnings
2020-12-31 14:25:37 +00:00
CCmpPosition.cpp
Fix target height computation when launching projectiles.
2021-01-22 18:16:13 +00:00
CCmpProjectileManager.cpp
Move LOS to a los helper header and cleanup Grid.h includes.
2020-06-14 20:39:03 +00:00
CCmpRallyPointRenderer.cpp
Refactors coordinates of SOverlayTexturedLine, replaces array of floats by array of CVector2D.
2020-11-08 14:47:25 +00:00
CCmpRallyPointRenderer.h
Move LOS to a los helper header and cleanup Grid.h includes.
2020-06-14 20:39:03 +00:00
CCmpRangeManager.cpp
Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
2021-01-23 18:57:46 +00:00
CCmpRangeOverlayRenderer.cpp
Refactor UpdateMessageSubscriptions in CCmpRangeOverlayRenderer
2020-09-27 13:12:30 +00:00
CCmpSelectable.cpp
Fix most of the new vs2017 induced warnings.
2020-11-26 22:28:50 +00:00
CCmpSoundManager.cpp
Notify players with a sound when a player is defeated
2020-11-18 09:14:08 +00:00
CCmpTemplateManager.cpp
Fix most Clang 10 Warnings
2020-12-31 14:25:37 +00:00
CCmpTerrain.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp
Allow boolean and u16 modifications for C++
2020-12-11 14:07:48 +00:00
CCmpTerritoryManager.cpp
Fix most Clang 10 Warnings
2020-12-31 14:25:37 +00:00
CCmpTest.cpp
Remove some unused Profiler.h and CLogger.h includes.
2019-09-07 13:35:45 +00:00
CCmpUnitMotion.cpp
Fix ranged unit chasing following 847f3a9995
2021-01-27 21:55:49 +00:00
CCmpUnitRenderer.cpp
RangeManager: Grid for 2D array, enum cleanups.
2020-06-13 09:05:40 +00:00
CCmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp
Use templates to replace explicit serialization helpers.
2020-12-19 09:10:37 +00:00
CCmpWaterManager.cpp
Fix error when deserializing following f2b3c4d8ec
2021-01-23 21:13:26 +00:00
ICmpAIInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
ICmpAIManager.h
Choose AI behavior in gamesetup
2017-12-20 22:02:15 +00:00
ICmpAttack.cpp
Do not hardcode attacktypes in the engine/Atlas
2020-10-10 15:12:17 +00:00
ICmpAttack.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
ICmpCinemaManager.cpp
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
Improve JS Exception handling.
2020-11-15 18:29:17 +00:00
ICmpFootprint.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpGarrisonHolder.cpp
Fix some C++-style notes from b5df81af76
.
2021-01-11 11:26:31 +00:00
ICmpGarrisonHolder.h
Fix some C++-style notes from b5df81af76
.
2021-01-11 11:26:31 +00:00
ICmpGuiInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
Replace {gender} by {phenotype} and support this tag in VisualActor.
2019-08-01 19:14:40 +00:00
ICmpIdentity.h
Replace {gender} by {phenotype} and support this tag in VisualActor.
2019-08-01 19:14:40 +00:00
ICmpMinimap.cpp
Stop serializing minimap playercolors
2018-01-07 20:23:04 +00:00
ICmpMinimap.h
Stop serializing minimap playercolors
2018-01-07 20:23:04 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Improve splash damage falloff calculation to account for obstruction size.
2020-08-31 15:01:04 +00:00
ICmpObstruction.h
Improve splash damage falloff calculation to account for obstruction size.
2020-08-31 15:01:04 +00:00
ICmpObstructionManager.cpp
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
ICmpObstructionManager.h
Chasing fix - ignore the target's obstruction to avoid colliding with it.
2021-01-27 17:44:31 +00:00
ICmpOverlayRenderer.cpp
End source files with a newline.
2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOwnership.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Fix UpdateComponents logic for pathfinding following d592bf9cb6
2020-11-08 08:58:19 +00:00
ICmpPathfinder.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
ICmpPlayer.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ICmpPlayer.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Fix target height computation when launching projectiles.
2021-01-22 18:16:13 +00:00
ICmpPosition.h
Fix target height computation when launching projectiles.
2021-01-22 18:16:13 +00:00
ICmpProjectileManager.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpRallyPoint.cpp
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRallyPoint.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRallyPointRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpRallyPointRenderer.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRangeManager.cpp
Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
2021-01-23 18:57:46 +00:00
ICmpRangeManager.h
Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
2021-01-23 18:57:46 +00:00
ICmpRangeOverlayRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpRangeOverlayRenderer.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSelectable.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ICmpSelectable.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSound.cpp
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpSound.h
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpSoundManager.cpp
Notify players with a sound when a player is defeated
2020-11-18 09:14:08 +00:00
ICmpSoundManager.h
Fix building without precompiled headers.
2020-11-18 11:35:36 +00:00
ICmpTemplateManager.cpp
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerrain.h
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpTerritoryManager.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTurretHolder.cpp
Fix some C++-style notes from b5df81af76
.
2021-01-11 11:26:31 +00:00
ICmpTurretHolder.h
Fix some C++-style notes from b5df81af76
.
2021-01-11 11:26:31 +00:00
ICmpUnitMotion.cpp
Fix missing const in f737831167
2021-01-19 18:59:46 +00:00
ICmpUnitMotion.h
Use UnitMotion to predict target position in Attack.js to prevent 'dancing'
2021-01-19 15:59:03 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Allow boolean and u16 modifications for C++
2020-12-11 14:07:48 +00:00
ICmpValueModificationManager.h
Allow boolean and u16 modifications for C++
2020-12-11 14:07:48 +00:00
ICmpVisibility.cpp
RangeManager: Grid for 2D array, enum cleanups.
2020-06-13 09:05:40 +00:00
ICmpVisibility.h
RangeManager: Grid for 2D array, enum cleanups.
2020-06-13 09:05:40 +00:00
ICmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVision.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVisual.cpp
Fix VisualActor tech changes for mirages
2020-11-28 08:57:15 +00:00
ICmpVisual.h
Fix VisualActor tech changes for mirages
2020-11-28 08:57:15 +00:00
ICmpWaterManager.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpWaterManager.h
Replaces UNICODE characters in the code by consistent ASCII characters.
2021-01-15 10:07:36 +00:00