154 lines
5.3 KiB
C++
154 lines
5.3 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpUnitMotion.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/scripting/ScriptComponent.h"
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BEGIN_INTERFACE_WRAPPER(UnitMotion)
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DEFINE_INTERFACE_METHOD_4("MoveToPointRange", bool, ICmpUnitMotion, MoveToPointRange, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_3("MoveToTargetRange", bool, ICmpUnitMotion, MoveToTargetRange, entity_id_t, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_3("MoveToFormationOffset", void, ICmpUnitMotion, MoveToFormationOffset, entity_id_t, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_3("IsTargetRangeReachable", bool, ICmpUnitMotion, IsTargetRangeReachable, entity_id_t, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_2("FaceTowardsPoint", void, ICmpUnitMotion, FaceTowardsPoint, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving)
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DEFINE_INTERFACE_METHOD_CONST_0("GetCurrentSpeed", fixed, ICmpUnitMotion, GetCurrentSpeed)
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DEFINE_INTERFACE_METHOD_CONST_0("IsMoveRequested", bool, ICmpUnitMotion, IsMoveRequested)
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DEFINE_INTERFACE_METHOD_CONST_0("GetSpeed", fixed, ICmpUnitMotion, GetSpeed)
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DEFINE_INTERFACE_METHOD_CONST_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed)
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DEFINE_INTERFACE_METHOD_CONST_0("GetRunMultiplier", fixed, ICmpUnitMotion, GetRunMultiplier)
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DEFINE_INTERFACE_METHOD_CONST_1("EstimateFuturePosition", CFixedVector2D, ICmpUnitMotion, EstimateFuturePosition, fixed)
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DEFINE_INTERFACE_METHOD_1("SetSpeedMultiplier", void, ICmpUnitMotion, SetSpeedMultiplier, fixed)
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DEFINE_INTERFACE_METHOD_CONST_0("GetPassabilityClassName", std::string, ICmpUnitMotion, GetPassabilityClassName)
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DEFINE_INTERFACE_METHOD_CONST_0("GetUnitClearance", entity_pos_t, ICmpUnitMotion, GetUnitClearance)
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DEFINE_INTERFACE_METHOD_1("SetFacePointAfterMove", void, ICmpUnitMotion, SetFacePointAfterMove, bool)
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DEFINE_INTERFACE_METHOD_CONST_0("GetFacePointAfterMove", bool, ICmpUnitMotion, GetFacePointAfterMove)
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DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool)
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END_INTERFACE_WRAPPER(UnitMotion)
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class CCmpUnitMotionScripted : public ICmpUnitMotion
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{
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public:
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DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)
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virtual bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)
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{
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return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
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}
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virtual bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)
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{
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return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
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}
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virtual void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z)
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{
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m_Script.CallVoid("MoveToFormationOffset", target, x, z);
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}
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virtual bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)
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{
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return m_Script.Call<bool>("IsTargetRangeReachable", target, minRange, maxRange);
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}
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virtual void FaceTowardsPoint(entity_pos_t x, entity_pos_t z)
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{
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m_Script.CallVoid("FaceTowardsPoint", x, z);
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}
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virtual void StopMoving()
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{
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m_Script.CallVoid("StopMoving");
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}
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virtual fixed GetCurrentSpeed() const
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{
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return m_Script.Call<fixed>("GetCurrentSpeed");
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}
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virtual bool IsMoveRequested() const
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{
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return m_Script.Call<bool>("IsMoveRequested");
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}
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virtual fixed GetSpeed() const
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{
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return m_Script.Call<fixed>("GetSpeed");
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}
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virtual fixed GetWalkSpeed() const
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{
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return m_Script.Call<fixed>("GetWalkSpeed");
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}
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virtual fixed GetRunMultiplier() const
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{
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return m_Script.Call<fixed>("GetRunMultiplier");
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}
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virtual void SetSpeedMultiplier(fixed multiplier)
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{
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m_Script.CallVoid("SetSpeedMultiplier", multiplier);
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}
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virtual fixed GetSpeedMultiplier() const
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{
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return m_Script.Call<fixed>("GetSpeedMultiplier");
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}
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virtual CFixedVector2D EstimateFuturePosition(const fixed dt) const
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{
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return m_Script.Call<CFixedVector2D>("EstimateFuturePosition", dt);
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}
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virtual void SetFacePointAfterMove(bool facePointAfterMove)
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{
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m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
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}
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virtual bool GetFacePointAfterMove() const
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{
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return m_Script.Call<bool>("GetFacePointAfterMove");
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}
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virtual pass_class_t GetPassabilityClass() const
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{
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return m_Script.Call<pass_class_t>("GetPassabilityClass");
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}
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virtual std::string GetPassabilityClassName() const
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{
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return m_Script.Call<std::string>("GetPassabilityClassName");
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}
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virtual entity_pos_t GetUnitClearance() const
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{
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return m_Script.Call<entity_pos_t>("GetUnitClearance");
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}
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virtual void SetDebugOverlay(bool enabled)
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{
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m_Script.CallVoid("SetDebugOverlay", enabled);
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}
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};
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REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)
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