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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpUnitMotion.cpp
wraitii bc7977946b Fix missing const in f737831167
This was SVN commit r24707.
2021-01-19 18:59:46 +00:00

154 lines
5.3 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpUnitMotion.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(UnitMotion)
DEFINE_INTERFACE_METHOD_4("MoveToPointRange", bool, ICmpUnitMotion, MoveToPointRange, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveToTargetRange", bool, ICmpUnitMotion, MoveToTargetRange, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveToFormationOffset", void, ICmpUnitMotion, MoveToFormationOffset, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("IsTargetRangeReachable", bool, ICmpUnitMotion, IsTargetRangeReachable, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_2("FaceTowardsPoint", void, ICmpUnitMotion, FaceTowardsPoint, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving)
DEFINE_INTERFACE_METHOD_CONST_0("GetCurrentSpeed", fixed, ICmpUnitMotion, GetCurrentSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("IsMoveRequested", bool, ICmpUnitMotion, IsMoveRequested)
DEFINE_INTERFACE_METHOD_CONST_0("GetSpeed", fixed, ICmpUnitMotion, GetSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("GetRunMultiplier", fixed, ICmpUnitMotion, GetRunMultiplier)
DEFINE_INTERFACE_METHOD_CONST_1("EstimateFuturePosition", CFixedVector2D, ICmpUnitMotion, EstimateFuturePosition, fixed)
DEFINE_INTERFACE_METHOD_1("SetSpeedMultiplier", void, ICmpUnitMotion, SetSpeedMultiplier, fixed)
DEFINE_INTERFACE_METHOD_CONST_0("GetPassabilityClassName", std::string, ICmpUnitMotion, GetPassabilityClassName)
DEFINE_INTERFACE_METHOD_CONST_0("GetUnitClearance", entity_pos_t, ICmpUnitMotion, GetUnitClearance)
DEFINE_INTERFACE_METHOD_1("SetFacePointAfterMove", void, ICmpUnitMotion, SetFacePointAfterMove, bool)
DEFINE_INTERFACE_METHOD_CONST_0("GetFacePointAfterMove", bool, ICmpUnitMotion, GetFacePointAfterMove)
DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool)
END_INTERFACE_WRAPPER(UnitMotion)
class CCmpUnitMotionScripted : public ICmpUnitMotion
{
public:
DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)
virtual bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
}
virtual bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
}
virtual void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z)
{
m_Script.CallVoid("MoveToFormationOffset", target, x, z);
}
virtual bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("IsTargetRangeReachable", target, minRange, maxRange);
}
virtual void FaceTowardsPoint(entity_pos_t x, entity_pos_t z)
{
m_Script.CallVoid("FaceTowardsPoint", x, z);
}
virtual void StopMoving()
{
m_Script.CallVoid("StopMoving");
}
virtual fixed GetCurrentSpeed() const
{
return m_Script.Call<fixed>("GetCurrentSpeed");
}
virtual bool IsMoveRequested() const
{
return m_Script.Call<bool>("IsMoveRequested");
}
virtual fixed GetSpeed() const
{
return m_Script.Call<fixed>("GetSpeed");
}
virtual fixed GetWalkSpeed() const
{
return m_Script.Call<fixed>("GetWalkSpeed");
}
virtual fixed GetRunMultiplier() const
{
return m_Script.Call<fixed>("GetRunMultiplier");
}
virtual void SetSpeedMultiplier(fixed multiplier)
{
m_Script.CallVoid("SetSpeedMultiplier", multiplier);
}
virtual fixed GetSpeedMultiplier() const
{
return m_Script.Call<fixed>("GetSpeedMultiplier");
}
virtual CFixedVector2D EstimateFuturePosition(const fixed dt) const
{
return m_Script.Call<CFixedVector2D>("EstimateFuturePosition", dt);
}
virtual void SetFacePointAfterMove(bool facePointAfterMove)
{
m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
}
virtual bool GetFacePointAfterMove() const
{
return m_Script.Call<bool>("GetFacePointAfterMove");
}
virtual pass_class_t GetPassabilityClass() const
{
return m_Script.Call<pass_class_t>("GetPassabilityClass");
}
virtual std::string GetPassabilityClassName() const
{
return m_Script.Call<std::string>("GetPassabilityClassName");
}
virtual entity_pos_t GetUnitClearance() const
{
return m_Script.Call<entity_pos_t>("GetUnitClearance");
}
virtual void SetDebugOverlay(bool enabled)
{
m_Script.CallVoid("SetDebugOverlay", enabled);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)