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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2012-02-02 01:50:37 +00:00
..
gaia House cleaning. 2012-01-28 00:32:51 +00:00
other More house cleaning. 2012-01-22 17:28:03 +00:00
special Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
structures Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything. 2012-02-01 22:34:40 +00:00
units Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything. 2012-02-01 22:34:40 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_flora.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_geo_mineral_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_mineral.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_rock_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_rock.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_ruins.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia_treasure.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_civic_civil_centre.xml Updating the foundation actors and meshes, and dirt decals. 2011-11-26 05:08:32 +00:00
template_structure_civic_house.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_civic_temple.xml Made temples heal units 2x faster than other buildings. 2012-02-01 19:35:31 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_outpost.xml Outpost work. 2012-01-19 21:04:37 +00:00
template_structure_defense_scout_tower.xml This was SVN commit r11003. 2012-02-02 01:50:37 +00:00
template_structure_defense_wall_gate.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_structure_defense_wall_tower.xml projectiles speeds. 2011-10-28 03:23:19 +00:00
template_structure_defense_wall.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_structure_economic_farmstead.xml Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority. 2011-11-13 12:16:46 +00:00
template_structure_economic_market.xml Barter. Closes #23. 2011-11-24 15:43:32 +00:00
template_structure_economic_mill.xml #Fixed Celt temple prop point. 2011-11-21 01:55:44 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_structure_military_barracks.xml I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks. 2012-01-31 19:41:42 +00:00
template_structure_military_dock.xml Rendering marker lines between buildings and rally points 2011-12-10 07:07:04 +00:00
template_structure_military_embassy.xml Garrison flags 2011-12-14 04:26:31 +00:00
template_structure_military_fortress.xml Made temples heal units 2x faster than other buildings. 2012-02-01 19:35:31 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Disables rally point on corrals, since goats don't respond to orders. Fixes #1049. 2011-12-19 00:34:42 +00:00
template_structure_resource_field.xml #Addresses some interim farming balancing issues. 2012-01-30 23:23:31 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml A bunch more garrison flag stuff. 2011-12-15 04:24:24 +00:00
template_structure.xml Tidy some whitespace 2011-12-22 17:05:34 +00:00
template_unit_cavalry_melee_spearman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_melee_swordsman.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_cavalry_melee.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_cavalry_ranged_archer.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_ranged_javelinist.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_cavalry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_cavalry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry_javelinist.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry_spearman.xml #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. 2012-01-01 06:08:19 +00:00
template_unit_champion_cavalry_swordsman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_cavalry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_infantry_archer.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_javelinist.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_pikeman.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_champion_infantry_spearman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry_swordsman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_champion_infantry.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_fish.xml Some more fish animations 2011-12-17 23:40:47 +00:00
template_unit_fauna_herd_domestic.xml Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971. 2011-09-27 18:03:58 +00:00
template_unit_fauna_herd.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_hunt_whale.xml Fixed whale hunting thanks to philip. 2011-12-17 18:07:36 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_hero_cavalry_archer.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_cavalry_javelinist.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_cavalry_spearman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_cavalry_swordsman.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_hero_cavalry.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_archer.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_javelinist.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_pikeman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_spearman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_swordsman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_ranged.xml Beefed up Hero Health. 2012-01-05 10:32:40 +00:00
template_unit_hero.xml Moar unit tweaks. 2011-11-09 00:44:40 +00:00
template_unit_infantry_melee_spearman.xml This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
template_unit_infantry_melee_swordsman.xml Some stats tweaks. 2012-01-01 10:27:18 +00:00
template_unit_infantry_melee.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry_ranged_archer.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_infantry_ranged_javelinist.xml A bunch of Roman template and actor stuff. 2011-12-31 05:15:57 +00:00
template_unit_infantry_ranged_slinger.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_infantry_ranged.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_infantry.xml Made temples heal units 2x faster than other buildings. 2012-02-01 19:35:31 +00:00
template_unit_mechanical_ship_bireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_fishing.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship_merchant.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
template_unit_mechanical_ship_trireme.xml This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
template_unit_mechanical_ship.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_unit_mechanical_siege_ballista.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_onager.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical_siege_ram.xml Roman ram template work. 2012-01-17 11:08:31 +00:00
template_unit_mechanical_siege_tower.xml Beefed walking speeds. 2011-08-07 06:17:59 +00:00
template_unit_mechanical_siege.xml #New ATTACK BONUSES code. 2011-12-24 03:49:30 +00:00
template_unit_mechanical.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support_female_citizen.xml Made temples heal units 2x faster than other buildings. 2012-02-01 19:35:31 +00:00
template_unit_support_healer.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_slave.xml Template work. 2011-12-30 08:19:00 +00:00
template_unit_support_trader.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00