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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
leper ed98320acc Fix non-pch build.
This was SVN commit r12872.
2012-11-24 17:15:07 +00:00
..
campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia This was SVN commit r12869. 2012-11-24 00:29:46 +00:00
other Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
rubble Added custom docks rubbles with ao for each civ except Mauryans. 2012-11-14 04:24:59 +00:00
special Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
structures Carthaginian mausoleum building 2012-11-23 22:24:00 +00:00
units Fix non-pch build. 2012-11-24 17:15:07 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml Fixed the grapes. 2012-07-24 17:45:30 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Map preview for Acropolis 7. 2012-08-05 19:07:41 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_mineral.xml Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
template_gaia_geo_rock_slabs.xml #New audio additions, notably resource selections and ship selection and death. 2012-01-25 02:51:48 +00:00
template_gaia_geo_rock.xml Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
template_gaia_geo.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_treasure.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_rubble.xml Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed. 2012-10-07 21:19:01 +00:00
template_structure_civic_civil_centre.xml Restructured phase_city techs so that phase_city is auto researched. 2012-10-14 16:12:22 +00:00
template_structure_civic_house.xml Made houses construct 20% faster. 2012-11-11 21:16:50 +00:00
template_structure_civic_temple.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_defense_tower.xml Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles. 2012-10-08 00:51:24 +00:00
template_structure_defense_outpost.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_defense_wall_gate.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_long.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_medium.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_short.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_tower.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_economic_farmstead.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_economic_market.xml Make markets and traders non conquest critical (from alkazar). 2012-10-21 20:59:54 +00:00
template_structure_economic_mill.xml This was SVN commit r12869. 2012-11-24 00:29:46 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_military_dock.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_military_embassy.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_military_fortress.xml Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed. 2012-10-07 21:19:01 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_resource_field.xml Added heroes to Persians Sandbox.xml 2012-09-30 00:55:52 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml This was SVN commit r12871. 2012-11-24 00:51:57 +00:00
template_structure.xml Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
template_unit_cavalry_melee_spearman.xml Fixes bad character. 2012-05-02 16:35:56 +00:00
template_unit_cavalry_melee_swordsman.xml Fixes bad character. 2012-05-02 16:35:56 +00:00
template_unit_cavalry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_cavalry_ranged_archer.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_cavalry_ranged_javelinist.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_cavalry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_cavalry.xml Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652. 2012-09-24 19:31:31 +00:00
template_unit_champion_cavalry_archer.xml Bactrian archer cav. 2012-10-27 22:18:29 +00:00
template_unit_champion_cavalry_javelinist.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_unit_champion_cavalry_spearman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_cavalry_swordsman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_cavalry.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_champion_infantry_archer.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_unit_champion_infantry_javelinist.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_unit_champion_infantry_pikeman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_infantry_spearman.xml -Mauryan population cap bonus (+10%) 2012-10-13 20:38:40 +00:00
template_unit_champion_infantry_swordsman.xml Made houses construct 20% faster. 2012-11-11 21:16:50 +00:00
template_unit_champion_infantry.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Add garrison order sound and remove the old garrison sound. 2012-05-20 15:44:57 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_fauna_hunt.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Domestic animals should be unable to gather treasure. 2012-08-31 08:25:27 +00:00
template_unit_hero_cavalry_archer.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero_cavalry_javelinist.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero_cavalry_spearman.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_hero_cavalry_swordsman.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_hero_cavalry.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero_infantry_archer.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero_infantry_javelinist.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero_infantry_pikeman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry_spearman.xml Template tweaks, namely attack bonuses. 2012-04-15 20:35:38 +00:00
template_unit_hero_infantry_swordsman.xml Hero attack balancing. 2012-01-18 22:26:33 +00:00
template_unit_hero_infantry.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero_ranged.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_hero.xml Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
template_unit_infantry_melee_spearman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_melee_swordsman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_ranged_javelinist.xml Fixes bad character. 2012-05-02 16:35:56 +00:00
template_unit_infantry_ranged_slinger.xml Reduced accuracy for Basic-level ranged citizen units. 2012-06-02 05:57:57 +00:00
template_unit_infantry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_infantry.xml Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652. 2012-09-24 19:31:31 +00:00
template_unit_mechanical_ship_bireme.xml Small nerf to all warships. Less attack and range 2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship_fire.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml Tweaked a few fishing-related templates, removed ugly workaround. 2012-08-22 06:53:22 +00:00
template_unit_mechanical_ship_merchant.xml New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows). 2012-10-15 03:11:17 +00:00
template_unit_mechanical_ship_quinquereme.xml Small nerf to all warships. Less attack and range 2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship_trireme.xml Small nerf to all warships. Less attack and range 2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_unit_mechanical_siege_ballista.xml Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed. 2012-10-07 21:19:01 +00:00
template_unit_mechanical_siege_onager.xml Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed. 2012-10-07 21:19:01 +00:00
template_unit_mechanical_siege_ram.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_mechanical_siege_tower.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_unit_mechanical_siege.xml More pierce armour for siege engines. 2012-02-21 23:59:56 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Females now have an attack animation. 2012-10-28 22:08:45 +00:00
template_unit_support_healer.xml Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing. 2012-05-10 05:41:15 +00:00
template_unit_support_slave.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
template_unit_support_trader.xml Make markets and traders non conquest critical (from alkazar). 2012-10-21 20:59:54 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml This was SVN commit r11938. 2012-06-05 02:05:41 +00:00