1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
WhiteTreePaladin fa1dc05de2 New GUI layout
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes

This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
..
gaia This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
other #More eyecandy stuff. 2010-09-23 20:38:16 +00:00
special # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
structures #New Celtic Corral and Greek Wall Gate. 2010-09-25 09:54:09 +00:00
units New GUI layout 2010-09-25 15:22:41 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_flora_bush.xml This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml This was SVN commit r8050. 2010-08-30 01:45:54 +00:00
template_gaia_flora.xml Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance 2010-09-23 23:29:22 +00:00
template_gaia_geo_mineral.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_geo_rock.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia_geo.xml This was SVN commit r8040. 2010-08-29 01:12:23 +00:00
template_gaia.xml # Add fog-of-war. 2010-09-23 12:13:13 +00:00
template_structure_civic_civil_centre.xml New "Stoa" object. 2010-09-13 05:04:02 +00:00
template_structure_civic_house.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic_temple.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
template_structure_defense_wall_gate.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_defense_wall_tower.xml Texture tweaks. Animation tweaks. Building entity tweaks. 2010-09-25 05:24:07 +00:00
template_structure_defense_wall.xml new date palm, wall foundations, map tweaks, and celtic longhouse. 2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_market.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military_dock.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military_fortress.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_resource_field.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure.xml Made structures reference new buildings icon sheet 2010-09-04 01:41:10 +00:00
template_unit_cavalry_melee_spearman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml New GUI layout 2010-09-25 15:22:41 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen. 2010-09-13 19:36:07 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
template_unit_hero_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_infantry.xml New GUI layout 2010-09-25 15:22:41 +00:00
template_unit_mechanical_ship_bireme.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r7973. 2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml This was SVN commit r7911. 2010-08-12 02:45:20 +00:00
template_unit_super_ranged.xml This was SVN commit r8036. 2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen. 2010-09-13 19:36:07 +00:00
template_unit_support_healer.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_unit_support.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit.xml # Initial support for formation movement. 2010-09-03 09:55:14 +00:00