..
gaia
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
other
#More eyecandy stuff.
2010-09-23 20:38:16 +00:00
special
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
structures
#New Celtic Corral and Greek Wall Gate.
2010-09-25 09:54:09 +00:00
units
New GUI layout
2010-09-25 15:22:41 +00:00
template_entity_full.xml
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
template_entity_quasi.xml
Disable the default slide-down-hills behaviour
2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia_flora_bush.xml
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
template_gaia_flora.xml
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
2010-09-23 23:29:22 +00:00
template_gaia_geo_mineral.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia_geo_rock.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia_geo.xml
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
template_gaia.xml
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
template_structure_civic_civil_centre.xml
New "Stoa" object.
2010-09-13 05:04:02 +00:00
template_structure_civic_house.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_civic_temple.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_civic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml
Texture tweaks. Animation tweaks. Building entity tweaks.
2010-09-25 05:24:07 +00:00
template_structure_defense_wall_gate.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_defense_wall_tower.xml
Texture tweaks. Animation tweaks. Building entity tweaks.
2010-09-25 05:24:07 +00:00
template_structure_defense_wall.xml
new date palm, wall foundations, map tweaks, and celtic longhouse.
2010-09-22 06:47:29 +00:00
template_structure_economic_farmstead.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_economic_market.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_economic_mill.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_economic.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_structure_military_barracks.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military_dock.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military_fortress.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_military.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_resource_field.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_structure_resource.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_structure_special.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_structure.xml
Made structures reference new buildings icon sheet
2010-09-04 01:41:10 +00:00
template_unit_cavalry_melee_spearman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee_swordsman.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_cavalry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_cavalry.xml
New GUI layout
2010-09-25 15:22:41 +00:00
template_unit_fauna_breed_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
2010-09-13 19:36:07 +00:00
template_unit_fauna_herd_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_fauna_hunt_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml
Update the entity templates to a slightly cleaner format
2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml
Extend animal AI to all animals.
2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml
Updated entity template conversion script, to convert population costs and names and civs
2010-01-24 17:20:23 +00:00
template_unit_fauna.xml
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
template_unit_hero_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_infantry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_hero_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_hero.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_melee_swordsman.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_infantry_melee.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_archer.xml
# Use more sound effects
2010-08-10 01:25:24 +00:00
template_unit_infantry_ranged_javelinist.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged_slinger.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry_ranged.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_infantry.xml
New GUI layout
2010-09-25 15:22:41 +00:00
template_unit_mechanical_ship_bireme.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical_ship_merchant.xml
Made Animal AI default to "PASSIVE" if its type was not found
2010-07-24 20:26:25 +00:00
template_unit_mechanical_ship_quinquereme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship_trireme.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_ship.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_mechanical_siege_ballista.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_onager.xml
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
template_unit_mechanical_siege_ram.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_mechanical_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
template_unit_super_cavalry.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_super_infantry.xml
This was SVN commit r7911.
2010-08-12 02:45:20 +00:00
template_unit_super_ranged.xml
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
template_unit_super_siege.xml
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
template_unit_super.xml
Fixed bandboxed entity preference code from relying on parsing template names
2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
2010-09-13 19:36:07 +00:00
template_unit_support_healer.xml
Edited tooltips.
2010-08-17 01:13:29 +00:00
template_unit_support_trader.xml
Multiply vision ranges by 4 (convert from tiles to metres)
2010-07-29 20:26:26 +00:00
template_unit_support.xml
Tweaked armor and other stats based upon 2 weeks of play testing.
2010-08-15 04:00:46 +00:00
template_unit.xml
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00