1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios
Mythos_Ruler fc9a9789e0 Extra starting resources for Median Oasis.
Added XP value to mechanical units.

This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
..
_default.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Acropolis II.pmp Lots of work on Temperate and Tropical biome terrains. 2011-05-09 06:37:17 +00:00
Acropolis II.xml Lots of work on Temperate and Tropical biome terrains. 2011-05-09 06:37:17 +00:00
Acropolis.pmp Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
Acropolis.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
Arcadia II.pmp Moar eye candy and an update the Arcadia II. 2010-09-29 08:56:09 +00:00
Arcadia II.xml Changed map lighting. 2011-05-03 01:44:59 +00:00
Barcania.pmp Fixes ticket #808. 2011-05-01 20:15:59 +00:00
Barcania.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
Belgian_Bog.pmp This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
Belgian_Bog.xml This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
Bridge_demo.pmp Simple bridge demo map 2011-03-07 22:31:00 +00:00
Bridge_demo.xml Simple bridge demo map 2011-03-07 22:31:00 +00:00
Celtic_Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Celtic_Buildings.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Combat_demo_(huge).xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
Combat_demo.pmp A new Combat Demo iteration. Tweaked Boudicca's hair color. lol 2010-10-16 23:13:51 +00:00
Combat_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Cycladic Archipelago.pmp Updating the Cycladic Archipelago map. 2010-11-27 12:37:23 +00:00
Cycladic Archipelago.xml This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
Death Canyon.pmp Added a new "bridge" across the center and some eye candy stuff. :) 2011-05-06 19:10:37 +00:00
Death Canyon.xml Added a new "bridge" across the center and some eye candy stuff. :) 2011-05-06 19:10:37 +00:00
Fishing_demo.pmp #New Celt Barracks. 2010-09-30 03:16:15 +00:00
Fishing_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Gold_Rush.pmp Adjusting lighting. 2011-03-30 13:57:37 +00:00
Gold_Rush.xml Added Iberians to Gold Rush. 2011-03-31 02:23:40 +00:00
Hellenic Buildings.pmp #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
Hellenic Buildings.xml Change remaining scenarios with "rome" civ. Fixes #758. 2011-03-23 20:16:10 +00:00
Hellenised_Egypt.pmp This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Hellenised_Egypt.xml This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Iberians_Sandbox.pmp This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
Iberians_Sandbox.xml This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
Median Oasis.pmp Map tweaks and new (work in progress) maps. 2011-04-05 23:45:51 +00:00
Median Oasis.xml Extra starting resources for Median Oasis. 2011-05-12 03:59:01 +00:00
Miletus.pmp Changed lighting. 2011-05-03 01:14:01 +00:00
Miletus.xml Changed lighting. 2011-05-03 01:14:01 +00:00
Multiplayer_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Multiplayer_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Neareastern Badlands.pmp Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
Neareastern Badlands.xml Lots of Neareastern Badlands stuff. 2011-04-23 05:06:25 +00:00
Necropolis.pmp A couple updated desert terrains. Updated Necropolis map. 2011-04-30 07:39:41 +00:00
Necropolis.xml A couple updated desert terrains. Updated Necropolis map. 2011-04-30 07:39:41 +00:00
Oasis.pmp Fixed oasis map AGAIN. Fixed names of some units. Slave template. 2010-10-28 14:22:27 +00:00
Oasis.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Pathfinding_demo.pmp Update pathfinding demo map for testing. 2010-11-30 12:28:51 +00:00
Pathfinding_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Pathfinding_terrain_demo.pmp Rename maps. 2010-08-08 16:13:06 +00:00
Pathfinding_terrain_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Resource_demo.pmp Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
Resource_demo.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
Saharan Oases.pmp Added Iberians to the map. 2011-04-22 19:31:30 +00:00
Saharan Oases.xml Added Iberians to the map. 2011-04-22 19:31:30 +00:00
Sahel Watering Holes.pmp A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain. 2010-09-22 03:51:36 +00:00
Sahel Watering Holes.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Savanna Ravine.pmp Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
Savanna Ravine.xml Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Serengeti.pmp A few updated terrains and I added another ramp to each side of the Death Canyon plateaus. 2011-05-01 00:27:12 +00:00
Serengeti.xml A few updated terrains and I added another ramp to each side of the Death Canyon plateaus. 2011-05-01 00:27:12 +00:00
shipattacks.pmp Updated the ship attacks map with the new ships. 2010-11-19 07:07:56 +00:00
shipattacks.xml Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions. 2010-12-06 02:51:21 +00:00
The Massacre of Delphi.pmp Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
The Massacre of Delphi.xml Too much stuff to itemize. I'm lazy. 2010-12-06 02:20:57 +00:00
tower_attacks.pmp shooting fortresses 2010-11-18 06:16:43 +00:00
tower_attacks.xml Fixes #701 2010-12-06 21:27:35 +00:00
Units_demo.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
We are Legion.pmp Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing. 2010-12-01 10:40:25 +00:00
We are Legion.xml Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. 2011-04-22 03:51:18 +00:00