Ykkrosh
924d1219a7
Move Vision component to C++, for more efficient FoW processing. Disable FoW on demo maps. This was SVN commit r8160.
89 lines
2.6 KiB (Stored with Git LFS)
XML
Executable File
89 lines
2.6 KiB (Stored with Git LFS)
XML
Executable File
<?xml version="1.0" encoding="UTF-8"?>
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<Scenario version="5">
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<Terrain patches="9" texture="blackness" priority="0" height="16384"/>
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<Script><![CDATA[//
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var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var entityTemplates = cmpTemplateManager.FindAllTemplates();
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var patches = 9;
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function createBlock(template, owner, angle, x0, z0, cols, rows, colspacing, rowspacing)
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{
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var rdx = rowspacing * -Math.sin(angle);
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var rdz = rowspacing * -Math.cos(angle);
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var cdx = colspacing * Math.cos(angle);
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var cdz = colspacing * -Math.sin(angle);
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for (var r = 0; r < rows; ++r)
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{
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for (var c = 0; c < cols; ++c)
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{
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var x = x0 + (c - (cols-1)/2) * cdx + r * rdx;
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var z = z0 + (c - (cols-1)/2) * cdz + r * rdz;
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var ent = Engine.AddEntity(template);
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var cmpPosition = Engine.QueryInterface(ent, IID_Position);
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cmpPosition.MoveTo(x, z);
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cmpPosition.SetYRotation(angle);
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var cmpOwnership = Engine.QueryInterface(ent, IID_Ownership);
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if (cmpOwnership)
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cmpOwnership.SetOwner(owner);
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}
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}
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}
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var mx = 192;
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var mz = 128;
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for (var i = 0; i < 8; ++i)
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{
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createBlock("units/hele_infantry_spearman_e", 1, Math.PI/2, mx - 32, mz, 16, 4, 2.1, 3.0);
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createBlock("units/hele_infantry_spearman_e", 2, 3*Math.PI/2, mx + 32, mz, 16, 4, 2.1, 3.0);
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createBlock("units/hele_infantry_archer_b", 1, Math.PI/2, mx - 26, mz, 8, 1, 5.0, 3.0);
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createBlock("units/hele_infantry_archer_b", 1, Math.PI/2, mx - 28, mz, 7, 1, 5.0, 3.0);
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createBlock("units/hele_infantry_archer_b", 2, 3*Math.PI/2, mx + 26, mz, 8, 1, 5.0, 3.0);
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createBlock("units/hele_infantry_archer_b", 2, 3*Math.PI/2, mx + 28, mz, 7, 1, 5.0, 3.0);
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mz += 42;
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}
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//]]></Script>
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<Environment>
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<SkySet>default</SkySet>
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<SunColour r="1.5" g="1.5" b="1.5"/>
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<SunElevation angle="0.785398"/>
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<SunRotation angle="5.49779"/>
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<TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/>
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<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<Water>
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<WaterBody>
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<Type>default</Type>
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<Colour r="0.3" g="0.35" b="0.7"/>
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<Height>5</Height>
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<Shininess>150</Shininess>
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<Waviness>8</Waviness>
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<Murkiness>0.45</Murkiness>
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<Tint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTintStrength>0</ReflectionTintStrength>
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</WaterBody>
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</Water>
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</Environment>
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<Camera>
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<Position x="192" y="80" z="-2.20961"/>
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<Rotation angle="0"/>
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<Declination angle="0.3"/>
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</Camera>
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<ScriptSettings><![CDATA[
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{
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"RevealMap":true,
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"NumPlayers":2,
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"Description":"1296 units. Extremely slow (we need more optimisation)."
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}
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]]></ScriptSettings>
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<Entities/>
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<Paths/>
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</Scenario>
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