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15965 Commits

Author SHA1 Message Date
4952c3717f Gameplay | Add Roman Centurions: Upgradable at a cost of 100 food 50 metal from rank 3 swordsmen and spearmen
Patch by: @real_tabasco_sauce and @vv221
Differential Revision: https://code.wildfiregames.com/D4872
Accepted by: @wowgetoffyourcellphone based on forum discussions
This was SVN commit r27400.
2023-01-09 21:56:09 +00:00
82e2619ece Switch default behavior from capture to attack.
Discussed countless times on the forum.
We try this out this release.

Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4697
Idea accepted by: @asterix, @wowgetoffyourcellphone, @chrstgtr
Comments by: ^ + @Stan
This was SVN commit r27399.
2023-01-09 14:29:06 +00:00
9044735e87 Optional column "sort_order" attribute support olist GUI
Patch by: @Grapjas
Differential revision: D4859
Reviewed by: @trompetin17
This was SVN commit r27398.
2023-01-09 14:26:03 +00:00
7e63ecff2b Rebalance some civ and team bonus.
Two nerfs to ptol bonus: easier capture, and +50% build time (see
https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/page/7/).
An update to four team bonuses that were rather lacking in A26 and
previously.
- Athens is now CC techs -50% research time and -30% cost.
- Seleucids 20% cost discount for CCs also applies to build time.
- Persia team bonus is cheaper, faster building barracks and stables.
- Carthage is infantry mercenaries -50% train time.

Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/12 and
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/13.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4863
Comments by: @chrstgtr, majima
This was SVN commit r27397.
2023-01-09 11:11:54 +00:00
6c46c3cef2 Credit @real_tabasco_sauce for 0ac1eaab08 and e636285908.
This was SVN commit r27396.
2023-01-09 09:45:27 +00:00
e636285908 Axe cav minor buff.
Gives them 8.7 Hack DPS since they are too weak currently.

Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/11.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4862
Comments by: @chrstgtr, majima
This was SVN commit r27395.
2023-01-09 09:35:07 +00:00
0ac1eaab08 Pericles and Themistocles improvements.
Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/8/.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4856
This was SVN commit r27394.
2023-01-09 09:30:32 +00:00
9a051026c8 Rebalance healers by making them cheaper.
They are rarely used now, this may help.

Original patch by: majima at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/5.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4855
Comments by: @chrstgtr, @real_tabasco_sauce, @wraitii
This was SVN commit r27393.
2023-01-09 09:20:04 +00:00
931103c1b7 Move tier 2 blacksmith technologies to Town Phase.
To make phase 2 more viable.

Original patch by: majima at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/4.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4854
Comments by: @chrstgtr, @real_tabasco_sauce, @wraitii
This was SVN commit r27392.
2023-01-09 09:16:35 +00:00
0170caae5b Add area damage to elephants.
Makes elephants more effective against units and less of a siege weapon.
Animals should not be used as mechanical siege weapons.

Based on a patch by: @Kate
Differential revision: https://code.wildfiregames.com/D4137
Comments by: @marder, @wraitii
This was SVN commit r27391.
2023-01-09 09:12:20 +00:00
c8e24927b2 Add support to change column heading text in olist GUI component
Patch by: @Grapjas
Reviewed by: @phosit @trompetin17
Differential Revision: https://code.wildfiregames.com/D4857
This was SVN commit r27384.
2023-01-07 15:02:12 +00:00
2ad469cd6e Art | Further improvements to ships
This was SVN commit r27382.
2023-01-07 01:38:13 +00:00
ead5d68a66 This was SVN commit r27381. 2023-01-07 01:33:50 +00:00
1e2f23750b Remove materials from particle actors to prevent useless warnings.
This was SVN commit r27374.
2023-01-06 18:51:47 +00:00
a05d9c43c4 Removes unused and incorrect materials.
This was SVN commit r27373.
2023-01-06 16:15:01 +00:00
6184ab7dd6 Changes alternative material for player_trans_ao_norm_spec.xml to to player_trans_norm_spec.xml.
This was SVN commit r27372.
2023-01-06 16:09:04 +00:00
20d9a52bb6 Adds missing norm and spec textures for cav_blanket and han actors without baseTex inside XML.
This was SVN commit r27371.
2023-01-06 16:07:26 +00:00
4984c31f03 Fixes incorrect actor material added in f4bd43d3e7.
This was SVN commit r27370.
2023-01-06 15:13:07 +00:00
e291269898 Fixes missed group and variant after 975fcddd41.
This was SVN commit r27369.
2023-01-06 15:07:21 +00:00
975fcddd41 Replaces old materials in actors by materials with norm and spec textures.
Differential Revision: https://code.wildfiregames.com/D4860
This was SVN commit r27368.
2023-01-06 13:59:22 +00:00
f4bd43d3e7 Mapping | Improve the look of the tutorial map.
This was SVN commit r27365.
2023-01-06 00:54:29 +00:00
2549c44c1d Removes escaped quotes from spartan_sword.xml added in 2a9e7f9449.
This was SVN commit r27364.
2023-01-06 00:40:42 +00:00
90a3e2b2e7 Changes female citizen actors to use a material with norm and spec textures.
This was SVN commit r27361.
2023-01-05 22:39:57 +00:00
66b626a9ab Changes Acacia actors to use a material with norm and spec textures.
This was SVN commit r27360.
2023-01-05 22:21:46 +00:00
e9e7995ec7 Adds normal texture to cavalry_spearman_c_r.xml.
This was SVN commit r27359.
2023-01-05 22:11:49 +00:00
f86c916799 Adds default normal texture for actors.
This was SVN commit r27358.
2023-01-05 22:00:21 +00:00
1ee9533093 Fix | Art | Add a proper material for this stone mine actor
This was SVN commit r27357.
2023-01-05 21:32:40 +00:00
45fe6affb6 Makes materials use alternative materials with both norm and spec textures or without both.
This was SVN commit r27356.
2023-01-05 19:00:02 +00:00
1798b386f5 Adds missing materials with both norm and spec textures.
This was SVN commit r27355.
2023-01-05 18:34:41 +00:00
fe1b2554e2 Removes useless defines from rock materials.
This was SVN commit r27354.
2023-01-05 17:40:10 +00:00
3453a299d2 Art | Missing actor
This was SVN commit r27353.
2023-01-05 17:34:36 +00:00
1dd122190b Adds missing svn eol-style native for materials.
This was SVN commit r27352.
2023-01-05 16:18:00 +00:00
ce9fb7a0b2 Fix structure tree with complex requirements.
Complex requirements were not properly handled by the parsing code.
This makes it a bit more explicit while also handling multiple techs as
requirements.

Reported by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4833
This was SVN commit r27350.
2023-01-05 08:07:57 +00:00
3f560391f2 A couple more revealer sizes.
This was SVN commit r27348.
2023-01-05 04:47:31 +00:00
a1be542d5e Maps | Vision Revealer objects for maps.
These give vision to parts of the map to specified players.

Placed some on the skirmish map Miletus Peninsula as an example.

This was SVN commit r27347.
2023-01-05 03:47:13 +00:00
9334041a0e Art | Terrains | Improve some terrains.
This was SVN commit r27346.
2023-01-05 01:03:34 +00:00
80094ee0cf Art | Change the scaffolds used by these foundations.
This was SVN commit r27345.
2023-01-05 00:49:07 +00:00
4ab9178737 Art | Tweak the UV map of the Spartan CC
This was SVN commit r27344.
2023-01-05 00:45:07 +00:00
cecb0e20f1 Fix | Fix the parent ref in this skirmish entity.
This was SVN commit r27343.
2023-01-05 00:27:17 +00:00
89a48f4a34 Mapping | Atlas | Add a new "Farmstead" object for Skirmish maps, which simulates the much chewed-over Farmland concept. Capture one to gain the "Farmland" aura that boosts nearby farming.
Add some to a few skirmish maps for testing.

This was SVN commit r27342.
2023-01-05 00:06:20 +00:00
7c1c8fb2ff Templates | Rename warship parent templates to more agnostic naming scheme. Adjust ship child templates to suit.
This was SVN commit r27341.
2023-01-04 23:50:12 +00:00
9c05ff2271 Art | Ships | Add a custom actor and sails for the Seleucid quinquereme, which was previously using the Ptolemy actor.
Also fix some other minor ship stuff.

This was SVN commit r27340.
2023-01-04 23:45:55 +00:00
9cffe4e96f Art | Ships | Improve the look of ship sails and add some new sail textures. Fix some other ship things.
This was SVN commit r27339.
2023-01-04 22:32:18 +00:00
384f4d4215 Art | Cilician Pirate Ship for use as a map creep on water maps
This was SVN commit r27338.
2023-01-04 21:24:32 +00:00
48ac0fecde Fix missed target -> position.
Introduced in fc04e849ca.
Reported by: @wowgetoffyourcellphone.
This was SVN commit r27333.
2023-01-02 06:58:39 +00:00
4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
0152c26b72 Some additional scaffolds for construction foundations.
This was SVN commit r27327.
2022-12-31 16:00:40 +00:00
e7613d1c89 Some new Ruin objects.
This was SVN commit r27325.
2022-12-31 04:37:56 +00:00
5044850f93 Teach PetraAI the new garrisonRegenRate.
Improves behaviour after 856e876148 by counting in the capture strength
of garrisoned entities.

Differential revision: https://code.wildfiregames.com/D4799
Comment by: @Silier
This was SVN commit r27322.
2022-12-30 07:28:02 +00:00
89c78ee1f3 Fix double resource subtraction on training stop.
Reported by @KarloManco at
https://wildfiregames.com/forum/topic/102402-resourcesused-counter-bug/.
Introduced in 0c4f59d0a7.

Fixes #6670

This was SVN commit r27321.
2022-12-30 07:16:58 +00:00