d206f362ef
[Gameplay A27] - Han fixes:
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- Remove crossbow_training.json from the Han academy
- Adjust the cost of poison arrows and poison blades so that the ranged
upgrade should be the one to cost metal, since ranged units currently
dominate most battles.
- Reduce the obstruction area of rice paddies so that they are easier to
place.
Patch by: @real_tabasco_sauce
Accepted by: @chrstgtr, @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4873
This was SVN commit r27406.
2023-01-10 16:48:28 +00:00
e7bb845dd0
Art | Remove parallax from these prop actors
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This was SVN commit r27404.
2023-01-10 00:14:16 +00:00
ccc85aef55
Templates | Remove an unnecessary line of code.
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This was SVN commit r27403.
2023-01-10 00:12:51 +00:00
8f405255a7
Art | Update the foundation actors for the Greek temples
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This was SVN commit r27402.
2023-01-10 00:12:02 +00:00
a331e7088b
Art | Tweak Rotary Mill portrait to make it emphasize grain. The grain icon on this update matches the aura icon for the structure.
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This was SVN commit r27401.
2023-01-10 00:08:06 +00:00
4952c3717f
Gameplay | Add Roman Centurions: Upgradable at a cost of 100 food 50 metal from rank 3 swordsmen and spearmen
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Patch by: @real_tabasco_sauce and @vv221
Differential Revision: https://code.wildfiregames.com/D4872
Accepted by: @wowgetoffyourcellphone based on forum discussions
This was SVN commit r27400.
2023-01-09 21:56:09 +00:00
82e2619ece
Switch default behavior from capture to attack.
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Discussed countless times on the forum.
We try this out this release.
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4697
Idea accepted by: @asterix , @wowgetoffyourcellphone , @chrstgtr
Comments by: ^ + @Stan
This was SVN commit r27399.
2023-01-09 14:29:06 +00:00
9044735e87
Optional column "sort_order" attribute support olist GUI
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Patch by: @Grapjas
Differential revision: D4859
Reviewed by: @trompetin17
This was SVN commit r27398.
2023-01-09 14:26:03 +00:00
7e63ecff2b
Rebalance some civ and team bonus.
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Two nerfs to ptol bonus: easier capture, and +50% build time (see
https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/page/7/ ).
An update to four team bonuses that were rather lacking in A26 and
previously.
- Athens is now CC techs -50% research time and -30% cost.
- Seleucids 20% cost discount for CCs also applies to build time.
- Persia team bonus is cheaper, faster building barracks and stables.
- Carthage is infantry mercenaries -50% train time.
Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/12 and
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/13 .
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4863
Comments by: @chrstgtr, majima
This was SVN commit r27397.
2023-01-09 11:11:54 +00:00
6c46c3cef2
Credit @real_tabasco_sauce for 0ac1eaab08
and e636285908
.
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This was SVN commit r27396.
2023-01-09 09:45:27 +00:00
e636285908
Axe cav minor buff.
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Gives them 8.7 Hack DPS since they are too weak currently.
Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/11 .
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4862
Comments by: @chrstgtr, majima
This was SVN commit r27395.
2023-01-09 09:35:07 +00:00
0ac1eaab08
Pericles and Themistocles improvements.
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Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/8/ .
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4856
This was SVN commit r27394.
2023-01-09 09:30:32 +00:00
9a051026c8
Rebalance healers by making them cheaper.
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They are rarely used now, this may help.
Original patch by: majima at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/5 .
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4855
Comments by: @chrstgtr, @real_tabasco_sauce , @wraitii
This was SVN commit r27393.
2023-01-09 09:20:04 +00:00
931103c1b7
Move tier 2 blacksmith technologies to Town Phase.
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To make phase 2 more viable.
Original patch by: majima at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/4 .
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4854
Comments by: @chrstgtr, @real_tabasco_sauce , @wraitii
This was SVN commit r27392.
2023-01-09 09:16:35 +00:00
0170caae5b
Add area damage to elephants.
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Makes elephants more effective against units and less of a siege weapon.
Animals should not be used as mechanical siege weapons.
Based on a patch by: @Kate
Differential revision: https://code.wildfiregames.com/D4137
Comments by: @marder , @wraitii
This was SVN commit r27391.
2023-01-09 09:12:20 +00:00
c8e24927b2
Add support to change column heading text in olist GUI component
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Patch by: @Grapjas
Reviewed by: @phosit @trompetin17
Differential Revision: https://code.wildfiregames.com/D4857
This was SVN commit r27384.
2023-01-07 15:02:12 +00:00
2ad469cd6e
Art | Further improvements to ships
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This was SVN commit r27382.
2023-01-07 01:38:13 +00:00
ead5d68a66
This was SVN commit r27381.
2023-01-07 01:33:50 +00:00
1e2f23750b
Remove materials from particle actors to prevent useless warnings.
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This was SVN commit r27374.
2023-01-06 18:51:47 +00:00
a05d9c43c4
Removes unused and incorrect materials.
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This was SVN commit r27373.
2023-01-06 16:15:01 +00:00
6184ab7dd6
Changes alternative material for player_trans_ao_norm_spec.xml to to player_trans_norm_spec.xml.
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This was SVN commit r27372.
2023-01-06 16:09:04 +00:00
20d9a52bb6
Adds missing norm and spec textures for cav_blanket and han actors without baseTex inside XML.
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This was SVN commit r27371.
2023-01-06 16:07:26 +00:00
4984c31f03
Fixes incorrect actor material added in f4bd43d3e7
.
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This was SVN commit r27370.
2023-01-06 15:13:07 +00:00
e291269898
Fixes missed group and variant after 975fcddd41
.
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This was SVN commit r27369.
2023-01-06 15:07:21 +00:00
975fcddd41
Replaces old materials in actors by materials with norm and spec textures.
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Differential Revision: https://code.wildfiregames.com/D4860
This was SVN commit r27368.
2023-01-06 13:59:22 +00:00
f4bd43d3e7
Mapping | Improve the look of the tutorial map.
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This was SVN commit r27365.
2023-01-06 00:54:29 +00:00
2549c44c1d
Removes escaped quotes from spartan_sword.xml added in 2a9e7f9449
.
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This was SVN commit r27364.
2023-01-06 00:40:42 +00:00
90a3e2b2e7
Changes female citizen actors to use a material with norm and spec textures.
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This was SVN commit r27361.
2023-01-05 22:39:57 +00:00
66b626a9ab
Changes Acacia actors to use a material with norm and spec textures.
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This was SVN commit r27360.
2023-01-05 22:21:46 +00:00
e9e7995ec7
Adds normal texture to cavalry_spearman_c_r.xml.
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This was SVN commit r27359.
2023-01-05 22:11:49 +00:00
f86c916799
Adds default normal texture for actors.
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This was SVN commit r27358.
2023-01-05 22:00:21 +00:00
1ee9533093
Fix | Art | Add a proper material for this stone mine actor
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This was SVN commit r27357.
2023-01-05 21:32:40 +00:00
45fe6affb6
Makes materials use alternative materials with both norm and spec textures or without both.
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This was SVN commit r27356.
2023-01-05 19:00:02 +00:00
1798b386f5
Adds missing materials with both norm and spec textures.
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This was SVN commit r27355.
2023-01-05 18:34:41 +00:00
fe1b2554e2
Removes useless defines from rock materials.
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This was SVN commit r27354.
2023-01-05 17:40:10 +00:00
3453a299d2
Art | Missing actor
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This was SVN commit r27353.
2023-01-05 17:34:36 +00:00
1dd122190b
Adds missing svn eol-style native for materials.
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This was SVN commit r27352.
2023-01-05 16:18:00 +00:00
ce9fb7a0b2
Fix structure tree with complex requirements.
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Complex requirements were not properly handled by the parsing code.
This makes it a bit more explicit while also handling multiple techs as
requirements.
Reported by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4833
This was SVN commit r27350.
2023-01-05 08:07:57 +00:00
3f560391f2
A couple more revealer sizes.
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This was SVN commit r27348.
2023-01-05 04:47:31 +00:00
a1be542d5e
Maps | Vision Revealer objects for maps.
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These give vision to parts of the map to specified players.
Placed some on the skirmish map Miletus Peninsula as an example.
This was SVN commit r27347.
2023-01-05 03:47:13 +00:00
9334041a0e
Art | Terrains | Improve some terrains.
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This was SVN commit r27346.
2023-01-05 01:03:34 +00:00
80094ee0cf
Art | Change the scaffolds used by these foundations.
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This was SVN commit r27345.
2023-01-05 00:49:07 +00:00
4ab9178737
Art | Tweak the UV map of the Spartan CC
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This was SVN commit r27344.
2023-01-05 00:45:07 +00:00
cecb0e20f1
Fix | Fix the parent ref in this skirmish entity.
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This was SVN commit r27343.
2023-01-05 00:27:17 +00:00
89a48f4a34
Mapping | Atlas | Add a new "Farmstead" object for Skirmish maps, which simulates the much chewed-over Farmland concept. Capture one to gain the "Farmland" aura that boosts nearby farming.
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Add some to a few skirmish maps for testing.
This was SVN commit r27342.
2023-01-05 00:06:20 +00:00
7c1c8fb2ff
Templates | Rename warship parent templates to more agnostic naming scheme. Adjust ship child templates to suit.
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This was SVN commit r27341.
2023-01-04 23:50:12 +00:00
9c05ff2271
Art | Ships | Add a custom actor and sails for the Seleucid quinquereme, which was previously using the Ptolemy actor.
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Also fix some other minor ship stuff.
This was SVN commit r27340.
2023-01-04 23:45:55 +00:00
9cffe4e96f
Art | Ships | Improve the look of ship sails and add some new sail textures. Fix some other ship things.
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This was SVN commit r27339.
2023-01-04 22:32:18 +00:00
384f4d4215
Art | Cilician Pirate Ship for use as a map creep on water maps
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This was SVN commit r27338.
2023-01-04 21:24:32 +00:00
48ac0fecde
Fix missed target -> position.
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Introduced in fc04e849ca
.
Reported by: @wowgetoffyourcellphone .
This was SVN commit r27333.
2023-01-02 06:58:39 +00:00