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0ad/binaries/data/mods/public
marder 8b03931497 [maps] Adjustments to Fortress.js
Houses are placed on top of each other, metal availability is bad (and
the textures are old).

First two problems reported by Gurken Khan:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/3/#comment-502958

Solution: use new balanced metal mine placement, update the textures and
replace the house switch/ the houses by a temple and a market.

An in-depth refactoring of the wall placement code should be made in the
future nevertheless.

accepted by: @lyv
Differential revision: https://code.wildfiregames.com/D4696
This was SVN commit r26940.
2022-06-12 16:09:52 +00:00
..
art [Alpha 26] Remove the food.rice distinction and subsequent animation variants. Fixes some odd behavior. 2022-06-11 20:16:14 +00:00
audio [music] Rename music tracks to convention. 2022-04-02 08:37:30 +00:00
autostart Fix non-visual autostart, as well as client/host autostart. 2022-05-15 06:34:17 +00:00
campaigns [maps][Alpha 26] Improve the terrain of Corinthian Isthmus (2) since it is the default map for Spanish language players. 2022-04-24 01:11:12 +00:00
gamesettings Fix gamesetup breakage when matchsettings.json contains incorrect victory conditions. 2022-06-10 07:37:59 +00:00
globalscripts Generalize fromInitAttributes loop 2022-03-06 21:01:36 +00:00
gui [GUI] increase main menu tooltip size 2022-06-10 15:19:44 +00:00
l10n Move FormationName and Icon from cmpFormation to cmpIdentity. 2022-02-24 06:51:07 +00:00
maps [maps] Adjustments to Fortress.js 2022-06-12 16:09:52 +00:00
shaders Fixes LOS flickering because of float precision. Fixes #6546 2022-06-06 20:48:18 +00:00
simulation Revert d81534d792 after 20a11614d7. 2022-06-12 04:51:50 +00:00
mod.json Bump version to alpha 26. 2021-08-27 16:32:34 +00:00