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Commit Graph

7095 Commits

Author SHA1 Message Date
477855fbf5 Polishing the Random Maps: Alpine Valley, Anatolian Plateau, Archipelago
This was SVN commit r13617.
2013-07-30 07:56:09 +00:00
344a149a66 Infinite farms with diminishing returns (but no farmland). Refs #1318.
This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
857ae2dd3e - Fix a bug from 20e7d2224a where the player ID would always be set to 1.
- Make the developer overlay a tad taller.

This was SVN commit r13614.
2013-07-29 20:01:09 +00:00
70e67af87f Polishing the Random Maps: Alpine Valley
This was SVN commit r13613.
2013-07-29 14:22:54 +00:00
4dfe1d6df9 Polishing the Random Maps: Alpine Valley
This was SVN commit r13612.
2013-07-29 13:50:20 +00:00
992a8ee0b8 Polishing the Random Maps: Aegean Sea and Alpine Valley
This was SVN commit r13611.
2013-07-29 12:52:31 +00:00
629492625f Some touching up.
This was SVN commit r13610.
2013-07-29 12:35:05 +00:00
f3b0417aac Don't try to interpret Enter as a mouse click in message boxes (makes it really annoying to chat at the end of a game).
This was SVN commit r13608.
2013-07-29 05:04:28 +00:00
e3c42a204e Fixing a bug
This was SVN commit r13607.
2013-07-29 04:30:03 +00:00
20e7d2224a Implement a developer overlay command to change the current player ID (very useful for AI development).
This was SVN commit r13606.
2013-07-29 00:53:44 +00:00
53074c7715 Polishing the random maps: Aegean Sea, Alpine Lakes
This was SVN commit r13605.
2013-07-28 16:58:09 +00:00
63f766bb2a Nerfed Hellenization a bit.
Changed the portraits of the Cart merc techs.

This was SVN commit r13604.
2013-07-28 16:21:43 +00:00
0774730e2f -Made starting units start at Elite rank (just for fun and testing).
-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization,
researched at the Theatron, increases territory influence for all
buildings +50%. This is a temporary technology until the real
Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot
Steel and Toledo Steel respectively.

This was SVN commit r13603.
2013-07-28 13:38:04 +00:00
28db824982 iberian, hellene, roman and celtic blacksmiths with AO maps added.
This was SVN commit r13602.
2013-07-28 13:14:42 +00:00
f0310cce58 Reduced Food cost of cavalry from 100 to 80.
Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.

This was SVN commit r13601.
2013-07-28 10:20:07 +00:00
a146a8ad3b Fixed some things.
This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
fd428cf45b Fix bug when randomly picking a unit to attack for AI's. Fix from bmwiedemann.
This was SVN commit r13599.
2013-07-27 15:08:45 +00:00
0263f17bcc Polishing the random maps: Aegean Sea
This was SVN commit r13598.
2013-07-27 12:13:46 +00:00
a684f7646b Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042
This was SVN commit r13597.
2013-07-26 01:35:01 +00:00
db5c54c7c6 Persian dock update
This was SVN commit r13596.
2013-07-25 23:02:51 +00:00
70a3c6c8b4 Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
This was SVN commit r13595.
2013-07-25 17:45:40 +00:00
5bfff54bcb Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
This was SVN commit r13594.
2013-07-25 13:57:54 +00:00
e5a9b0eab4 And of course I forgot a file.
This was SVN commit r13593.
2013-07-25 08:58:15 +00:00
1f55280fa2 AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
0d8b9b15e1 All animals now visible in Fog of War (FOW). Should help a lot with hunting.
Hack armor increased for most buildings.

This was SVN commit r13591.
2013-07-24 18:11:03 +00:00
697b88562c Game Speeds adjusted.
This was SVN commit r13590.
2013-07-24 13:08:45 +00:00
6ed814354e Fix the fix of the fix. Refs #1914.
This was SVN commit r13589.
2013-07-23 18:48:25 +00:00
9681606d05 Non civ center units that are available at the village phase barracks are now not available until Town phase.
House-trained females take 30 seconds to train now.

This was SVN commit r13588.
2013-07-23 15:39:24 +00:00
efc1a678ed Change my fix from revision [13586] to use something faster. Still Refs #1914
This was SVN commit r13587.
2013-07-23 10:37:43 +00:00
dc3c39fd93 Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
This was SVN commit r13586.
2013-07-23 09:46:49 +00:00
86a8dd7e6f Small cleanup.
This was SVN commit r13583.
2013-07-21 23:25:15 +00:00
bff7c53a14 Some new hero portraits.
This was SVN commit r13582.
2013-07-21 05:53:53 +00:00
3aa9e2f6e0 Technology research time tweaks, and fixes.
This was SVN commit r13581.
2013-07-21 02:16:45 +00:00
e0ea53a8ee Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
311403d5ef Barracks buildable in Village Phase.
Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).

This was SVN commit r13578.
2013-07-20 12:01:56 +00:00
9f7a0348bd New portraiture by LordGood.
This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
fc9b19ab47 Pers corral and storehouse updates
This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
439603e3fd Persion civic ao update
This was SVN commit r13574.
2013-07-17 23:45:24 +00:00
1a20d47cfb Updates to the Persian civ centre model
This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
1cca648b6d Persian blacksmith building
This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
2ea7fb18ea Backport c011875c5a to the older APIs and allow for empty buildable entites token list.
This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
da4d1916dc Implements shared trade gain with allies, patch by mimo, fixes #1691
This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
9a0ab14cf3 Carthaginian blacksmith building
This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
c011875c5a Fixes an issue with Aegis and the iberians
This was SVN commit r13563.
2013-07-15 19:47:59 +00:00
de5b584cbf Fixes #2037
This was SVN commit r13562.
2013-07-15 05:54:46 +00:00
6d284e4e56 Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
c9193b0302 Fix a few templates and techs.
This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
5eb670ef82 Med Cove and Persian sandbox map tweaks
This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
595c964d77 Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532).

This was SVN commit r13556.
2013-07-14 12:17:07 +00:00