f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
1a1f7caee1
Moved to Public.
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This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
323cda17c3
cleaning
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This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
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This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
0b978d5e26
hacked in the attack for Persian trireme too.
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This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
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This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
6576b64ce0
Cleaning up the field entities.
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This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
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This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
7120014451
This was SVN commit r8477.
2010-10-27 06:22:29 +00:00
7d7127a1bb
Scaled down the Roman Quinquereme.
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This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
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This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
09b2a4ade8
#Starting some work on Carthage.
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This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
9de72d1d19
Fix internal icons too
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This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
c34aa82c5d
This was SVN commit r8417.
2010-10-21 08:23:31 +00:00
7fbc3c42b3
This was SVN commit r8398.
2010-10-17 03:04:02 +00:00
8191e8d1dc
This was SVN commit r8362.
2010-10-15 04:38:05 +00:00
22920d34d9
This was SVN commit r8289.
2010-10-05 17:44:14 +00:00
47c9f8144c
This was SVN commit r8260.
2010-10-04 00:11:07 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
d7801ea211
New Celt kennel and tavern.
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This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
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This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
8886841860
This was SVN commit r8159.
2010-09-22 06:48:14 +00:00
f509de5a45
This was SVN commit r8151.
2010-09-22 00:26:01 +00:00
127a0f3d7d
This was SVN commit r8142.
2010-09-20 02:48:29 +00:00
86b6ccd7e9
Moar savanna terrain stuff
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This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
ce44425289
This was SVN commit r8140.
2010-09-20 02:22:23 +00:00
ae5baaadec
Updating the Savanna terrains.
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This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
ea80667dfc
#Organizing and revamping some terrain stuff for Alpha II. ;)
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This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
9faaeeebd4
The map seemed to have a problem with it, so I am remaking it.
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This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
71ba55c3ba
This was SVN commit r8084.
2010-09-06 00:11:44 +00:00
ad841c3e02
This was SVN commit r8000.
2010-08-18 02:47:38 +00:00
be6fe81ad1
This was SVN commit r7998.
2010-08-18 02:19:26 +00:00
f8765d741e
Import files used by Hellenised_Egypt
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This was SVN commit r7966.
2010-08-15 12:06:46 +00:00
eb18aed95a
This was SVN commit r7963.
2010-08-15 04:29:28 +00:00
7016fa7015
Cleaning house
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This was SVN commit r7962.
2010-08-15 04:27:16 +00:00
03b12d81c3
This was SVN commit r7961.
2010-08-15 04:22:01 +00:00
6117fbeff7
This was SVN commit r7959.
2010-08-15 04:13:30 +00:00
8107cca475
Move fence actor to public
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This was SVN commit r7902.
2010-08-11 10:51:13 +00:00
d1bc05f399
This was SVN commit r7890.
2010-08-10 00:10:23 +00:00
6dfde9daa5
Remove techdemo1 since it's rubbish
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This was SVN commit r7877.
2010-08-08 16:17:01 +00:00
e77ae6216f
Remove Latium dupe
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This was SVN commit r7876.
2010-08-08 16:16:12 +00:00
9765202d16
Move 512x512_desert to non-public, since it has broken textures and isn't useful
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This was SVN commit r7867.
2010-08-08 14:00:15 +00:00
f625285386
Multiply more vision ranges by 4
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This was SVN commit r7820.
2010-07-29 20:50:30 +00:00
5bc3c4b751
Fix inheritance of construction/training lists.
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This was SVN commit r7667.
2010-07-03 01:23:23 +00:00
d76a2e342b
Delete obsolete entity template files
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This was SVN commit r7620.
2010-06-07 09:50:44 +00:00
c8edf0e9e2
This was SVN commit r7619.
2010-06-07 02:48:02 +00:00
965b661e81
This was SVN commit r7615.
2010-06-06 23:42:55 +00:00
7af705435f
Some custom maps
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This was SVN commit r7598.
2010-05-30 21:16:32 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00