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Commit Graph

11460 Commits

Author SHA1 Message Date
a91bbdd714 Head gear variations for Mauryan archer and swordsman units
This was SVN commit r13162.
2013-02-11 19:17:33 +00:00
a281fa5bdc Reduced placeholder texture size for the onager
This was SVN commit r13161.
2013-02-11 01:22:52 +00:00
5748b1d72a More wild ass. Committed old onager files last time by mistake
This was SVN commit r13160.
2013-02-11 01:17:09 +00:00
87c901f140 Update to Britons sandbox map. Added missing buildings
This was SVN commit r13159.
2013-02-11 00:07:23 +00:00
ab4db58e82 Fix build restrictions for neutral players.
This was SVN commit r13158.
2013-02-10 20:13:37 +00:00
06a3bf9e99 Mauryan Farmstead wip
This was SVN commit r13157.
2013-02-10 15:08:12 +00:00
f9bbd97dde Adds startup warning(s) about removing fixed renderpath, fixes #1795
This was SVN commit r13156.
2013-02-09 22:55:42 +00:00
ac11cf30a5 Mauryan head gear and faces
This was SVN commit r13155.
2013-02-09 16:28:10 +00:00
9c2e4c93a0 Siege Onager model and animations. Texture is placeholder.
This was SVN commit r13154.
2013-02-09 16:22:36 +00:00
d1dd979800 Added contributor Ndragu mauryan trireme
This was SVN commit r13153.
2013-02-09 12:10:42 +00:00
cac2d08353 Fixes corpse variation not matching living entity, fixes #1007
This was SVN commit r13152.
2013-02-09 07:10:50 +00:00
b1178d30e3 Adds missing native eol-style property
This was SVN commit r13151.
2013-02-04 00:42:53 +00:00
5cbd9f0314 Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831.
This was SVN commit r13149.
2013-02-03 23:49:49 +00:00
14f1917a34 NOTE: Requires update-workspaces!
Adds build script for OS X dependencies, fixes #1112. OS X builds no
longer use MacPorts/Homebrew, check BuildInstructions.
Adds build script for OS X bundles. Adds OS X icon and DMG background
image.
Moves bundled libraries to libraries/source.
Moves most headers and precompiled static libs for Windows to
libraries/win32.
Updates Premake and packaging scripts to support this.

This was SVN commit r13148.
2013-02-03 23:49:29 +00:00
b96009dafc Fixing the weird line bug in gulf variation of unknown maps.
This was SVN commit r13147.
2013-02-03 17:40:05 +00:00
abd98ad581 Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
(sorry about the last time, should not blindly commit).

This was SVN commit r13146.
2013-02-03 15:49:41 +00:00
1f7e6cb2ba Adds actor seed support to scenario XML data, optionally used in place of entity ID.
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).

This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
31be9cd0de Adds building previews that rise during construction, fixes #1174, refs #21.
Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.

This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
e4fcddaf73 Some template fixes from qwertz/kosmo.
This was SVN commit r13142.
2013-02-02 22:44:51 +00:00
3cbb403685 Neareastern Badlands 2 scenario. 2v2.
The 'Cappadocia' region of Central-Eastern Anatolia. All players start
on one end of the map, with a vast unclaimed wilderness lying open
before them ripe for conquest and depredation.

This was SVN commit r13141.
2013-02-02 08:12:23 +00:00
03cc1b3a6b Fixes minor bugs in reference checker script.
Fixes missing template in pathfinding terrain demo

This was SVN commit r13140.
2013-02-01 00:26:23 +00:00
1761a6253f Little fix I forgot to commit for mauryan docks
This was SVN commit r13139.
2013-02-01 00:13:30 +00:00
f51e129628 Temporary revert of revert from 38b0c0eb72 to fix water maps in Atlas, refs #1743
This was SVN commit r13138.
2013-01-31 23:03:09 +00:00
OmriLahav
449eceb7e8 This was SVN commit r13136. 2013-01-31 20:17:59 +00:00
60c328302b Added Mauryan fishing boat from contributor Ndragu
This was SVN commit r13135.
2013-01-31 12:56:26 +00:00
5bea1e7b87 New random map: Kerala
This was SVN commit r13134.
2013-01-31 09:00:44 +00:00
305a654ae1 AO textures added to the metal slabs and rock quarries.
This was SVN commit r13133.
2013-01-29 06:37:06 +00:00
7e60f07df5 Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826.
This was SVN commit r13132.
2013-01-28 22:19:06 +00:00
f503dd4e3e Fixed Mauryan dock selection square and obstruction size
This was SVN commit r13131.
2013-01-28 13:22:13 +00:00
9438000616 Added UV coords for AO to geo_mineral_01, 02 and geo_stonemine_large.
Added AO textures for them.

This was SVN commit r13130.
2013-01-28 12:38:38 +00:00
66bc206a78 Persian Assyrian Ram +50hp.
Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.

This was SVN commit r13129.
2013-01-28 01:25:05 +00:00
05695aba36 Updated Neareastern Badlands and another Oasis map, this time with Mauryans.
This was SVN commit r13128.
2013-01-27 23:36:05 +00:00
b577f07e6c Added missing .xml for water troughs in mauryan stables
This was SVN commit r13127.
2013-01-27 18:19:08 +00:00
4e7c2807b2 Added Mauryan docks with AO map
This was SVN commit r13126.
2013-01-27 18:10:59 +00:00
1fdaca5cec Attempts to fix StringifyJSON by clearing pending exceptions from JS API
This was SVN commit r13125.
2013-01-27 01:38:43 +00:00
25928f1a8b Updates and organizes main LICENSE.txt.
Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682

This was SVN commit r13121.
2013-01-26 21:36:18 +00:00
38b0c0eb72 Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
c1f2572006 Fauna elephants for sounds now too.
This was SVN commit r13119.
2013-01-25 07:13:33 +00:00
66750ad681 New "badlands" cliff textures.
This was SVN commit r13118.
2013-01-25 06:58:41 +00:00
2f8fa898df This was SVN commit r13117. 2013-01-24 22:17:11 +00:00
a0e6283889 Deletes some duplicate textures
This was SVN commit r13116.
2013-01-24 22:03:10 +00:00
26f616aba7 Save player name when hosting.
This was SVN commit r13115.
2013-01-24 20:12:12 +00:00
2ceeb3231f Fix distance restrictions.
This was SVN commit r13114.
2013-01-24 18:08:35 +00:00
aebecd1204 Make territory build restriction tech modifiable.
This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
fc835bdedb Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823.
This was SVN commit r13112.
2013-01-23 16:02:37 +00:00
3e8bdebc6d Add Clang detection and add BSD to the collected stats.
This was SVN commit r13111.
2013-01-23 16:01:17 +00:00
684f117560 Fortresses and Docks build about 25% faster.
This was SVN commit r13110.
2013-01-23 08:11:05 +00:00
b146b3666a Fixed african elephant UVs, added turret to temporary mauryan support elephant.
This was SVN commit r13108.
2013-01-22 18:52:18 +00:00
e543da5565 Activate battle music tracks
This was SVN commit r13107.
2013-01-21 23:18:53 +00:00
a65db5ca41 Ensures max population is integral by rounding
This was SVN commit r13106.
2013-01-21 22:03:35 +00:00