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Commit Graph

1565 Commits

Author SHA1 Message Date
a8ef1b911e make reload ignore logic more clear
This was SVN commit r1945.
2005-02-27 14:35:38 +00:00
8e7b800521 remove atexit, minor improvements
This was SVN commit r1944.
2005-02-27 14:34:46 +00:00
ab67b4f3fa move VFS::is_subpath to file::file_is_subpath
This was SVN commit r1943.
2005-02-27 14:33:59 +00:00
f70703bc78 set sound master gain from config file (sound.mastergain)
This was SVN commit r1942.
2005-02-26 21:44:21 +00:00
efe5e3cdcc marked a few of my completed tasks as such
This was SVN commit r1939.
2005-02-26 15:38:41 +00:00
2250434263 renamed to udbg for consistency
This was SVN commit r1938.
2005-02-26 15:15:52 +00:00
157f77887c types.h => lib/types.h (avoid name collision)
This was SVN commit r1937.
2005-02-26 15:15:36 +00:00
91d330d040 MinGW fixes
This was SVN commit r1936.
2005-02-26 15:14:55 +00:00
e6c8cef293 types.h => lib/types.h (avoid name collision)
This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
3eb6d152d6 add high level dox to snd.h; improve comments; slight improvements to GCC-compat fixes
This was SVN commit r1934.
2005-02-26 14:52:57 +00:00
85a95e3e41 Fixed warnings. Made invalid-player-ID complaint less annoying.
This was SVN commit r1930.
2005-02-21 19:49:20 +00:00
7bcc12373b - Created JSMap
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)

This was SVN commit r1929.
2005-02-21 17:13:31 +00:00
642e107242 Made a few changes on udbg to make it work with two different libbfd versions as well as made a few mmgr assertions more verbose
This was SVN commit r1928.
2005-02-21 17:08:51 +00:00
3776f91aeb Stopped crash when restarting a game
This was SVN commit r1926.
2005-02-20 23:55:07 +00:00
75ee00792a Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
614e523c89 mmgr.h: slightly better comments / spacing
wdbg: fixed root cause of assert noted during 2005-02-05 meeting (now
skip UDT child symbols that don't have an offset, i.e. uninteresting
stuff like BaseClass symbols)

This was SVN commit r1915.
2005-02-08 21:08:00 +00:00
afbf08ab1d Avoid infinite recursion in debug_warn/assert2
This was SVN commit r1911.
2005-02-05 19:14:56 +00:00
7134b17949 Fixed warnings, and made some minor changes for consistency with other code (wchar_t(' ') => L' ', and stack-allocated CFonts)
This was SVN commit r1908.
2005-02-05 14:53:06 +00:00
Gee
008f62b026 Removed temporary log output
This was SVN commit r1906.
2005-02-05 07:32:06 +00:00
Gee
5c8ed144ed handlers section slightly updated.
This was SVN commit r1905.
2005-02-05 07:25:41 +00:00
Gee
4113aa0a36 GUI Update. Mostly with Input Control Beta :)
This was SVN commit r1904.
2005-02-05 07:25:16 +00:00
880634b598 Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
aca9ce6c3c MiniMap GCC and crash bug fix as well as some miscellany
This was SVN commit r1896.
2005-02-02 17:03:37 +00:00
28602d600d mmgr ported to linux
This was SVN commit r1895.
2005-02-02 17:01:33 +00:00
5d9fe41fec NetServer onChat event and NetClient onDisconnect event added
This was SVN commit r1894.
2005-02-02 16:57:15 +00:00
11904b70b3 symbol->descriptive_string cache - avoids redundant debug_resolve_symbol calls.
basically extracted all portable symbol code from wdbg and mmgr, so that
we can use it on linux as well.

This was SVN commit r1891.
2005-02-02 03:35:25 +00:00
3f71d8f6f3 mmgr: further cleanup; reduced size of struct Alloc; use caching symbol resolver in debug.cpp
lib.h: move debug_warn to debug.h; use assert2 instead of assert
wdbg: better explanation of "get current CONTEXT"; remove "tag ==
SymTagData" assert (triggered when dumping UDT)

This was SVN commit r1890.
2005-02-02 03:32:11 +00:00
79c7ca4cf6 fix for file_rel_chdir: check if n_path is valid, instead of argv0 (since argv0 is 0 when running sced)
This was SVN commit r1889.
2005-02-02 03:27:40 +00:00
12232b03d2 win_internal: winnt version=0x0501 for HeapSetInformation (to enable LFH)
win.cpp: enable low-fragmentation heap (if available)

This was SVN commit r1888.
2005-02-02 03:26:38 +00:00
7cb28a242c win_internal: removed contents of crtdbg and malloc.h (no longer needed, since precompiled.h now correctly includes the mem trackers and all memory-related system headers)
precompiled: restructured, documented everything, memory system headers
are now included before mmgr.h to prevent conflicts (before, had
#defined include guard of crtdbg.h and malloc.h and manually declared
their contents - a hack)

This was SVN commit r1885.
2005-01-30 23:09:51 +00:00
bc4351b1c8 _control87 is now ia32_control87 and overrides _control87 via macro. after adding float.h to precompiled.h, compiler was thinking _control87 was dllexport and creating an .exp file (confusing)
This was SVN commit r1884.
2005-01-30 23:07:55 +00:00
6d807d1c9f add win_alloc, used by wpthread to allocate memory for critical sections (safe allocator that may be called at any time, even before _cinit and during static dtors)
This was SVN commit r1882.
2005-01-30 17:40:24 +00:00
be3be6cede log only flushes to disk if option MMGR_FLUSH_ALL is set.
log is shut down in log_shutdown, instead of in every static dtor
(speeds up shutdown)
minor cleanup.

This was SVN commit r1881.
2005-01-30 17:31:20 +00:00
f1d322d5af - add simplify_stl_func, so STL functions are stripped of crap like std::less<int> and std::allocator<*>
- hook strdup and getcwd, since they allocate memory internally
- better reporting of owner in case only partial information is
available (don't give up and report "unknown")

This was SVN commit r1879.
2005-01-30 16:23:12 +00:00
d34780fb79 win_internal: add _getcwd prototype, made all extern
file: correct getcwd return value

This was SVN commit r1878.
2005-01-30 16:13:15 +00:00
a17998b91a debug_resolve_symbol now tries to return information even if one step fails; output params are zeroed.
wposix: getcwd is now a function that calls _getcwd, to cooperate with
mmgr's #define hook

This was SVN commit r1877.
2005-01-30 16:08:14 +00:00
NoMonkey
983ddb2283 Just submitting a few optimizations to the player renderer and the executables for all the non-programmers :)
This was SVN commit r1873.
2005-01-30 06:49:51 +00:00
NoMonkey
0b903415dd Player models now render shadows.
Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly.  Currently it is a little out of place and possibly
out of scale as well.

This was SVN commit r1872.
2005-01-30 06:27:07 +00:00
NoMonkey
704907db97 Player colors now recognize gaia as player 0 and allow for 8 regular player colors.
This was SVN commit r1865.
2005-01-29 18:20:16 +00:00
f093b53459 Fixed problems in texture converter's DDS output, and in the game's DDS input.
This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
4ed4a7e16d Fix for the crash when a client connects, as well as some minor additions to client/server code
This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
41e2f48daf add reference to required .lib files to fix linker errors reported by stu
This was SVN commit r1860.
2005-01-29 16:43:46 +00:00
60ee5acd2b Made invalid-attempt-to-get-player errors less subtle. Word-wrapping in assert2 dialog box.
This was SVN commit r1857.
2005-01-29 00:11:50 +00:00
e372bd3f5a Fixed probable mistyping. Removed apparently-unnecessary ScEd code.
This was SVN commit r1855.
2005-01-28 22:19:09 +00:00
10e1ce7511 Texture converter executable (plus some others to launch it with specific settings)
This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
4c6713b582 again hooked up 0ad exception handler (pending cleanup of the exception code)
This was SVN commit r1852.
2005-01-28 19:11:30 +00:00
60dbb779eb Texture converter source, plus modified DevIL.
This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
f25f6a2d70 wdbg: fix crash when exiting abnormally (alt+f4) - was erasing elements from container while iterating through it
win internal files: slight changes while looking through

This was SVN commit r1850.
2005-01-28 18:16:51 +00:00
39389b7bb2 Proper blending for player-colours
This was SVN commit r1847.
2005-01-28 15:38:49 +00:00
b48ede5438 Accept DDS files with mipmaps
This was SVN commit r1846.
2005-01-28 15:37:01 +00:00
b704c7b0e4 endian.h renamed (conflict with linux system header)
This was SVN commit r1844.
2005-01-27 20:00:47 +00:00
38d6f81d71 add/update win-specific code+header file comment
This was SVN commit r1841.
2005-01-27 16:18:22 +00:00
f55107c114 sysdep: inline vsprintf2 definition (no need for printf.h)
win.cpp: remove hWnd (not needed for clipboard code) and TSC reference
(a temporary hack)

This was SVN commit r1840.
2005-01-27 15:50:11 +00:00
09985eaa7e split thread/mutex/sem defs out of wposix to wpthread (reduce default dependencies)
waio: add include guard; include from waio.cpp

This was SVN commit r1839.
2005-01-27 15:46:02 +00:00
f3a61e4f69 wsdl: add prototypes for VC endian swap routines (avoid warning)
endian.*: split out of lib.* to reduce default dependencies
tex,zip: now include endian.h

This was SVN commit r1838.
2005-01-27 15:40:23 +00:00
faff797cd6 include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
input.h now includes SDL (no more macro hackery to avoid the dependency)

This was SVN commit r1837.
2005-01-27 15:31:06 +00:00
f6c95b259d include exception handler code only if EXCEPTION_HACK_0AD is required. (since some PS-specific code leaked into wdbg.cpp, have to disable that until i get around to cleaning it up)
This was SVN commit r1836.
2005-01-27 15:22:47 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
969ed22f97 - provide for 1-byte ints (debug info is weird; dunno why it's stored as such, but they exist)
- if tag != SymTagDataType, don't dump the symbol (to be safe). this is
unexpected, but Philip reports it triggered.
- assert dialog is resizeable (grr, have to do that manually)

This was SVN commit r1828.
2005-01-26 16:25:56 +00:00
bc1c05b7db wrap operator new call site in nommgr.h / mmgr.h
This was SVN commit r1827.
2005-01-26 16:22:08 +00:00
c756aff9c5 wposix: AllocConsole wrapper is now a standard function call (before, a direct jump saved a few bytes but was unsafe - not smart)
This was SVN commit r1825.
2005-01-26 01:06:48 +00:00
3e82535375 wdll: fixed operator_new (discussed at meeting) issue - turns out that was a bad idea. unless mmgr.h is included, operator_new isn't defined, so it's taken to be a function => it was never getting called in wdll
defining operator_new in a global file is a bad idea-  if we forget
that, hard-to-track errors result
so, no more operator new; instead, #include "nommgr.h" before local
operator new definitions and #include "mmgr.h" again afterwards

This was SVN commit r1824.
2005-01-26 01:05:22 +00:00
2d1ba66dc8 mmgr.cpp: uses assert2 when something fails (so you get a pretty stack trace
mmgr.h: remove everything if !defined(USE_MMGR); move dox to end of file
debug.h: fix stupid n00b bug in assert2 (expr wasn't in "()" )

This was SVN commit r1822.
2005-01-26 00:33:45 +00:00
NoMonkey
ed27392768 Made the minimap display the player colors and represent their positions correctly.
This was SVN commit r1821.
2005-01-26 00:19:17 +00:00
e7dcbfd19e further cleanup; stack trace + dialog part done for now; will clean up exception part later (discussed with philip)
This was SVN commit r1820.
2005-01-25 23:55:49 +00:00
c12c6a0e4d main: remove __try (non-portable). wdbg exception handler will cover it. if that needs to be debugged, add __try in win.cpp around call to main()
This was SVN commit r1817.
2005-01-25 18:56:43 +00:00
711bff0d3a lib.h: moved assert2 to sysdep/debug.h
mmgr: remove wdbg calls (was prototype); use sysdep/debug interface
wdbg: no longer call it dbghelp63.h; should be installed normally in
compiler dir
win_internal.h: fix inevitable MS screwups in new dbghelp.h (*sigh*)

This was SVN commit r1816.
2005-01-25 18:54:48 +00:00
0d80a05aec wdbg: much improved dbghelp stack dump, thanks to availability of new dox. should succeed with user-defined types - voodoo programming no more. benefits are reaped when using assert2 in code (recommended!) or an exception is raised.
also made "program error" dialog a bit nicer - it's now attached to
desktop and resizeable.

This was SVN commit r1814.
2005-01-25 18:42:42 +00:00
cb74250a51 - moved assert2 to sysdep/debug.h
- sysdep/debug.h includes platform-specific version, so they can define
debug_break
- no longer a debug_break wrapper that calls to specific versions (so
that the debugger breaks in the target function directly)
- unix-specific stuff is only debug ATM; call it udbg instead of unix.*

This was SVN commit r1813.
2005-01-25 18:27:00 +00:00
c73a3fe2c4 platform-specific debug header (included from sysdep/debug) is responsible for defining debug_break, or mapping it to the implementation function (result: if can be defined as a macro (e.g. on win32 or ia32), debugger breaks directly at the target location, instead of one function lower)
This was SVN commit r1812.
2005-01-25 17:58:15 +00:00
NoMonkey
8192c5b1c5 This was SVN commit r1810. 2005-01-25 03:27:38 +00:00
NoMonkey
f96b676fc9 This was SVN commit r1809. 2005-01-25 03:12:04 +00:00
NoMonkey
12bbe9cda1 This was SVN commit r1808. 2005-01-25 00:25:13 +00:00
36c5db05cd Added includes for non-pch build
This was SVN commit r1807.
2005-01-24 23:08:30 +00:00
NoMonkey
b2e50cfea9 This was SVN commit r1805. 2005-01-24 08:28:03 +00:00
NoMonkey
bdafae6453 This was SVN commit r1804. 2005-01-24 06:33:20 +00:00
NoMonkey
761dfde0c5 This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
NoMonkey
85ed304a25 This was SVN commit r1798. 2005-01-23 23:04:00 +00:00
13bcff918e Let Testing/Release builds be built
This was SVN commit r1797.
2005-01-23 22:42:37 +00:00
NoMonkey
ce63d90bd7 This was SVN commit r1796. 2005-01-23 22:40:30 +00:00
NoMonkey
3851e7b9d9 This was SVN commit r1795. 2005-01-23 22:38:13 +00:00
41a924665b Added CEntity::SetPlayer (from John)
This was SVN commit r1794.
2005-01-23 22:32:10 +00:00
NoMonkey
02cc4d9c8e This was SVN commit r1793. 2005-01-23 22:21:37 +00:00
225446d648 Alternative player-colour rendering, which probably works with lights
This was SVN commit r1792.
2005-01-23 22:02:36 +00:00
NoMonkey
6fa79e0247 This was SVN commit r1791. 2005-01-23 21:58:06 +00:00
NoMonkey
19fd48b1d5 This was SVN commit r1790. 2005-01-23 21:56:47 +00:00
NoMonkey
2af3b77d7e This was SVN commit r1789. 2005-01-23 21:56:00 +00:00
6ca71568f5 vfs, ps/game.cpp: lint
dbghelp_funcs: no longer needed, since we load dbghelp statically

This was SVN commit r1788.
2005-01-23 19:49:45 +00:00
699b38e350 config: remove HAVE_DEBUGALLOC
Xeromyces.cpp,xmlutils,XercesErrorHandler.cpp: use nommgr.h

This was SVN commit r1787.
2005-01-23 18:25:28 +00:00
8c7df579bc precompiled: hook up mmgr (needs to be included in all files)
tex: lint fixes

unifont: split out glvprintf

This was SVN commit r1786.
2005-01-23 18:23:29 +00:00
4d25441c2a split out of wposix (less dependencies)
SDL_*: $id string

This was SVN commit r1785.
2005-01-23 18:21:20 +00:00
cca00f9555 memory tracker work-in-progress. detects memory leaks, overruns, and all sorts of goodies.
This was SVN commit r1784.
2005-01-23 18:19:28 +00:00
e4bcd210d3 win_internal: move VC debug heaps here to avoid conflicts with mmgr
vfs: lint fixes

mem: remove h_add_ref from mem_get_ptr (was a hack, breaks some code)

This was SVN commit r1783.
2005-01-23 18:17:46 +00:00
4facc59833 new init seg
This was SVN commit r1782.
2005-01-23 18:09:55 +00:00
9cadcd875d lint fixes; no longer dynamically load dbghelp (can always distribute required version)
work in progress: cleaning up debug info, add functions for mmgr to
query caller

This was SVN commit r1781.
2005-01-23 18:07:34 +00:00
4e454b31f0 lint fixes; more armor-plating for SDL_SetVideoMode
This was SVN commit r1780.
2005-01-23 18:05:33 +00:00
9e3ae3bdf2 further lint fixes
new init seg, group "C" called before libc init

better critsec impl, doesn't break if called after shutdown

This was SVN commit r1779.
2005-01-23 18:04:34 +00:00
468fb35ab5 waio.h: moved some signal handler defs here from wposix
This was SVN commit r1778.
2005-01-23 18:04:02 +00:00
9b7af0ce08 safer mutex impl; split some parts out into waio (signal defs, only used in aiocb) and wposix_types
This was SVN commit r1777.
2005-01-23 17:57:52 +00:00
bc52269989 lint fixes; changed wtime init order
This was SVN commit r1776.
2005-01-23 17:56:00 +00:00
85fd8a0f0e stomped various lint warnings:
- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

also KB -> KiB, MB -> MiB

This was SVN commit r1775.
2005-01-23 17:54:20 +00:00
44ffb32169 fix include path (relative to lib)
This was SVN commit r1774.
2005-01-23 17:50:07 +00:00
e332d876f8 stomped various lint warnings:
- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

This was SVN commit r1773.
2005-01-23 17:48:32 +00:00
a43205148b stomped various lint warnings:
- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

This was SVN commit r1772.
2005-01-23 17:45:25 +00:00
4360c501d8 mouse_x/y => g_mouse_x/y
This was SVN commit r1771.
2005-01-23 17:42:28 +00:00
fbc212ea5d mouse_x/y => g_mouse_x/y
This was SVN commit r1770.
2005-01-23 17:41:01 +00:00
d7bf0b7fbe use of new made suitable for mmgr's macro
This was SVN commit r1769.
2005-01-23 17:37:45 +00:00
ad16ecfb36 fix bug: was assigning char to pointer, instead of writing to *pointer
This was SVN commit r1768.
2005-01-23 17:36:57 +00:00
d29833e4ed mouse_x/y => g_mouse_x/y
This was SVN commit r1767.
2005-01-23 17:35:36 +00:00
e8121ca394 Also allow access to the last player ;-)
This was SVN commit r1765.
2005-01-23 12:54:14 +00:00
NoMonkey
0df00e5b16 This was SVN commit r1761. 2005-01-23 08:28:56 +00:00
NoMonkey
d9f1a06b34 This was SVN commit r1760. 2005-01-23 08:22:52 +00:00
NoMonkey
674433a51a This was SVN commit r1759. 2005-01-23 07:54:17 +00:00
6dcac374e7 Oops, forgot to add the PS_MAX_PLAYERS constant
This was SVN commit r1757.
2005-01-23 04:14:49 +00:00
bcf89936c1 Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug
This was SVN commit r1756.
2005-01-23 01:36:47 +00:00
113d89e148 Possible texture environment code for single-pass player-colour rendering
This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
71e3b4e289 Allow clipboard pasting into input boxes (with the same hotkeys as the console - insert or ctrl+v)
This was SVN commit r1752.
2005-01-22 18:46:03 +00:00
e717aaf997 Fixed warnings
This was SVN commit r1751.
2005-01-22 18:38:58 +00:00
ae38aee3d2 Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
implementation (moving towards a merger of CGameAttribs into CGame).

This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT
9a2979edec This was SVN commit r1738. 2005-01-18 10:57:17 +00:00
MarkT
1b961ec163 This was SVN commit r1737. 2005-01-18 10:52:22 +00:00
MarkT
60afb0ee2d This was SVN commit r1736. 2005-01-18 10:49:32 +00:00
MarkT
20ce33094f This was SVN commit r1735. 2005-01-18 10:49:06 +00:00
MarkT
6b64327a19 This was SVN commit r1734. 2005-01-18 10:48:51 +00:00
MarkT
25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
4b5aff926d Fixed compilation errors
This was SVN commit r1731.
2005-01-17 10:20:47 +00:00
2077698156 New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
551bef482a Prevented crash when loading non-existent maps
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
38b30e5eb4 Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
This was SVN commit r1718.
2005-01-13 00:17:31 +00:00
4720a00f98 Made ScEd output entities into an XML file.
Added CStrW::utf8() (used by XMLWriter).

This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
fc4a34d768 Nicer XML-writing system
This was SVN commit r1711.
2005-01-11 20:15:39 +00:00
15fcf8f054 Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
16a3ee4a4b Fixed fix, to correct precedence (as warned about by the friendly compiler ;-) )
This was SVN commit r1707.
2005-01-11 16:40:01 +00:00
629e5999e0 vfs: fixed an apparently untested "quick change" to an assert that was triggering. boo!
This was SVN commit r1704.
2005-01-10 22:51:08 +00:00
a571688b1d Minor auto-builder fix
This was SVN commit r1702.
2005-01-10 22:21:56 +00:00
75c714b8df Made ScEd compile more pleasantly
This was SVN commit r1700.
2005-01-10 22:13:18 +00:00
2ad77b16db Optimised a couple of functions to save ~1.5 secs when loading ScEd
This was SVN commit r1699.
2005-01-10 22:05:38 +00:00
3ae57e7b0d Inverted my accidental inversion of logic
This was SVN commit r1697.
2005-01-10 21:07:24 +00:00
fba99c3414 vfs: fix mounting archive contents - now relative to mount point as it should.
added flags to vfs_mount that enable looking for archives and mounting
subdirectories (previously always done, but slow)
main: uses above flags when mounting

This was SVN commit r1695.
2005-01-10 18:44:41 +00:00
e632c0ff1d zip: fix overrun when reading uncompressed data: truncate to output buffer size
vfs: fix archive file add routine: wasn't starting at mount point,
didn't handle files in archive root dir correctly

tex: add tex_is_known_fmt

lib: add ERR_TIMED_OUT

This was SVN commit r1693.
2005-01-10 13:42:10 +00:00
56949e6fc4 lib: add big endian readers; add VC intrinsic bswap routines
tex: improve flip / bgr convert (now generalized "transforms"); add
support for transforming image before encoding

wsdl: add SDL_ShowCursor, minimize when tasking out

main: WriteScreenshot improved, fixes flipped screenshots

This was SVN commit r1689.
2005-01-09 14:23:59 +00:00
d56ae48aa1 Made the archive builder guess its location more correctly
This was SVN commit r1674.
2005-01-08 18:32:21 +00:00
37d2d83a9d Adjusted things to work with the new top-down orientation
This was SVN commit r1668.
2005-01-07 14:10:14 +00:00
8633123520 default orientation is now top-down to match Photoshop DDS plugin (thanks, Philip!)
This was SVN commit r1667.
2005-01-07 13:48:49 +00:00
974292c5b7 forgot to add yesterday :/
I/O plugin for libjpg that reads from memory

This was SVN commit r1661.
2005-01-07 11:13:20 +00:00
dd3a0dd657 tex:
- complete+document+fix texture orientation code
- add JPG codec
- file extension check bugfix: now case-insensitive
also some general cleanup.

This was SVN commit r1660.
2005-01-07 02:00:14 +00:00