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forked from 0ad/0ad
0ad/source/simulation
Ykkrosh 2f53eea71a Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).

This was SVN commit r4392.
2006-09-26 01:44:20 +00:00
..
AStarEngine.cpp # Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions. 2006-08-01 03:41:21 +00:00
AStarEngine.h # Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions. 2006-08-01 03:41:21 +00:00
Aura.cpp # Aura and territory rendering 2006-08-25 06:04:33 +00:00
Aura.h # Aura and territory rendering 2006-08-25 06:04:33 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Collision.h # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Entity.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
Entity.h - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
EntityFormation.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityFormation.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityHandles.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityHandles.h - Optimization: added bit vector to let CEntityManager check referenced entities with more spatial locality. 2006-07-29 23:58:33 +00:00
EntityManager.cpp - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
EntityManager.h #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityRendering.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
EntityScriptInterface.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
EntityStateProcessing.cpp - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
EntitySupport.cpp # Housekeeping. 2006-07-24 01:33:26 +00:00
EntitySupport.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EntityTemplate.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EntityTemplate.h # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EntityTemplateCollection.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EventHandlers.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
EventHandlers.h # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Formation.cpp # housekeeping 2006-07-20 14:37:58 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
LOSManager.h Units can no longer "track" enemies that are out of the player's LOS when performing a contact action (attack, gather, etc). 2006-09-01 00:24:26 +00:00
PathfindEngine.cpp #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
PathfindEngine.h #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
PathfindSparse.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
Projectile.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h More header-file rejigging. 2006-06-09 18:32:00 +00:00
Simulation.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
Simulation.h Modified CSimulation's random number generator to use the Boost small_int and uniform_01 distributions for better portability. 2006-08-07 20:38:23 +00:00
Stance.cpp #Unit AI: Aggressive, defensive and stand ground stances. 2006-09-09 00:00:23 +00:00
Stance.h - Terrain conformance should now work in Atlas as well. 2006-09-16 21:30:23 +00:00
Technology.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
Technology.h More tech work: 2006-07-21 22:57:38 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TerritoryManager.h Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00