43b110a43b
Final 3 waypoint flags.
...
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2
Hide the health bar when a unit containing resources is killed
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This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
5eedb07297
Fix selection of loading screen textures with pre-converted texture cache
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This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
7ebf258033
Fix tests
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This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
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This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0
Preparation for garrison code
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This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b
Changed background icon for total unit count
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This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549
This was SVN commit r8293.
2010-10-06 05:17:12 +00:00
ca223eeb5b
Made multiple unit selection health bar vertical again
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Increased unit selection icons to 16
Added total unit count
This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339
Made unit selection icons the same size as the formation icons
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This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5
This was SVN commit r8290.
2010-10-05 17:44:51 +00:00
5e197be0b4
This was SVN commit r8287.
2010-10-05 10:09:16 +00:00
3092691690
This was SVN commit r8286.
2010-10-05 09:13:40 +00:00
0baa84f6ab
texture for Celt temple
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This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8
This was SVN commit r8284.
2010-10-05 09:08:40 +00:00
9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
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This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346
Some new wood textures.
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This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448
This was SVN commit r8281.
2010-10-05 05:36:07 +00:00
a399c2af03
Round roof for a Celt building.
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This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
9872cb17b8
Deselect units that disappear into fog-of-war.
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Fixes #596 .
This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1
Tighten schema for ranks, to help detect errors
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This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1
Show rank icon on selected units
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This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f
This was SVN commit r8274.
2010-10-04 17:58:02 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
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Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
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This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
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This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e
This was SVN commit r8264.
2010-10-04 06:36:00 +00:00
f8853fe7b2
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
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This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e
Footprints.
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This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
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This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
c146fe24ba
sunset sky
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This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b
Deleted the old 'temp' portrait sheets.
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This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
cc0a680a21
Increase box/column formation switching distance
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This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
eff766d6b9
Made ESC close out open dialogs rather than offer to close the game
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Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code
This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
2cc6280d70
Fix OOS
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This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d
Use voices for infantry/cavalry units.
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Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.
This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
aa32677784
Restore highlighting of units on hover.
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Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
a47227daaa
#New Celt Market
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This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
bf177d6a7d
Messed with the sizes of the Health bars. See what everyone thinks.
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This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e
Add resource supply status bars.
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Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a
Tweaked the names of these units.
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This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
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This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
f9b5bd37ca
Removed button background from command icons
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This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
cd12571845
This was SVN commit r8245.
2010-10-02 22:32:39 +00:00
96f417ab3b
Control-group icons.
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This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
7412e5563a
Switch to column formation when moving longer distances.
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Increase minimum box formation width to 5.
This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
5e9a968bd6
This was SVN commit r8240.
2010-10-02 04:01:25 +00:00
4afcd057f6
Made lower panel sprites same scale
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Adjusted vertical spacing of player and unit names.
This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
3eb50d0763
command icons moved to a 32x32 cell grid. :)
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This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
d2f07800ed
Fixed bug where resource bar sometimes covered the health bar
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This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
8a01e11db7
Health bar shows average for multiple selections
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Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet
This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
4b3e819b67
Celt scout tower variation.
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This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
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This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
607e176b9b
This was SVN commit r8231.
2010-10-01 07:21:15 +00:00
9d923233ac
This was SVN commit r8230.
2010-10-01 07:17:22 +00:00
138a937f6d
This was SVN commit r8229.
2010-10-01 04:43:35 +00:00
3631c12337
This was SVN commit r8228.
2010-10-01 04:37:16 +00:00
71b469c115
New Celtic Outpost.
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This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
91c5101e48
This was SVN commit r8226.
2010-10-01 04:23:35 +00:00
317abe51d4
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
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This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
009f0c035d
This was SVN commit r8224.
2010-10-01 01:56:28 +00:00
53abdf4717
Fixed the size of the menu and civ icon sprites
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This was SVN commit r8223.
2010-10-01 01:13:43 +00:00
f76d3da89a
Redone faction emblems for UI ribbon. 64x64 now.
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This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
c49489dda5
This was SVN commit r8221.
2010-10-01 00:17:31 +00:00
20a87d1477
Toned down the yellow color of the gold UI borders.
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This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
b9ec3cbce3
This was SVN commit r8219.
2010-09-30 23:41:03 +00:00
729cf72d2b
More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
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Smaller panel image with less dark on the sides.
This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
61fa8d29f6
Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
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This was SVN commit r8216.
2010-09-30 22:39:45 +00:00
ae2e61f90c
This was SVN commit r8215.
2010-09-30 04:01:22 +00:00
81788eb55d
#New Celt Barracks.
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This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
54142e5ee8
Some more progress towards Michael's GUI design.
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This was SVN commit r8213.
2010-09-29 21:55:51 +00:00
0be4b5858f
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
fadc725c4e
Moar eye candy and an update the Arcadia II.
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This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
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This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
8f979d3250
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
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This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
c9a2a97c25
Deleted cursor DDS files per Philip.
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This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
8035840fa8
hellenes portrait sheet in PNG
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This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
41819d3189
Moved notification area to rest on right side of lower panel.
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(Hide right panel when not used)
This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
4e897394dc
Fixed some overlapping issues
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Added menu hotkey
This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
b2278e56a6
Fixed menu graphics
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Misc consistency improvements
Added pause hotkey
This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
ac11a5cf28
Fixed chat dialog graphics
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This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
93e81319e8
Added civ icon
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Fixed Settings Dialog graphics
This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
7b419170ad
updated the lion mesh
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This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
ea7c2e569c
Michael's new GUI layout
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(I made some changes to some parts which can always be changed back.
It's still a work in progress.)
This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
abb0e3fcd2
Fixed icon.
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This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
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This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
ba6d3d3fb7
New cursor. Don't worry, I backed up the old one.
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This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c
Tweaked foundation sizes.
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This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
d7801ea211
New Celt kennel and tavern.
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This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
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This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
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Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
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This was SVN commit r8189.
2010-09-26 09:27:16 +00:00