Commit Graph

587 Commits

Author SHA1 Message Date
79e8f21c6f Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game.
Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).

This was SVN commit r2632.
2005-08-25 15:07:16 +00:00
c4cb65af72 Disabled Atlas Editor from main menu for the time being (it'll be accessible from shortcut).
This was SVN commit r2621.
2005-08-14 18:44:37 +00:00
72806285f8 Editor button/enable/disable click to help in experimenting with Atlas interface.
This was SVN commit r2620.
2005-08-14 16:03:44 +00:00
7a9f59c192 Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
43baf6ada6 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
7763ea6132 A little more client connection work.
This was SVN commit r2580.
2005-08-07 17:02:22 +00:00
76f3524190 Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string).
This was SVN commit r2579.
2005-08-07 14:51:55 +00:00
f1eeadb2c6 Realised I only uploaded the gui/ folder in my last submission. My bad. Thanks for mentioning it in the meeting, Jason.
This was SVN commit r2578.
2005-08-07 14:06:30 +00:00
3eaad81b7a MP adjustments ... Made Session Setup a generic screen that Host, Client and Skirmish all pipe through. Moved playername into a Profile dropdown so it's not hardwired into MP. Various issues, but at least it's set the foundation for Malte's work.
This was SVN commit r2574.
2005-08-03 02:47:09 +00:00
a9397e0888 Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
This was SVN commit r2571.
2005-07-31 03:08:07 +00:00
bdd5fd8578 Pilot release of yet another revision of GUI coordinates. (In other words you can shift the minimap into any corner of the screen using Alt+G.)
This was SVN commit r2570.
2005-07-31 01:15:56 +00:00
e63d314f74 More miscellaneous and largely unnoticeable GUI stuff.
This was SVN commit r2566.
2005-07-30 20:25:38 +00:00
4c7838970d Some UI changes
This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
f4844681a1 Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero).
This was SVN commit r2559.
2005-07-28 02:36:48 +00:00
bb65fdc105 Added Stuart's UI changes
This was SVN commit r2557.
2005-07-27 16:45:44 +00:00
d0516bc4a2 Added Stuart's UI changes
This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c Added Stuart's UI changes
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd Undeleted UI folder
This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
1ed994c819 Undeleted GUI folder, added Stuart's changes.
This was SVN commit r2552.
2005-07-27 15:21:27 +00:00
Fire Giant
d789b86b37 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2551.
2005-07-27 00:47:08 +00:00
Fire Giant
973c853672 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
Gee
c6c8bdc6cd Added the <color> tag used in <setup> to setup pre-defined colors. Check docs to see how it's done.
This was SVN commit r2548.
2005-07-25 19:07:06 +00:00
0014fe0e27 Temporary animal entities for Matei's RM development.
This was SVN commit r2542.
2005-07-25 03:04:02 +00:00
Gee
cdfabb9acc Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
This was SVN commit r2538.
2005-07-25 00:50:38 +00:00
Gee
26d44ba616 Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
This was SVN commit r2537.
2005-07-25 00:50:17 +00:00
26d88c5e52 Deleted uppercase version
This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
c6ea4f36bf Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.

This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
65abb78611 main menu changes for the new dds files
This was SVN commit r2531.
2005-07-24 05:49:18 +00:00
b3b9349cc4 Textures for the updates to the shell
This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
Fire Giant
8525183732 Broke networking code. Fixed messageBox() code.
This was SVN commit r2529.
2005-07-24 01:13:50 +00:00
Fire Giant
462c85a3ba Fixed some silly variable assigment bugs. Made the game continue to work if a multiplayer host session is cancelled.
This was SVN commit r2525.
2005-07-23 23:15:58 +00:00
1de8e29c41 I've revised the example list to use Gee's revised functions.
This was SVN commit r2524.
2005-07-23 22:32:10 +00:00
Gee
4ad8de51bb Added more functions. Changed addItem to insertItem
This was SVN commit r2522.
2005-07-23 20:17:36 +00:00
b50d9f529a Some GUI fixes.
This was SVN commit r2521.
2005-07-23 14:06:38 +00:00
165be6397e This was SVN commit r2520. 2005-07-23 08:19:15 +00:00
4655a6ded3 Renamed the GUI object functions (probably missed a few calls), and made first attempt at list control for SP (warning: a lot of maps are too outdated to run, so choose with caution).
This was SVN commit r2518.
2005-07-23 02:02:45 +00:00
Gee
57ab45c380 Functions for lists and dropdowns.
This was SVN commit r2510.
2005-07-22 00:02:39 +00:00
Gee
02f715ea69 Renamed functions_list => functions_utility_list
This was SVN commit r2509.
2005-07-21 23:51:10 +00:00
Gee
f818449e72 Functions for lists and dropdowns.
This was SVN commit r2508.
2005-07-21 23:45:17 +00:00
Gee
7eaf8bc13c Added functions_list.jp to the list.
This was SVN commit r2507.
2005-07-21 23:44:46 +00:00
9b2736e1d1 Removed absolute properties, since they're now used by default. Hurrah!
This was SVN commit r2504.
2005-07-21 03:01:58 +00:00
Gee
4e64200131 This was SVN commit r2501. 2005-07-20 23:47:46 +00:00
eed104e139 Made objects relative by default, cutting down on some redundant properties. Cleaned up loading screen script.
This was SVN commit r2500.
2005-07-20 23:00:48 +00:00
Fire Giant
81bdf6e1c4 Fixed the join dialog window. Establishing connection now works, but is currently not reported by anything but the console.
This was SVN commit r2494.
2005-07-20 02:56:32 +00:00
e7946ad774 functions_pregame_load.js: fixed whitespace
new OpenAL version.

This was SVN commit r2489.
2005-07-20 00:51:38 +00:00
71f4587d1c oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9 celt tattoo updates
This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
24da4d7c7d This was SVN commit r2481. 2005-07-12 00:36:41 +00:00
9b4de9a016 Quick JS fixes.
This was SVN commit r2480.
2005-07-12 00:06:31 +00:00
a96fd84391 The game loading was broken, and I fixed it! Wahooo, my first venture into the world of GUI scripting.
This was SVN commit r2479.
2005-07-11 04:52:20 +00:00
0342f01580 Revised structure of mainmenu script (better property visibility, more use of styles, removal of redundant default properties).
This was SVN commit r2478.
2005-07-11 01:29:14 +00:00
Fire Giant
ad182999eb Reinitialised the pregame multiplayer GUI, made it work and break. Commiting to keep the file in sync.
This was SVN commit r2477.
2005-07-10 02:26:08 +00:00
f3bd639fcd hoplite texture update
This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa Carthaginian building upgrade
This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
a50b118c6c Added SmoothElevationPainter.
This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
e5d648ff5f ScEd binary
This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
470681a287 Moved initFromScenario LOAD_* constants to rmlibrary.js
This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36 Added iniFromScenario code through a new constructor in Map::
Initial test, doesn't load the .xml yet,

This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
52c44f7225 Few terrain tweaks
This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
1975a047c5 removed hard-coded constants to use the ones registered by the engine... pending a complete revamp that doesnt use SDL constants (yech!) all
This was SVN commit r2413.
2005-06-20 15:17:48 +00:00
047e1e8c7f Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
444e8c31c7 Renamed createMulti to createAreas since there will also be a similar createObjects.
This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489 Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723 Added initFromScenario function for Dan to work on.
This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7 Modified the way objects are converted from JS to C++ to make it easier to use.
This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
83849d027a Terrain tweaks, additions, and moves
This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
1aae709ab4 This was SVN commit r2380. 2005-06-08 00:49:54 +00:00
08ef5c2b68 Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
cfb4ac8d27 This was SVN commit r2365. 2005-06-01 20:00:54 +00:00
b0ceae0393 don't need this anymore
This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92 some entity tweaks - change unit footprint size and attack rates
This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6 animation fixes
This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc Temporary water textures
This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
43d04d0f31 Some little scripting fixes Jason noticed.
This was SVN commit r2343.
2005-05-23 22:03:55 +00:00
5e76795afe attack events added
This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53 Attack1 and Attack2 => Attack
This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
0331883a86 Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
ccd79ecd85 This was SVN commit r2322. 2005-05-19 02:36:13 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
c8b851eda9 - JS functions to make use of new ordering and interaction APIs
- selectLocation and selectEntity using the new interaction API
- Implemented attack and patrol buttons using select{Location,Entity}

This was SVN commit r2317.
2005-05-18 05:35:25 +00:00
9de76bea4c oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d colo(u)r fixes for the mastiff
This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510 fixed archer attack animations
This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
85497b4ebc dudes die faster when attacking
This was SVN commit r2309.
2005-05-14 06:30:09 +00:00
07d9a32e54 Greek Stuff
This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
Aeros
07835e70e5 complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86 update of some art stuff for projectile testing
This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
ee1ff55046 Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file)
This was SVN commit r2275.
2005-05-11 03:02:24 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
2d8f298e00 updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
8683e6a3ec fix music title (avoids one particular warning at exit)
This was SVN commit r2258.
2005-05-09 04:32:06 +00:00
69a96c6b1e Vague attempt at error-checking in some JS code
This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
f6e864c9f6 Greek stuff
This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb Greek Helmets
This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
b75c3607b4 Quick demonstration of Jan's nifty VFS functions in action.
This was SVN commit r2245.
2005-05-05 02:51:39 +00:00