Commit Graph

5322 Commits

Author SHA1 Message Date
77ddbea8f0 This was SVN commit r6432. 2008-10-21 07:41:31 +00:00
c0a5dde4bf jan's modifications
This was SVN commit r6431.
2008-10-18 18:42:23 +00:00
1ce438a26f Fixing multiple Open/Close options in players slots
This was SVN commit r6430.
2008-10-18 17:59:27 +00:00
becab2d479 fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
thanks to anton for noticing and reporting the problem :)

also: fix hardcoded paths in rmgen to point to mods/public

This was SVN commit r6429.
2008-10-18 17:58:04 +00:00
02ce159934 Commenting and disabling unimplemented features
This was SVN commit r6428.
2008-10-18 17:52:32 +00:00
88cebcf482 This was SVN commit r6426. 2008-10-18 02:09:29 +00:00
425a9993e3 This was SVN commit r6425. 2008-10-16 00:18:15 +00:00
0273e0008a This was SVN commit r6424. 2008-10-15 23:47:03 +00:00
f0b17426cc This was SVN commit r6423. 2008-10-13 23:23:22 +00:00
cfc4f47105 This was SVN commit r6422. 2008-10-13 21:06:15 +00:00
cfdead3c7e adding queue
This was SVN commit r6421.
2008-10-13 21:05:31 +00:00
6c6d92ebdb This was SVN commit r6420. 2008-10-13 20:58:12 +00:00
841293ee0a minor improvements from work
This was SVN commit r6419.
2008-10-13 15:08:30 +00:00
bcfbf972ed Production queue GUI interface.
Some refactoring of updateTab() function.
Disabling some unimplemented buttons.

This was SVN commit r6418.
2008-10-11 20:46:40 +00:00
dba26306e0 Fixed Actor Editor to allow selection of files from within mods/[not 'public']/... without it giving a silly relative path
This was SVN commit r6416.
2008-10-05 21:00:37 +00:00
92f42ee6c9 This was SVN commit r6415. 2008-10-05 19:31:07 +00:00
360a956e8f This was SVN commit r6414. 2008-10-05 05:26:27 +00:00
219b8542b1 This was SVN commit r6413. 2008-10-01 21:44:56 +00:00
31f7719d09 Disabling unused minimap buttons.
This was SVN commit r6412.
2008-09-28 23:56:36 +00:00
34b418e0c1 slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64
This was SVN commit r6411.
2008-09-27 10:23:05 +00:00
aea2368300 fixes to stack trace code under x64 (from work):
- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)

debug.cpp: cleanup

This was SVN commit r6410.
2008-09-27 10:05:11 +00:00
699ab8865f This was SVN commit r6409. 2008-09-25 05:10:55 +00:00
ad6bebfcb6 This was SVN commit r6408. 2008-09-21 12:02:18 +00:00
09bae245f9 This was SVN commit r6407. 2008-09-21 12:02:04 +00:00
164f250e5b This was SVN commit r6406. 2008-09-20 18:37:22 +00:00
0f559024db file: for unicode Open function, convert input to UTF8 and delegate to char* version (avoids hacky assignment to m_pathname, and also necessary because _wfopen isn't portable)
secure_crt.cpp: provide implementation of _wfopen_s

SoundGroup: fix: all attributes now have default values in case the XML
file leaves out some fields

This was SVN commit r6405.
2008-09-20 17:42:43 +00:00
90bf3bbd5d This was SVN commit r6404. 2008-09-20 08:51:56 +00:00
5478d34b93 This was SVN commit r6403. 2008-09-20 07:19:06 +00:00
c3a42633fa fix stupidly incorrect calculation of smoothed frequency and timer resolution (fixes observed dependence of sim rate on framerate, see http://www.wildfiregames.com/forum/index.php?showtopic=1671)
also improved filtering of the frame delta times.
while at it, improved interface of whrt backends to avoid leaking
implementation details.

This was SVN commit r6401.
2008-09-19 17:56:05 +00:00
33ca85cb4c add additional instrumentation to vsrc_latch to diagnose sound bug (see http://www.wildfiregames.com/forum/index.php?showtopic=11999)
This was SVN commit r6400.
2008-09-18 18:28:14 +00:00
0d79703fb0 wdbg_heap: disable leak reporting to make debug mode bearable
wdbg_sym: numerous fixes and improvements
- all values are (also) displayed in hex form
- more correct calculation of symbol addresses (workaround for apparent
PDB bug)

This was SVN commit r6399.
2008-09-18 18:06:48 +00:00
982156e3f5 Don't redefine UNUSED
This was SVN commit r6398.
2008-09-18 17:09:36 +00:00
47bf111113 This was SVN commit r6397. 2008-09-18 13:57:32 +00:00
7d0cfb9535 quick fix: replace all instances of mods/official with mods/public
(actorEditor isn't using VFS yet and has hardcoded paths)

This was SVN commit r6395.
2008-09-18 11:46:14 +00:00
40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
c4654fd8fa bits: avoid sign conversion warning
debug: cleanup
ogl_tex, tex: use full-width types to avoid truncation warnings
wdbg_sym.cpp: skip __suppress and __profile symbols; add additional hex
display for floats; cleanup
wdll_ver.cpp: cppdoc+cleanup (remove non-reentrant C interface, replace
with std::string)
sysdep: add cppdoc

everything else: flag parameters are now consistently size_t instead of
int (avoids warnings, allows slightly better code on x64)

This was SVN commit r6392.
2008-09-18 11:27:55 +00:00
34f1817869 Splitting Internal with Public
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00
9de64fd11c Renaming official to internal - Part 2
This was SVN commit r6390.
2008-09-18 02:29:00 +00:00
b4460d7762 Renaming official to internal - Part 1
This was SVN commit r6389.
2008-09-18 02:14:05 +00:00
acdfee9fa3 Death tree
This was SVN commit r6385.
2008-09-18 00:22:22 +00:00
2c6a2c1572 Fixed some string type conversion problems for GCC
This was SVN commit r6384.
2008-09-17 15:55:04 +00:00
61bad0b2e4 This was SVN commit r6383. 2008-09-17 08:20:49 +00:00
473dc6df14 This was SVN commit r6378. 2008-09-17 02:24:26 +00:00
1aa1735045 This was SVN commit r6377. 2008-09-17 02:21:20 +00:00
853be57820 This was SVN commit r6376. 2008-09-17 02:20:35 +00:00
4132549c2c 64-bit fixes (the parts of lib/ in use at work are now fully operational in 64-bit mode)
- x86_x64.cpp: fix: test ARCH_AMD64 instead of ARCH_IA32 because both
are defined on x64
- manifest.cpp: fix processor architecture
- wdbg_heap.cpp: only enable on ia32
- winit, wstartup: take (lack of) name mangling into account

compiler.h: add STRINGIZE and DECORATED_NAME for use by winit
dir_watch: fix: smart pointers were never actually released due to a
remaining reference

This was SVN commit r6375.
2008-09-16 17:46:45 +00:00
1d5c796a79 This was SVN commit r6374. 2008-09-16 09:24:14 +00:00
9d0956d0b3 This was SVN commit r6373. 2008-09-16 08:38:49 +00:00
b35372599f This was SVN commit r6372. 2008-09-16 08:05:55 +00:00
c8345da333 This was SVN commit r6371. 2008-09-16 06:14:18 +00:00