|
892ae838ef
|
Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
|
2005-12-31 02:09:18 +00:00 |
|
|
4f071bd979
|
some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
|
2005-12-30 23:42:49 +00:00 |
|
|
e2d6417c2f
|
New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
|
2005-12-30 09:43:00 +00:00 |
|
|
9710f3ee72
|
This was SVN commit r3314.
|
2005-12-30 09:07:38 +00:00 |
|
|
991e1430cf
|
Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
|
2005-12-30 06:54:02 +00:00 |
|
|
ee9a2c9825
|
texture for shadow orientations
This was SVN commit r3294.
|
2005-12-28 05:30:04 +00:00 |
|
|
4ef9198c92
|
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
|
2005-12-27 07:29:37 +00:00 |
|
|
c3e0c6a2dd
|
flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
|
2005-12-27 07:27:18 +00:00 |
|
Aeros
|
706c440279
|
big terrain update - bobbo
This was SVN commit r3291.
|
2005-12-27 03:48:37 +00:00 |
|
|
f625290a39
|
Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
|
2005-12-25 08:27:49 +00:00 |
|
|
91d5d9da28
|
Female updates
This was SVN commit r3285.
|
2005-12-24 13:15:50 +00:00 |
|
|
74b8c5b15f
|
More Greek unit tweaks
This was SVN commit r3266.
|
2005-12-17 20:45:27 +00:00 |
|
|
299248ec46
|
Entity fixes, new greek material
This was SVN commit r3259.
|
2005-12-16 13:03:53 +00:00 |
|
|
3dc4d7d184
|
Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
|
2005-12-16 05:37:27 +00:00 |
|
|
b14dc940ef
|
New entities and associated changes to scripts.
This was SVN commit r3248.
|
2005-12-15 21:55:18 +00:00 |
|
|
00a15f0ccb
|
Here are the celt ships!
This was SVN commit r3244.
|
2005-12-14 09:23:15 +00:00 |
|
|
15be1474bc
|
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
|
2005-12-14 04:53:53 +00:00 |
|
|
8d3df809bb
|
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
|
2005-12-12 07:47:11 +00:00 |
|
Aeros
|
78cc73481c
|
This was SVN commit r3228.
|
2005-12-11 04:11:08 +00:00 |
|
|
14ecaf2f08
|
oops wrong material type - fixed
This was SVN commit r3224.
|
2005-12-11 02:04:09 +00:00 |
|
|
5e12267025
|
Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
|
2005-12-11 00:08:30 +00:00 |
|
Aeros
|
ce3bd33d76
|
grass clumps
This was SVN commit r3206.
|
2005-12-07 07:51:19 +00:00 |
|
Aeros
|
15ce055695
|
This was SVN commit r3191.
|
2005-12-03 11:05:00 +00:00 |
|
|
48ef5c0a32
|
Greek Ships!
This was SVN commit r3189.
|
2005-12-03 00:50:19 +00:00 |
|
Aeros
|
760b915d54
|
bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
|
2005-11-22 07:22:09 +00:00 |
|
|
fd7af9481a
|
Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
|
2005-11-21 10:40:26 +00:00 |
|
|
560e4d5077
|
Greek Siege Weapons
This was SVN commit r3153.
|
2005-11-19 11:22:57 +00:00 |
|
|
ae7303cce4
|
removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
|
2005-11-18 22:50:37 +00:00 |
|
|
c2b3157b8d
|
test objects for the renderer
This was SVN commit r3147.
|
2005-11-18 12:57:31 +00:00 |
|
|
78af045795
|
Removing last remaining .png files
This was SVN commit r3140.
|
2005-11-18 04:15:31 +00:00 |
|
Aeros
|
bd7078161c
|
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
|
2005-11-16 09:05:29 +00:00 |
|
Aeros
|
96aea16461
|
This was SVN commit r3137.
|
2005-11-14 00:54:41 +00:00 |
|
Aeros
|
7e16caf791
|
This was SVN commit r3136.
|
2005-11-14 00:52:14 +00:00 |
|
Aeros
|
a198cba9b7
|
This was SVN commit r3135.
|
2005-11-14 00:50:59 +00:00 |
|
|
c38352703e
|
Greek horse cavalry stuff
This was SVN commit r3132.
|
2005-11-13 11:38:29 +00:00 |
|
|
f27cab84f8
|
Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
|
2005-11-09 09:53:50 +00:00 |
|
Aeros
|
9305db42a2
|
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
|
2005-11-09 09:18:05 +00:00 |
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|
d3441f3f48
|
This was SVN commit r3082.
|
2005-11-03 00:07:13 +00:00 |
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|
62c0dc6fc2
|
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
|
2005-11-03 00:06:30 +00:00 |
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|
32ee913936
|
Gallic Fortress
This was SVN commit r3077.
|
2005-11-02 02:04:10 +00:00 |
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|
ab0afbb299
|
Celt special building
This was SVN commit r3076.
|
2005-11-01 10:33:09 +00:00 |
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|
d41283ab52
|
This was SVN commit r3075.
|
2005-11-01 06:26:14 +00:00 |
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f1877c0493
|
First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
|
2005-11-01 04:41:50 +00:00 |
|
|
abee717a26
|
Few more updates for the celt buildings
This was SVN commit r3045.
|
2005-10-29 09:26:17 +00:00 |
|
|
e8540b29bd
|
Celt Structure updates
This was SVN commit r3042.
|
2005-10-29 00:27:34 +00:00 |
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|
b5c489e1d5
|
This was SVN commit r3040.
|
2005-10-28 06:00:02 +00:00 |
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|
900cb559e1
|
Trying out some different stone textures.
This was SVN commit r3039.
|
2005-10-28 05:15:51 +00:00 |
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|
271b66965d
|
This was SVN commit r3038.
|
2005-10-28 05:14:44 +00:00 |
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e56f8341dc
|
This was SVN commit r3034.
|
2005-10-27 08:46:46 +00:00 |
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b155861284
|
Made some new parched grass textures and actors
This was SVN commit r3033.
|
2005-10-27 08:45:59 +00:00 |
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|
ae87ca51aa
|
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
|
2005-10-26 09:55:49 +00:00 |
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582a8cceed
|
This was SVN commit r3030.
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2005-10-26 07:15:06 +00:00 |
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95fb49053e
|
This was SVN commit r3029.
|
2005-10-26 07:14:32 +00:00 |
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|
65abf65da0
|
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)
This was SVN commit r3028.
|
2005-10-26 02:32:11 +00:00 |
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|
3ad3d32a82
|
Fortress fix for odd prop problem
This was SVN commit r3027.
|
2005-10-26 02:25:42 +00:00 |
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|
2842098a49
|
portrait updates for the Celts and Greeks
This was SVN commit r3024.
|
2005-10-25 08:46:18 +00:00 |
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|
409443d678
|
oops, wrong helmet
This was SVN commit r3023.
|
2005-10-25 07:02:14 +00:00 |
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|
3548e09076
|
Themistocles update from Michaels request
This was SVN commit r3022.
|
2005-10-25 06:55:40 +00:00 |
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|
2f341f5210
|
Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
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2005-10-25 06:37:23 +00:00 |
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4574c24a3a
|
This was SVN commit r3019.
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2005-10-25 05:15:09 +00:00 |
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40e3ffa490
|
This was SVN commit r3018.
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2005-10-25 05:13:50 +00:00 |
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404dc10d6a
|
This was SVN commit r3017.
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2005-10-25 05:13:15 +00:00 |
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7355310011
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This was SVN commit r3016.
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2005-10-25 05:12:40 +00:00 |
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84ec0ac4a4
|
This was SVN commit r3015.
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2005-10-25 05:11:50 +00:00 |
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777fc4b7b5
|
The things CheeZy and I threw together for the Pond Battle screenshot.
This was SVN commit r3014.
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2005-10-25 05:11:07 +00:00 |
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11d6b08360
|
GUI updates converting from .png to .dds
This was SVN commit r3010.
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2005-10-25 01:29:42 +00:00 |
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d17e48ad99
|
Updated to fix .png to .dds changes
This was SVN commit r3008.
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2005-10-25 01:12:59 +00:00 |
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|
7cb003f18c
|
Greek shield changes - yet again
This was SVN commit r3000.
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2005-10-24 10:17:26 +00:00 |
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5bf15b107d
|
Hero Thermistocles!
This was SVN commit r2989.
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2005-10-23 05:26:49 +00:00 |
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aba61336b7
|
Ooops forgot some xenophon files
This was SVN commit r2987.
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2005-10-22 10:17:35 +00:00 |
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c10b413f65
|
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
This was SVN commit r2986.
|
2005-10-22 10:02:26 +00:00 |
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011aadb3df
|
Added a new dry grass actor.
This was SVN commit r2982.
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2005-10-21 08:36:55 +00:00 |
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1ff1045a7c
|
Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
|
2005-10-19 23:03:44 +00:00 |
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|
7b4b44eee0
|
Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
This was SVN commit r2960.
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2005-10-18 03:40:22 +00:00 |
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62c5e311f2
|
All fixed to include new 3D meshes
This was SVN commit r2953.
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2005-10-16 21:35:27 +00:00 |
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8c0da64fe1
|
This was SVN commit r2952.
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2005-10-16 21:33:01 +00:00 |
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80434a8a12
|
Updated with new meshes
This was SVN commit r2951.
|
2005-10-16 21:22:39 +00:00 |
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bcca0722b4
|
New 3D meshes for large reeds and crops.
This was SVN commit r2950.
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2005-10-16 21:13:21 +00:00 |
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499c073873
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This was SVN commit r2949.
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2005-10-16 21:12:37 +00:00 |
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0d5ce47915
|
Leonidas Hero
This was SVN commit r2943.
|
2005-10-15 04:15:02 +00:00 |
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a6225ffa21
|
added a randomized texture
This was SVN commit r2931.
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2005-10-13 09:10:43 +00:00 |
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db4bb3a4d1
|
This was SVN commit r2930.
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2005-10-13 09:09:47 +00:00 |
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|
e95f2f4de4
|
New grass tall texture to randomize the grass
This was SVN commit r2929.
|
2005-10-13 08:53:09 +00:00 |
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141c39ab91
|
Modified grass_field_lush_tall.xml to randomize a bit.
This was SVN commit r2928.
|
2005-10-13 08:52:31 +00:00 |
|
Dnas
|
82a8126002
|
Updated hele_[a-h]1.dds. and first commit! :-)
This was SVN commit r2926.
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2005-10-13 07:29:35 +00:00 |
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c153fb5c62
|
This was SVN commit r2925.
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2005-10-13 07:25:37 +00:00 |
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2cd06a66ae
|
Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
This was SVN commit r2924.
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2005-10-13 01:56:53 +00:00 |
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46c84a8b99
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This was SVN commit r2923.
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2005-10-13 01:44:05 +00:00 |
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d30b9fdc23
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This was SVN commit r2922.
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2005-10-13 01:31:16 +00:00 |
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2dae4ab373
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This was SVN commit r2921.
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2005-10-13 01:06:07 +00:00 |
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0babbd8420
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This was SVN commit r2920.
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2005-10-13 00:46:04 +00:00 |
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04654b4064
|
This was SVN commit r2918.
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2005-10-12 21:32:10 +00:00 |
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dff64f6b96
|
Fix some broken links to props in the persian house xml file
This was SVN commit r2912.
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2005-10-12 08:38:08 +00:00 |
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906d0f31fa
|
update with Ken's map and fixes for some bad unit meshes
This was SVN commit r2911.
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2005-10-12 07:56:17 +00:00 |
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b53e236a02
|
Greek Archers completed, Trader completed, Super Unit 2 is completed
This was SVN commit r2908.
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2005-10-12 04:33:02 +00:00 |
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30b80c032d
|
Alexander Hero (hopefully I included everything)
This was SVN commit r2900.
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2005-10-11 11:59:26 +00:00 |
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57b8886f63
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This was SVN commit r2889.
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2005-10-10 05:25:56 +00:00 |
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575500169d
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This was SVN commit r2885.
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2005-10-10 02:24:48 +00:00 |
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84d47305ea
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This was SVN commit r2884.
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2005-10-10 02:24:00 +00:00 |
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f2862de50e
|
few xml error fixes
This was SVN commit r2882.
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2005-10-09 11:17:40 +00:00 |
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7ebdefec4b
|
Atlas: improved brushes
This was SVN commit r2875.
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2005-10-09 03:26:16 +00:00 |
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d4663954f2
|
Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
This was SVN commit r2873.
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2005-10-09 01:21:31 +00:00 |
|
Aeros
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d3721d4491
|
This was SVN commit r2871.
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2005-10-08 08:02:50 +00:00 |
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Aeros
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c15f69cb85
|
This was SVN commit r2870.
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2005-10-08 07:58:04 +00:00 |
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7e8ab14139
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This was SVN commit r2851.
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2005-10-05 07:38:55 +00:00 |
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639a1ee8cb
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This was SVN commit r2850.
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2005-10-05 07:38:04 +00:00 |
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6859ce1e52
|
ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
|
2005-10-05 05:23:17 +00:00 |
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72d71ae3a9
|
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
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2005-10-05 05:03:21 +00:00 |
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a181ef1fef
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This was SVN commit r2845.
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2005-10-04 07:03:07 +00:00 |
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57a9941176
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This was SVN commit r2844.
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2005-10-04 07:02:33 +00:00 |
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c8b3be282d
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This was SVN commit r2836.
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2005-10-03 05:00:36 +00:00 |
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f0542c9b45
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This was SVN commit r2835.
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2005-10-03 04:59:48 +00:00 |
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9a527643ff
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This was SVN commit r2834.
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2005-10-03 04:57:33 +00:00 |
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fec54c7f0d
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This was SVN commit r2833.
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2005-10-03 04:56:20 +00:00 |
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9369ea0978
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This was SVN commit r2832.
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2005-10-03 04:55:55 +00:00 |
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17bc0a98df
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This was SVN commit r2830.
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2005-10-03 04:49:09 +00:00 |
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4054c13c1f
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This was SVN commit r2829.
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2005-10-03 04:48:18 +00:00 |
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e15bd16af4
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This was SVN commit r2828.
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2005-10-03 03:46:58 +00:00 |
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c4c28360eb
|
Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders
This was SVN commit r2825.
|
2005-10-01 09:47:06 +00:00 |
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951789c6a6
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This was SVN commit r2808.
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2005-09-29 08:36:17 +00:00 |
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14d1b28660
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This was SVN commit r2807.
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2005-09-29 08:35:49 +00:00 |
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c4c9a46953
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This was SVN commit r2806.
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2005-09-29 08:12:34 +00:00 |
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358abedde0
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This was SVN commit r2805.
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2005-09-29 08:11:52 +00:00 |
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4863e84ee1
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This was SVN commit r2804.
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2005-09-29 08:09:56 +00:00 |
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Aeros
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14df805761
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This was SVN commit r2802.
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2005-09-29 04:50:21 +00:00 |
|
Aeros
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788becefc8
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This was SVN commit r2795.
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2005-09-28 06:58:02 +00:00 |
|
Aeros
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73e2e8ce00
|
This was SVN commit r2794.
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2005-09-28 06:52:54 +00:00 |
|
Aeros
|
25be56b5a2
|
This was SVN commit r2793.
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2005-09-28 06:02:14 +00:00 |
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028292fd89
|
water textures to use object color properties
This was SVN commit r2785.
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2005-09-27 21:53:32 +00:00 |
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9e8a6d926e
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This was SVN commit r2782.
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2005-09-27 18:15:19 +00:00 |
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Aeros
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a4cdf8ee46
|
This was SVN commit r2776.
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2005-09-27 09:24:59 +00:00 |
|
Aeros
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1b805ebee7
|
This was SVN commit r2775.
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2005-09-27 06:44:48 +00:00 |
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75b291931d
|
Actor reorganisation
This was SVN commit r2763.
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2005-09-23 03:54:51 +00:00 |
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de6d43c290
|
Actor reorganisation
This was SVN commit r2762.
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2005-09-23 03:31:41 +00:00 |
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a98ee94af9
|
A ship for testing purposes.
This was SVN commit r2740.
|
2005-09-17 11:18:45 +00:00 |
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93313f61bf
|
no more changes!
This was SVN commit r2653.
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2005-09-02 08:57:59 +00:00 |
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|
6b0b64b0f9
|
roman roof again
This was SVN commit r2652.
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2005-09-02 07:40:24 +00:00 |
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156fa094e9
|
Added placeholder milk cursor. Hoo yeah.
This was SVN commit r2644.
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2005-09-01 22:46:00 +00:00 |
|
|
4d4437ded0
|
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
|
2005-09-01 18:14:35 +00:00 |
|
|
f02ebca5e5
|
another update to the roman texture
This was SVN commit r2642.
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2005-09-01 08:40:13 +00:00 |
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|
a21c9e83fe
|
texture tweaks
This was SVN commit r2641.
|
2005-09-01 08:02:12 +00:00 |
|
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113cf0b7e5
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more houses
This was SVN commit r2640.
|
2005-09-01 07:17:41 +00:00 |
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486524b165
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window change as requested by Michael
This was SVN commit r2639.
|
2005-09-01 03:35:07 +00:00 |
|
|
f46853e009
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fixed normal on the house
This was SVN commit r2638.
|
2005-08-31 22:17:05 +00:00 |
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80443f4030
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preliminary roman stuff
This was SVN commit r2637.
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2005-08-31 21:39:31 +00:00 |
|
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a2f4213641
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small tweak
This was SVN commit r2636.
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2005-08-27 05:35:58 +00:00 |
|
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49498c80d2
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Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
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2005-08-27 05:23:37 +00:00 |
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a1f13c5976
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Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
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2005-08-26 04:55:34 +00:00 |
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43baf6ada6
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
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2005-08-07 22:00:16 +00:00 |
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4c7838970d
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Some UI changes
This was SVN commit r2561.
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2005-07-28 19:57:38 +00:00 |
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d0516bc4a2
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Added Stuart's UI changes
This was SVN commit r2555.
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2005-07-27 15:43:48 +00:00 |
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c72ec01a8c
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Added Stuart's UI changes
This was SVN commit r2554.
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2005-07-27 15:38:03 +00:00 |
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005f4621bd
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Undeleted UI folder
This was SVN commit r2553.
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2005-07-27 15:31:49 +00:00 |
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Fire Giant
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973c853672
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Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
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2005-07-27 00:43:33 +00:00 |
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26d88c5e52
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Deleted uppercase version
This was SVN commit r2536.
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2005-07-24 21:42:26 +00:00 |
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c6ea4f36bf
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Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
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2005-07-24 14:04:56 +00:00 |
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b3b9349cc4
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Textures for the updates to the shell
This was SVN commit r2530.
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2005-07-24 05:27:10 +00:00 |
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71f4587d1c
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oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
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2005-07-15 11:58:15 +00:00 |
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3278f6d0a9
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celt tattoo updates
This was SVN commit r2484.
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2005-07-14 09:08:53 +00:00 |
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f3bd639fcd
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hoplite texture update
This was SVN commit r2473.
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2005-07-09 10:57:43 +00:00 |
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4a3a3db0aa
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Carthaginian building upgrade
This was SVN commit r2450.
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2005-06-28 10:05:20 +00:00 |
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e5d648ff5f
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ScEd binary
This was SVN commit r2440.
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2005-06-26 00:32:43 +00:00 |
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52c44f7225
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Few terrain tweaks
This was SVN commit r2429.
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2005-06-22 07:33:00 +00:00 |
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047e1e8c7f
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Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
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2005-06-20 15:01:00 +00:00 |
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83849d027a
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Terrain tweaks, additions, and moves
This was SVN commit r2382.
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2005-06-13 06:49:26 +00:00 |
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b0ceae0393
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don't need this anymore
This was SVN commit r2355.
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2005-05-28 00:04:08 +00:00 |
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7c8acca15e
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Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
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2005-05-27 21:33:22 +00:00 |
|
MarkT
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d6c4bf3302
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Changes to actor speed specifications.
This was SVN commit r2350.
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2005-05-27 00:38:30 +00:00 |
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db592f08f6
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animation fixes
This was SVN commit r2349.
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2005-05-26 21:44:31 +00:00 |
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3522d0c6bc
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Temporary water textures
This was SVN commit r2348.
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2005-05-24 12:47:26 +00:00 |
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5e76795afe
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attack events added
This was SVN commit r2341.
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2005-05-23 04:35:58 +00:00 |
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e0045b2d53
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Attack1 and Attack2 => Attack
This was SVN commit r2332.
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2005-05-22 11:24:33 +00:00 |
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3a255148dc
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overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
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2005-05-18 12:59:57 +00:00 |
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9de76bea4c
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oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
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2005-05-14 23:29:59 +00:00 |
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8060249f1d
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colo(u)r fixes for the mastiff
This was SVN commit r2311.
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2005-05-14 23:02:49 +00:00 |
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b73d445510
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fixed archer attack animations
This was SVN commit r2310.
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2005-05-14 06:41:50 +00:00 |
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07d9a32e54
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Greek Stuff
This was SVN commit r2304.
|
2005-05-13 11:46:45 +00:00 |
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Aeros
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07835e70e5
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complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
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2005-05-12 09:10:53 +00:00 |
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122b3aeb86
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update of some art stuff for projectile testing
This was SVN commit r2284.
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2005-05-11 05:58:34 +00:00 |
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5cd7997d16
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ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
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2005-05-11 04:25:55 +00:00 |
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d43de62b4a
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getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
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2005-05-10 11:45:33 +00:00 |
|
MarkT
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86dc351205
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
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2005-05-10 07:13:25 +00:00 |
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f6e864c9f6
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Greek stuff
This was SVN commit r2253.
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2005-05-12 17:20:17 +00:00 |
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d8c4e51ddb
|
Greek Helmets
This was SVN commit r2248.
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2005-05-06 12:55:06 +00:00 |
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48221dc70e
|
Greek textures
This was SVN commit r2237.
|
2005-05-04 16:09:28 +00:00 |
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7d6c2f08a4
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Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
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2005-05-02 16:05:57 +00:00 |
|
MarkT
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db168702df
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Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
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2005-05-01 19:09:13 +00:00 |
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32e3ff0921
|
Round ones too.
This was SVN commit r2208.
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2005-05-01 16:26:30 +00:00 |
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c540b11748
|
Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
|
2005-05-01 16:22:22 +00:00 |
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c51619264c
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The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
|
2005-05-01 10:51:45 +00:00 |
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8698663367
|
arrow test stuff
This was SVN commit r2203.
|
2005-05-01 00:42:16 +00:00 |
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53f9347029
|
Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
|
2005-04-30 23:42:01 +00:00 |
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7b9ba0c16d
|
Stuff for milestone 7 on my todo list
This was SVN commit r2194.
|
2005-04-29 12:47:10 +00:00 |
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780b6e266b
|
Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
|
2005-04-28 20:44:22 +00:00 |
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|
2022cf3cc3
|
The mastiff
This was SVN commit r2187.
|
2005-04-28 09:18:41 +00:00 |
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a238d018b1
|
celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
|
2005-04-27 12:41:53 +00:00 |
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|
f31e9d1781
|
Few celt tweaks
This was SVN commit r2179.
|
2005-04-27 12:40:58 +00:00 |
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d1aa159215
|
Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
|
2005-04-26 12:19:55 +00:00 |
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|
5d04d2f9cc
|
Cleaned up the weapons
This was SVN commit r2168.
|
2005-04-29 13:30:19 +00:00 |
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|
4be2ac7839
|
An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
|
2005-04-23 12:12:46 +00:00 |
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eb6f978ba1
|
Some celt colorful pants textures
This was SVN commit r2158.
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2005-04-22 12:26:07 +00:00 |
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7f40968760
|
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
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2005-04-20 11:37:37 +00:00 |
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59d58c5e75
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Helmmet goods
This was SVN commit r2148.
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2005-04-29 13:28:36 +00:00 |
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d78afc9628
|
Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
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2005-04-29 13:27:16 +00:00 |
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3b120b0791
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pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
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2005-04-16 03:00:18 +00:00 |
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|
7e98c8e961
|
clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings
This was SVN commit r2137.
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2005-04-29 13:27:12 +00:00 |
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f99a36fa43
|
optimizing gaia objects for resources
This was SVN commit r2135.
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2005-04-29 13:26:44 +00:00 |
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e12eca6f5d
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updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
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2005-04-15 12:26:25 +00:00 |
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f62b590487
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remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
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2005-04-29 13:26:06 +00:00 |
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4fe29b1092
|
Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
|
2005-04-10 12:45:05 +00:00 |
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1bcb4f0b3b
|
oh... just some celtic stuff
This was SVN commit r2118.
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2005-04-08 11:10:03 +00:00 |
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13da7d0aab
|
celtic advanced textures
This was SVN commit r2112.
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2005-04-06 12:35:20 +00:00 |
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39acd670d6
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oops, forgot the player color material
This was SVN commit r2111.
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2005-04-05 12:09:32 +00:00 |
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6049be83b1
|
First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color
This was SVN commit r2110.
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2005-04-05 11:54:13 +00:00 |
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a948e4687b
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This was SVN commit r2108.
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2005-04-02 02:27:24 +00:00 |
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b5947a513e
|
This was SVN commit r2107.
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2005-04-02 02:26:39 +00:00 |
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Aeros
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a1b3e66e2b
|
volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
|
2005-04-01 06:27:21 +00:00 |
|
Aeros
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46124ab495
|
2 dead trees
This was SVN commit r2105.
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2005-04-01 05:43:55 +00:00 |
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5fe6d8295f
|
Iberian temple rock color change
This was SVN commit r2102.
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2005-03-31 12:26:33 +00:00 |
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b153439061
|
Some updated actors
This was SVN commit r2086.
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2005-03-30 10:22:17 +00:00 |
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7a31f202c0
|
Commited the house files for the random houses
This was SVN commit r2072.
|
2005-03-28 05:54:59 +00:00 |
|
|
2b23bf1de9
|
Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
|
2005-03-27 07:09:58 +00:00 |
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|
6b10c4f52d
|
Random house test for Stuart to experiment with
This was SVN commit r2060.
|
2005-03-27 07:01:39 +00:00 |
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|
ae71a6ba16
|
Iberian Structures!
This was SVN commit r2051.
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2005-03-26 06:37:43 +00:00 |
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2073733761
|
Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
|
2005-03-26 00:22:42 +00:00 |
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c11465cfbf
|
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
|
2005-03-25 23:04:36 +00:00 |
|
Aeros
|
0e77c4eaba
|
This was SVN commit r2041.
|
2005-03-23 04:20:21 +00:00 |
|
Aeros
|
488232c0ea
|
This was SVN commit r2040.
|
2005-03-23 04:15:58 +00:00 |
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2091822e16
|
Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
|
2005-03-19 21:29:38 +00:00 |
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460ee1a22f
|
Malte's female sketchs
This was SVN commit r2004.
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2005-03-18 10:24:00 +00:00 |
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Fire Giant
|
51aa0e2077
|
Adding temporary concept images for testing.
This was SVN commit r1997.
|
2005-03-16 14:54:17 +00:00 |
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cdecd9b242
|
Fixed floating prop on the persian CC and bad UV on the persian TC
This was SVN commit r1980.
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2005-03-10 00:41:42 +00:00 |
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|
89d9248116
|
Persian CC and HC
This was SVN commit r1970.
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2005-03-08 16:30:04 +00:00 |
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11d546d70a
|
persian fancy props
This was SVN commit r1969.
|
2005-03-08 16:29:47 +00:00 |
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4231bb25d0
|
persian fancy update
This was SVN commit r1968.
|
2005-03-08 16:28:54 +00:00 |
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|
0aa41ad0e4
|
Committing some persian stuff.
This was SVN commit r1967.
|
2005-03-08 16:27:10 +00:00 |
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|
4034a58437
|
*persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
|
2005-03-01 04:14:11 +00:00 |
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f8f2245846
|
Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
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2005-02-28 04:50:17 +00:00 |
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a52d392f4f
|
Changed the global test texture... toned down the shadows and increased the rez
This was SVN commit r1925.
|
2005-02-18 19:25:36 +00:00 |
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|
14c5dcb1f0
|
The global goods from my little demo!
This was SVN commit r1924.
|
2005-02-18 06:33:40 +00:00 |
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96aeec3547
|
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
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2005-02-13 23:44:04 +00:00 |
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|
ebf76cf517
|
Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
|
2005-02-06 07:15:24 +00:00 |
|
Gee
|
878630d0b0
|
Moved to the edge.
This was SVN commit r1901.
|
2005-02-05 07:22:58 +00:00 |
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|
a6668c1b22
|
Some animations
This was SVN commit r1893.
|
2005-02-02 08:36:59 +00:00 |
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|
462369a244
|
Sixty helmets
This was SVN commit r1875.
|
2005-01-30 06:46:08 +00:00 |
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|
9ff6768af9
|
Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
This was SVN commit r1874.
|
2005-01-30 06:44:27 +00:00 |
|
|
7c3993d284
|
just a little bit more color added
This was SVN commit r1870.
|
2005-01-29 22:22:02 +00:00 |
|
|
1ca0941853
|
reducing the super bright player color effect
This was SVN commit r1869.
|
2005-01-29 22:07:42 +00:00 |
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|
fd5597f974
|
greyed out textures player color shield textures
This was SVN commit r1868.
|
2005-01-29 20:20:41 +00:00 |
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|
6731faa246
|
sheild player color test actors
This was SVN commit r1866.
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2005-01-29 18:33:09 +00:00 |
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