1c541db46b
Health regen fix for ranged attack.
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This was SVN commit r3410.
2006-01-23 03:55:35 +00:00
cdd432ba46
updating the tips file to some latin
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This was SVN commit r3409.
2006-01-23 03:38:45 +00:00
16341dd834
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
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This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
199550457d
to entities that I'm adding to fix errors
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This was SVN commit r3407.
2006-01-23 02:34:38 +00:00
f25de48559
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
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calculations) internally. Use ?gameView.lockCullCamera = true in the
console
to move around while the CullCamera stays in place
- add CCamera::Render to visualize a camera's frustum
- use ?renderer.debugFrustum = true in the console to visualize the
frustum
of the CullCamera
This was SVN commit r3405.
2006-01-22 19:12:30 +00:00
d5a4c87dcc
Fixes to the melee/ranged attack split.
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This was SVN commit r3404.
2006-01-22 11:55:47 +00:00
a0936ede65
Fixes to the melee/ranged attack split.
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This was SVN commit r3403.
2006-01-22 11:55:16 +00:00
pyrolink
c03cdd6a23
This was SVN commit r3402.
2006-01-22 11:09:13 +00:00
pyrolink
8be78ad51c
This was SVN commit r3401.
2006-01-22 11:08:46 +00:00
pyrolink
b1537950e2
fixes
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This was SVN commit r3400.
2006-01-22 11:08:27 +00:00
22d15cba2a
Made console history slightly smarter: if you type something and then press up or down, it will show you only those strings in history that begin with the text you typed.
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This was SVN commit r3398.
2006-01-22 09:56:12 +00:00
pyrolink
c6620bb358
Range and melee attack split up.
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This was SVN commit r3396.
2006-01-22 08:53:35 +00:00
pyrolink
0e861e5ab1
Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
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This was SVN commit r3395.
2006-01-22 08:51:34 +00:00
84285b42d1
Fixed terrain texture orientation so shadows fall as expected.
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This was SVN commit r3394.
2006-01-22 08:17:33 +00:00
Aeros
111b5cf42d
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
c3b289ec0b
new demetrius entity to test animations
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This was SVN commit r3392.
2006-01-22 06:39:55 +00:00
5c5c6cd469
New actors to play with new animations
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This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
b32a8361e5
AI stance properties and extended animal templates.
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This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
1290c3dcfd
Fixed bug with pathfinding during a contact action on Linux.
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This was SVN commit r3388.
2006-01-22 01:17:58 +00:00
5ac92a3302
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
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Other miscellaneous tidyings.
This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
f953258a9d
Fix Linux build, don't EVER #include <windows.h> again!
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Removed some apparently unnecessary #includes
Merged multiple M_PI definitions into maths/MathUtil.h
Add newline at end of file
This was SVN commit r3384.
2006-01-21 20:01:17 +00:00
pyrolink
5d4ec7f4bb
Health regen, run bugfix
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This was SVN commit r3382.
2006-01-21 11:17:15 +00:00
pyrolink
230b7a896c
Right click/double click support in main GUI handler, minimap updates-drag and order issuing
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This was SVN commit r3381.
2006-01-21 11:07:25 +00:00
bda61f8030
2 handed spear animations
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This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
pyrolink
3555c4b931
Order dispatcher ignores if mouse over minimap (minimap handles seperately)
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This was SVN commit r3379.
2006-01-21 11:04:09 +00:00
pyrolink
b86ae011c9
Some loading stuff
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This was SVN commit r3378.
2006-01-21 11:02:35 +00:00
pyrolink
5383104a4f
Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
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This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
c2c5e87c61
Removed references to the old attack, gather, heal and damage events (that were no longer used).
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This was SVN commit r3375.
2006-01-20 21:38:58 +00:00
c85551a8b0
Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
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This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight
2ee40734e1
Removed file/folder
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This was SVN commit r3372.
2006-01-19 11:36:17 +00:00
livingaftermidnight
fe8f7dd1fc
Removed file/folder
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This was SVN commit r3371.
2006-01-19 11:36:03 +00:00
livingaftermidnight
5dd1dba521
This was SVN commit r3370.
2006-01-19 11:32:09 +00:00
livingaftermidnight
aef0a42780
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
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This was SVN commit r3369.
2006-01-19 11:19:55 +00:00
30b83db67b
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
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This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
cadbd77bc7
A temp Themistocles to test Wijit's cool new animations.
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This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
d6ec773887
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
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This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink
1175b5cdba
Stamina bars, run order
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This was SVN commit r3364.
2006-01-16 10:56:47 +00:00
pyrolink
a917ffa711
Run order, secondary order support --still needs secondary cursor.
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This was SVN commit r3363.
2006-01-16 10:56:12 +00:00
pyrolink
01ff2fdf3b
Secondary order script support; run order addition
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This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
2cc7221166
dual sword attack animations
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This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
98496f2434
Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
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This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
dafc496b6f
Some sword attack animations and a few new deaths
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This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak
052e08717e
Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
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This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey
cf224a6267
This was SVN commit r3357.
2006-01-13 05:00:55 +00:00
740d4ab616
Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
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This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak
19ad5a21e8
fixed small error in last commit.
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This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak
da353cb16c
Cosmetic changes:
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Added areas for music, sound, ambient and voice control.
Resolution added
This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak
0dd74bb25f
Added Cancel button and cosmetic changes to options menu
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This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey
d261d33bab
This was SVN commit r3352.
2006-01-12 10:15:20 +00:00
66d780eb49
Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
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This was SVN commit r3351.
2006-01-11 15:12:41 +00:00