0ad/binaries/data/mods/public/maps
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
random Splitting Internal with Public 2008-09-18 04:38:42 +00:00
scenarios # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
rmlibrary.js Fixed a bug in tan that was returning sin. 2009-03-03 06:45:44 +00:00