forked from 0ad/0ad
Ykkrosh
1c0536bf08
Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653. |
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_default.xml | ||
512x512_desert.pmp | ||
512x512_desert.xml | ||
Badlands.pmp | ||
Badlands.xml | ||
Latium.pmp | ||
Latium.xml | ||
Oasis.pmp | ||
Oasis.xml | ||
techdemo1.pmp | ||
techdemo1.xml | ||
techdemo3.pmp | ||
techdemo3.xml | ||
techdemo-terrain.pmp | ||
techdemo-terrain.xml | ||
techdemo-units.xml |