0ad/binaries/data/mods/official/art/actors
2005-05-11 04:25:55 +00:00
..
fauna Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error 2005-02-13 23:44:04 +00:00
flora optimizing gaia objects for resources 2005-04-29 13:26:44 +00:00
foliage clean out the foriage folder - utilizing the randomization - remove broken items (ivy) 2005-04-29 13:27:12 +00:00
geology optimizing gaia objects for resources 2005-04-29 13:26:44 +00:00
props ah ha, found out why the elite shield was flickering - fixed 2005-05-11 04:25:55 +00:00
scenario Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor. 2005-03-25 23:04:36 +00:00
special Iberian Structures! 2005-03-26 06:37:43 +00:00
structures Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors. 2005-04-26 12:19:55 +00:00
units Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
object.dtd Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
test_dude.xml Fixed support for extra-new actor format. Updated binaries. 2005-03-26 00:22:42 +00:00