real_tabasco_sauce
  • Joined on 2024-08-19
real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-07 23:11:55 +02:00
d99f659200 [Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
09f55a1afc Revising the loading screen tips and adding new ones
afa9f212f4 Add yaml setting to editorconfig
8d0af4b184 Unify Windows scripts for getting nightly binaries
eb499b4c5c Fix a regression introduced with 4a049c5f3a
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real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-07 23:11:20 +02:00
493825fb93 [Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
7a2ba4e118 rebalance and fix onager
bef13fbec6 update reforms decriptions and conscript spearmen descriptions.
real_tabasco_sauce commented on pull request 0ad/0ad#6960 2024-09-07 18:59:07 +02:00
Implement a function to compare lengths within a percent error to avoid overkill.

Hi @real_tabasco_sauce ! I'm unfortunately stomped by post-migration work on the CI, but I would like this to either move forward or be plainly refused, so that you can work on other things…

real_tabasco_sauce commented on pull request 0ad/0ad#6960 2024-09-06 17:48:20 +02:00
Implement a function to compare lengths within a percent error to avoid overkill.

Maybe @freagarach, could you take a look at this PR?

acf0b493c7 reduce pierce armor to reduce fire ship effectiveness vs arrow ships
d80c53e603 faster TTK for ranged ships, fire ships less strong vs land units, adjust fire ship cost.
real_tabasco_sauce commented on pull request 0ad/0ad#6960 2024-09-05 17:21:00 +02:00
Implement a function to compare lengths within a percent error to avoid overkill.

@Itms could you take a look? I suppose if there are still concerns about really bad performance, I could just enable it for crossbows.

real_tabasco_sauce commented on pull request 0ad/0ad-community-mod-a26#16 2024-09-04 16:18:41 +02:00
buff_weak_heroes

I Just deleted the aura making amun guards more expensive. and renamed the _2 and _3 auras.

real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-04 01:00:49 +02:00
a225cc1360 adjust P values
real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-04 00:45:38 +02:00
293a038fdf adjust P values for crossbowmen and bolt shooters.
real_tabasco_sauce commented on pull request 0ad/0ad#6960 2024-09-04 00:27:48 +02:00
Implement a function to compare lengths within a percent error to avoid overkill.
image profile for the new version. We trade off a tiny bit of performance for more distributed target choices and a…
real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-04 00:18:44 +02:00
5accd5aec1 use +/- 5%, 10% 15% for P = 1,2,3 use base 100 for less discrete results.
real_tabasco_sauce pushed to RoughSort at real_tabasco_sauce/0ad 2024-09-03 22:31:37 +02:00
a0cca97d6f Implement a new rough comparison function for sorting ranges within a template-determined percent error
19e7d14506 Use PEP 8 naming conventions for fontbuilder2
4a049c5f3a Use PEP 8 naming conventions for i18n tools
80f808df4a Markdown format for fontbuilder2 README
9fd05e38a4 Update libraries to fix some build errors on recent macOS.
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real_tabasco_sauce created pull request 0ad/0ad-community-mod-a26#16 2024-09-03 18:43:09 +02:00
buff_weak_heroes
8d0c4322f0 slightly increase the radius for cavalry debuff hero
be60e66a27 increase xerxes eco radius, add buff for offensive capability.
291e174e51 buff maury pillars of ashoka
5070492690 buff kushite heroes nastasen and arakamani
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fe447a7e20 reduce footprint size in attempt to improve clunkiness
a87d960640 tweak fire ship death damage so its not so strong vs land units. Balance melee ships abilities versus buildings.