Block a user
d99f659200
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
09f55a1afc
Revising the loading screen tips and adding new ones
afa9f212f4
Add yaml setting to editorconfig
8d0af4b184
Unify Windows scripts for getting nightly binaries
eb499b4c5c
Fix a regression introduced with
4a049c5f3a
493825fb93
[Gameplay] Implement a rough comparison function to sort entities within a template-determined percent error
real_tabasco_sauce
pushed to romans_update at real_tabasco_sauce/0ad-community-mod-a26
2024-09-07 20:52:27 +02:00
7a2ba4e118
rebalance and fix onager
real_tabasco_sauce
pushed to romans_update at real_tabasco_sauce/0ad-community-mod-a26
2024-09-07 20:12:20 +02:00
bef13fbec6
update reforms decriptions and conscript spearmen descriptions.
Implement a function to compare lengths within a percent error to avoid overkill.
Hi @real_tabasco_sauce ! I'm unfortunately stomped by post-migration work on the CI, but I would like this to either move forward or be plainly refused, so that you can work on other things…
Implement a function to compare lengths within a percent error to avoid overkill.
Maybe @freagarach, could you take a look at this PR?
real_tabasco_sauce
pushed to naval_adjustments at real_tabasco_sauce/0ad-community-mod-a26
2024-09-06 07:55:47 +02:00
acf0b493c7
reduce pierce armor to reduce fire ship effectiveness vs arrow ships
real_tabasco_sauce
pushed to naval_adjustments at real_tabasco_sauce/0ad-community-mod-a26
2024-09-05 19:55:31 +02:00
d80c53e603
faster TTK for ranged ships, fire ships less strong vs land units, adjust fire ship cost.
Implement a function to compare lengths within a percent error to avoid overkill.
@Itms could you take a look? I suppose if there are still concerns about really bad performance, I could just enable it for crossbows.
real_tabasco_sauce
commented on pull request 0ad/0ad-community-mod-a26#16
2024-09-04 16:18:41 +02:00
buff_weak_heroes
I Just deleted the aura making amun guards more expensive. and renamed the _2 and _3 auras.
a0cca97d6f
Implement a new rough comparison function for sorting ranges within a template-determined percent error
19e7d14506
Use PEP 8 naming conventions for fontbuilder2
4a049c5f3a
Use PEP 8 naming conventions for i18n tools
80f808df4a
Markdown format for fontbuilder2 README
9fd05e38a4
Update libraries to fix some build errors on recent macOS.
buff_weak_heroes
real_tabasco_sauce
pushed to buff_weak_heroes at real_tabasco_sauce/0ad-community-mod-a26
2024-09-03 18:33:43 +02:00
8d0c4322f0
slightly increase the radius for cavalry debuff hero
be60e66a27
increase xerxes eco radius, add buff for offensive capability.
291e174e51
buff maury pillars of ashoka
5070492690
buff kushite heroes nastasen and arakamani
real_tabasco_sauce
created branch buff_weak_heroes in real_tabasco_sauce/0ad-community-mod-a26
2024-09-03 18:33:42 +02:00
real_tabasco_sauce
pushed to naval_adjustments at real_tabasco_sauce/0ad-community-mod-a26
2024-09-03 02:21:51 +02:00
fe447a7e20
reduce footprint size in attempt to improve clunkiness
real_tabasco_sauce
pushed to naval_adjustments at real_tabasco_sauce/0ad-community-mod-a26
2024-09-03 01:38:09 +02:00
a87d960640
tweak fire ship death damage so its not so strong vs land units. Balance melee ships abilities versus buildings.