0014fe0e27
Temporary animal entities for Matei's RM development.
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This was SVN commit r2542.
2005-07-25 03:04:02 +00:00
Gee
cdfabb9acc
Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
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This was SVN commit r2538.
2005-07-25 00:50:38 +00:00
Gee
26d44ba616
Changed <icon>'s property 'texture' to 'sprite'. Better late than never.
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This was SVN commit r2537.
2005-07-25 00:50:17 +00:00
26d88c5e52
Deleted uppercase version
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This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
Gee
4bf9c15ece
This was SVN commit r2535.
2005-07-24 15:55:14 +00:00
c6ea4f36bf
Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
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Experimented with Philip's view-config-variables-workaround.
This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
65abb78611
main menu changes for the new dds files
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This was SVN commit r2531.
2005-07-24 05:49:18 +00:00
b3b9349cc4
Textures for the updates to the shell
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This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
Fire Giant
8525183732
Broke networking code. Fixed messageBox() code.
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This was SVN commit r2529.
2005-07-24 01:13:50 +00:00
Fire Giant
462c85a3ba
Fixed some silly variable assigment bugs. Made the game continue to work if a multiplayer host session is cancelled.
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This was SVN commit r2525.
2005-07-23 23:15:58 +00:00
1de8e29c41
I've revised the example list to use Gee's revised functions.
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This was SVN commit r2524.
2005-07-23 22:32:10 +00:00
Gee
4ad8de51bb
Added more functions. Changed addItem to insertItem
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This was SVN commit r2522.
2005-07-23 20:17:36 +00:00
b50d9f529a
Some GUI fixes.
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This was SVN commit r2521.
2005-07-23 14:06:38 +00:00
165be6397e
This was SVN commit r2520.
2005-07-23 08:19:15 +00:00
4655a6ded3
Renamed the GUI object functions (probably missed a few calls), and made first attempt at list control for SP (warning: a lot of maps are too outdated to run, so choose with caution).
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This was SVN commit r2518.
2005-07-23 02:02:45 +00:00
Gee
57ab45c380
Functions for lists and dropdowns.
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This was SVN commit r2510.
2005-07-22 00:02:39 +00:00
Gee
02f715ea69
Renamed functions_list => functions_utility_list
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This was SVN commit r2509.
2005-07-21 23:51:10 +00:00
Gee
f818449e72
Functions for lists and dropdowns.
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This was SVN commit r2508.
2005-07-21 23:45:17 +00:00
Gee
7eaf8bc13c
Added functions_list.jp to the list.
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This was SVN commit r2507.
2005-07-21 23:44:46 +00:00
9b2736e1d1
Removed absolute properties, since they're now used by default. Hurrah!
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This was SVN commit r2504.
2005-07-21 03:01:58 +00:00
Gee
4e64200131
This was SVN commit r2501.
2005-07-20 23:47:46 +00:00
eed104e139
Made objects relative by default, cutting down on some redundant properties. Cleaned up loading screen script.
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This was SVN commit r2500.
2005-07-20 23:00:48 +00:00
Fire Giant
81bdf6e1c4
Fixed the join dialog window. Establishing connection now works, but is currently not reported by anything but the console.
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This was SVN commit r2494.
2005-07-20 02:56:32 +00:00
e7946ad774
functions_pregame_load.js: fixed whitespace
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new OpenAL version.
This was SVN commit r2489.
2005-07-20 00:51:38 +00:00
71f4587d1c
oops forgot the actor for the celt_ijv_e.xml
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This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9
celt tattoo updates
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This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
24da4d7c7d
This was SVN commit r2481.
2005-07-12 00:36:41 +00:00
9b4de9a016
Quick JS fixes.
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This was SVN commit r2480.
2005-07-12 00:06:31 +00:00
a96fd84391
The game loading was broken, and I fixed it! Wahooo, my first venture into the world of GUI scripting.
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This was SVN commit r2479.
2005-07-11 04:52:20 +00:00
0342f01580
Revised structure of mainmenu script (better property visibility, more use of styles, removal of redundant default properties).
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This was SVN commit r2478.
2005-07-11 01:29:14 +00:00
Fire Giant
ad182999eb
Reinitialised the pregame multiplayer GUI, made it work and break. Commiting to keep the file in sync.
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This was SVN commit r2477.
2005-07-10 02:26:08 +00:00
f3bd639fcd
hoplite texture update
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This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa
Carthaginian building upgrade
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This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
a50b118c6c
Added SmoothElevationPainter.
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This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
e5d648ff5f
ScEd binary
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This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
470681a287
Moved initFromScenario LOAD_* constants to rmlibrary.js
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This was SVN commit r2434.
2005-06-24 06:44:21 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
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Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
52c44f7225
Few terrain tweaks
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This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
1975a047c5
removed hard-coded constants to use the ones registered by the engine... pending a complete revamp that doesnt use SDL constants (yech!) all
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This was SVN commit r2413.
2005-06-20 15:17:48 +00:00
047e1e8c7f
Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
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This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
444e8c31c7
Renamed createMulti to createAreas since there will also be a similar createObjects.
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This was SVN commit r2408.
2005-06-20 03:55:11 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
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This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
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This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
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This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
fca4bab2dd
Re-enabled VBOs by default, since they're significantly faster.
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This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00