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Commit Graph

248 Commits

Author SHA1 Message Date
0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
23b1acfb78 #Roman Basic Equites cavalry unit.
This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
395f7ecf54 Fix to female citizens building.
This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997 Hellenes and Celt barracks can now train things, and female citizens can build.
This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
21d65a5e94 Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
04a3915676 This was SVN commit r4472. 2006-10-03 08:49:24 +00:00
e1f7eed3cc This was SVN commit r4466. 2006-10-03 08:31:49 +00:00
31759e53bd Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
This was SVN commit r4420.
2006-09-28 20:29:35 +00:00
c14378f98f #New European Beech tree entities gatherable for wood.
This was SVN commit r4419.
2006-09-28 08:53:38 +00:00
5581def43d This was SVN commit r4415. 2006-09-28 00:47:00 +00:00
39c7143a1d Changed cavalry conformance to only the X axis.
This was SVN commit r4391.
2006-09-26 00:33:58 +00:00
2736bda0c2 This was SVN commit r4352. 2006-09-17 21:48:57 +00:00
cd792eeb8e XML/JS fixes to movement and terrain conformance.
This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9 Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
aceaee324b XML and JavaScript changes for unit stances.
This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
37e924ec4a Fixed up traits.vision.permanent (the default value was not set to false).
This was SVN commit r4271.
2006-09-01 00:23:55 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
235ad34669 Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
bd474e39d2 This was SVN commit r4194. 2006-08-04 01:25:51 +00:00
f76d0ffdc6 XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
1ce5ab6e0c Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702 # Added 4 sample techs.
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.

This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
3baa2d04b5 # Preliminary work on technology research UI
Still early days, but implemented the first few of Matei's tech
features.

This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
e374ecc342 Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
Also, modified game startup script to use the new tech functions.

This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
1828443b02 # Fixed a unit rank upgrade bug.
Units were not able to gain more than 1 rank, even when they started at
Basic.

Also XML values for new bar rendering (changed the meaning of height to
not include the border).

This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
5636a40e34 This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
ef03e7aee8 #New stone mine
This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
8fdfb383aa This was SVN commit r4129. 2006-07-17 19:21:38 +00:00
80813383c5 Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3 Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
3914fa16ed This was SVN commit r4115. 2006-07-14 22:26:29 +00:00
7bc8de70c7 #New Roman Hastatus texture and unit entity. Enjoy.
This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
590086571b # More work on territories - Settlements are now claimable.
This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
b0241cc4c8 Entity changes for territories (added the traits.is_territory_centre field).
This was SVN commit r4071.
2006-07-08 22:41:55 +00:00
62af0ff0f0 Added a simpler entity init function for quasi-entites to speed up simulation init time.
This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
0a0f0905f3 This was SVN commit r4046. 2006-06-28 05:16:24 +00:00
2f065990f6 This was SVN commit r4019. 2006-06-23 02:56:33 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
pyrolink
e4c40841b2 #Configurable game speed, techs, elevation attack bonus
-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes

This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
7ac2fc94a9 Updates to the water shaders and a fix to stamina bar display on ships.
This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
0444cee877 This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
4af9cd2dce Entity script changes for per-player templates and an extra sanity check on prepareorder for build.
This was SVN commit r3864.
2006-05-13 22:12:57 +00:00
03f21c772f Made the gather animation start slightly faster after a unit starts gathering, though it's still not perfect.
This was SVN commit r3860.
2006-05-13 06:21:06 +00:00