644793e3a9
This was SVN commit r4952.
2007-03-11 04:49:56 +00:00
1479fba002
#Celt hero Vercingetorix added to the game!
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This was SVN commit r4951.
2007-03-11 04:07:52 +00:00
393a09bac0
#Celt hero Vercingetorix now added to the game!
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This was SVN commit r4950.
2007-03-11 03:47:04 +00:00
f0d2c1ccd2
This was SVN commit r4949.
2007-03-10 17:46:17 +00:00
f2060a22bc
#New Greek female and Hetairoi textures. New Persian female texture.
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This was SVN commit r4948.
2007-03-10 08:27:39 +00:00
81edc8b59f
This was SVN commit r4947.
2007-03-10 06:20:19 +00:00
781e630b2c
# Incomplete improved support for XSI models/animations
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This was SVN commit r4946.
2007-03-09 13:40:28 +00:00
8eec30c383
Reset resource objects to their original resource values from before the video.
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This was SVN commit r4945.
2007-03-06 16:29:56 +00:00
Lord Zorinthrox
bb8dab7caa
This was SVN commit r4944.
2007-03-04 17:46:40 +00:00
f891a8a77e
Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
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This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
0234c19748
This was SVN commit r4942.
2007-03-03 20:45:35 +00:00
bc35dbaac6
This was SVN commit r4941.
2007-03-03 20:45:20 +00:00
63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
d7634868b4
# Minor COLLADA improvements.
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Collada: Added support for Y_UP (in addition to Z_UP) for static
geometry, for XSI.
FCollada: Modified to fix
[http://www.feelingsoftware.com/bugzilla/show_bug.cgi?id=360 problem]
with exported functions.
Actor Editor: Added *.dae to mesh/animation selection dialogs.
This was SVN commit r4939.
2007-03-03 02:20:57 +00:00
e2f1e48f53
Collada: Don't warn about unrecognised joints (since they're probably prop points). Get animation start/end times more reliably when possible.
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This was SVN commit r4938.
2007-03-02 20:09:27 +00:00
f1971f03d1
# Initial COLLADA prop support
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This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
49efe728fd
Added binaries and some example data for COLLADA conversion.
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Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.
This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
fa45d214b3
# Added support for COLLADA skeletal animations.
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Moved COLLADA-loading code into separate class, since it now handles
both PMD and PSA.
Desingletonised CSkeletonAnimManager, moved into CGameView.
Made Atlas load its icons with buffered IO, for possible efficiency.
This was SVN commit r4934.
2007-03-01 18:52:53 +00:00
ea29a1caeb
# Updated COLLADA converter.
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Now uses FCollada 3.02.
This was SVN commit r4933.
2007-03-01 00:24:34 +00:00
fc111ecb08
# Minor optimisations and features.
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Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.
This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
f4d1ad77c2
# Better error tolerance
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Fail more nicely (no repeated error dialogs, no crashes) when unable to
create VBOs.
This was SVN commit r4931.
2007-02-28 20:09:19 +00:00
pyrolink
a4c0ea9d07
#Cinematic changes
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-Eliminated tracks, rotation is per node
This was SVN commit r4929.
2007-02-27 02:14:18 +00:00
236224eea9
# Updated video encoding library.
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(in particular the one file that I'd forgotten about when updating the
rest)
This was SVN commit r4928.
2007-02-25 22:08:31 +00:00
c2b119e721
# Linux fixes.
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Disabled CONFIG_USE_MMGR by default, since it seems unnecessary and it
makes debug builds slow (extremely slow under Valgrind) due to symbol
lookups when allocating memory.
Fixed minor warnings and errors.
This was SVN commit r4927.
2007-02-25 21:11:57 +00:00
5e9ef3fa03
This was SVN commit r4925.
2007-02-25 00:11:52 +00:00
ed034d7189
This was SVN commit r4924.
2007-02-25 00:10:42 +00:00
9e4be3378b
This was SVN commit r4923.
2007-02-20 07:27:10 +00:00
dbf350b172
This was SVN commit r4922.
2007-02-20 07:02:59 +00:00
7ddf629659
This was SVN commit r4921.
2007-02-20 06:08:30 +00:00
95b3866fc5
This was SVN commit r4920.
2007-02-20 05:51:33 +00:00
5aad92372c
This was SVN commit r4919.
2007-02-18 01:40:01 +00:00
a84e6c062d
This was SVN commit r4918.
2007-02-17 22:50:02 +00:00
9dbe15ad5e
#A host of Greek helmet changes and tweaks.
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This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
5390df1865
# Final changes to map
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This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
b0b860a417
Romane Principes now throws his pilum correctly. :)
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This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
4549e1ef8f
This was SVN commit r4914.
2007-02-13 20:28:14 +00:00
95423934f3
This was SVN commit r4913.
2007-02-13 19:56:31 +00:00
c14975ae77
This was SVN commit r4912.
2007-02-13 19:51:11 +00:00
8097ba50a4
This was SVN commit r4911.
2007-02-13 19:47:40 +00:00
8d63a8a804
This was SVN commit r4910.
2007-02-13 19:47:07 +00:00
672e54caf4
This was SVN commit r4909.
2007-02-13 19:46:46 +00:00
c28354b6c7
This was SVN commit r4908.
2007-02-13 19:22:02 +00:00
5594459d18
This was SVN commit r4907.
2007-02-13 18:40:50 +00:00
e674148250
for michael - a reversed pillum
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This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
c7bc907bb9
This was SVN commit r4905.
2007-02-13 07:17:19 +00:00
b96b29d2e3
This was SVN commit r4904.
2007-02-13 07:16:51 +00:00
8f796ef73d
# Even more cinematic map updates.
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This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
9ebe3b08f7
# Smoother unit rotation.
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Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.
This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
b18f582d3e
Small tweaks to cinematic map.
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This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
a13256208c
This was SVN commit r4899.
2007-02-11 01:26:28 +00:00