3f3a699b9e
Allow timers to update their interval.
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Patch By: Freagarach
Differential Revision: https://code.wildfiregames.com/D2666
This was SVN commit r23678.
2020-05-19 15:42:57 +00:00
c9d9b7be83
macOS build fixes and Jenkins pipelines.
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This includes:
- some build fixes
- Jenkins pipelines, in use since January
- a revamped DMG build script, including dmgbuild configuration by Tobbi
and a tweak by norsnor (D2650)
Differential Revision: https://code.wildfiregames.com/D2523
This was SVN commit r23676.
2020-05-17 14:12:53 +00:00
782a77f106
Allow using system premake5 (with the flag --with-system-premake5) when running update-workspaces.sh, refs #1518 .
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Differential Revision: https://code.wildfiregames.com/D2519
This was SVN commit r23675.
2020-05-17 11:41:58 +00:00
4eac7b6958
Rename the Seleucid citizen pikeman to ϕαλαγγίτης phalangitēs / phalangite
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Corrects the name of the Seleucid champion pikeman: “silver shields” is
the name of their corps, they fought as phalangites, thus there is no
need to specify that.
Patch by: @Nescio
Comments by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D2736
This was SVN commit r23674.
2020-05-16 21:14:52 +00:00
5f38609350
Cleanup Timer.js
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Reviewed by: @bb
Comments by: @elexis , @Freagarach , @Polakrity
Differential Revision: https://code.wildfiregames.com/D1776
This was SVN commit r23673.
2020-05-16 17:41:07 +00:00
wackyserious
2f5c4999fe
Add missing file reported in: https://wildfiregames.com/forum/index.php?/topic/28160-error-after-revision-23670/
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This was SVN commit r23672.
2020-05-16 06:23:50 +00:00
40f77d0f0f
Rename civinfo page from "History" to "Civilization Overview"
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Patch by: Nescio
Accepted by: s0600204
Differential Revision: https://code.wildfiregames.com/D2722
This was SVN commit r23671.
2020-05-15 21:27:35 +00:00
wackyserious
77f901266b
Texture Update: Arab Javelineer and Nabatean Camel Archer
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Thread:
https://wildfiregames.com/forum/index.php?/topic/25200-committed-arab-javelineer-and-nabatean-archer-unit-texture/
Reviewed by: Sundiata, Alexandermb and Nescio
This was SVN commit r23670.
2020-05-15 10:19:18 +00:00
wackyserious
d6dcb558ca
Texture Update: Seleucid Thorakites (by wowgetoffyourcellphone)
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Thread:
https://wildfiregames.com/forum/index.php?/topic/28150-committed-seleucid-thorakites-unit-texture/
Reviewed by: Stan, Lion.kanzen and wackyserious
This was SVN commit r23669.
2020-05-15 09:25:42 +00:00
wackyserious
f864aa5a15
Texture Update: New (and updated) Persian Unit Textures
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-Sardian auxillary
-Sogdian archer (basic)
-Hyrcanian cavalry
Thread:
https://wildfiregames.com/forum/index.php?/topic/23634-committed-persian-unit-texture-upgrade/&do=findComment&comment=390782
Feedback by: Nescio
This was SVN commit r23668.
2020-05-15 08:51:22 +00:00
Alexandermb
1491837208
New macedonian aspis.
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New roster and cleaner gorgon shield for spartan champion.
Reflective metal for basic athen shields.
This was SVN commit r23666.
2020-05-14 20:13:51 +00:00
b109a127e5
Add XPtrickle test after d392472d44
, cleanup promotion test.
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Patch By: Freagarach
Differentital Revision: https://code.wildfiregames.com/D2670
This was SVN commit r23665.
2020-05-14 15:07:33 +00:00
Alexandermb
9953e2ca85
Upload hele_crest_hair_06.xml actor wich wasn't uploaded on latest committ and replace hele_crest_thracian_hair_p3.xml actor on hair slot.
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This was SVN commit r23664.
2020-05-13 14:01:32 +00:00
Alexandermb
f6a77a9d7d
Fix Seleucid thracian helmets crest to new one and delete unused crest's.
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This was SVN commit r23663.
2020-05-12 20:40:09 +00:00
Alexandermb
baf5af5a23
Seleucid shields cleaning and new thespian variants.
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This was SVN commit r23662.
2020-05-12 19:32:58 +00:00
f2d30ed94d
Rename test_resources.js to test_Resources.js for consistency.
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Reviewed by: @bb
Differential Revision: https://code.wildfiregames.com/D2730
This was SVN commit r23661.
2020-05-12 17:22:44 +00:00
c08016d950
Optimize GetIdentityClasses in Templates.js
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Add unit tests.
Reviewed by: @bb
Differential Revision: https://code.wildfiregames.com/D2404
This was SVN commit r23660.
2020-05-12 15:24:59 +00:00
Alexandermb
b61b21afb7
Spartan Dokana shield.
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Resize of a helmet/cart_helmet_01_bronze.png
Fix aspis_athen_m.xml variant name
This was SVN commit r23659.
2020-05-11 19:13:46 +00:00
Alexandermb
de54570b12
Fix error on aspis_back mesh and delete unused actors
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This was SVN commit r23658.
2020-05-11 17:14:35 +00:00
d2d2f1ad2c
Fix linting errors in UnitMotionFlying.
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Reviewed by: @bb
Comments by: @Angen
Differential Revision: https://code.wildfiregames.com/D2457
This was SVN commit r23657.
2020-05-11 08:19:23 +00:00
74459adfb0
Move canheal function from unitAI to heal component.
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Add tests for this function
Patch mostly By: Freagarach
Differential Revision: https://code.wildfiregames.com/D2403
This was SVN commit r23654.
2020-05-10 21:54:39 +00:00
20ea4b1329
Enable preSelectedi actions on the minimap
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Quickly tested by: Stan
Differential Revision: https://code.wildfiregames.com/D2728
This was SVN commit r23653.
2020-05-10 14:22:39 +00:00
1ed64439ea
IGUIObject ScriptEventi: optional return value for signalling if the event has been handled
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Comments by: badosu, elexis
Differential Revision: https://code.wildfiregames.com/D2727
This was SVN commit r23652.
2020-05-10 14:01:00 +00:00
8e916489d6
Allow "orderone"-hotkey for preselected actions.
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Patch By: Freagarach
Refs #5750
Differential Revision: https://code.wildfiregames.com/D2729
This was SVN commit r23651.
2020-05-10 11:11:37 +00:00
Alexandermb
70dfac10ff
Rename Athen lambda to Athen Alpha Following @wowgetoffyourcellphone suggestion for consistency.
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Replace temporary quinquereme shields with carthage aspis while a shield
texture package is done for better performance.
This was SVN commit r23650.
2020-05-09 20:50:13 +00:00
Alexandermb
839af11abc
Remove unused carthage shields.
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This was SVN commit r23649.
2020-05-09 18:51:15 +00:00
Alexandermb
6a9fd32754
More unused actors cleaning and some corrections following last committ.
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This was SVN commit r23648.
2020-05-09 18:47:17 +00:00
Alexandermb
a6401d930b
Replace themistocles shields variant to the Owl as it was before (Wrong variant being used, pegasus still waiting for cleaning till the pattern is found)
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This was SVN commit r23647.
2020-05-09 18:28:21 +00:00
Alexandermb
b9bb46e006
Shields texture folder cleaning and shield actors being unused due to new ones.
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Fixed hand position on infantry pikeman.
Adjusted Shield position in some howdah.
Replaced Shield cloak on an outdated (to be updated) shield
This was SVN commit r23646.
2020-05-09 17:25:56 +00:00
Alexandermb
70cf017fe6
Correction of 4 aspis with the Lambda or "A" letter with a modern representation instead of a historically accurate one.
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Commented by @Nescio
This was SVN commit r23645.
2020-05-09 15:45:41 +00:00
da0f87458b
Fix the build script failing to get ICU.
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Use the github mirror instead,
Update from 59.1 to 59.2
Accepted by: @Itms
Patch by: @Krinkle
Differential Revision: https://code.wildfiregames.com/D2717
This was SVN commit r23644.
2020-05-09 10:34:34 +00:00
d995dcebfa
Reduce areas players can't place buildings on due to high inclination/bumpiness on random map Wild Lake.
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Reported by OptimusShepard at https://code.wildfiregames.com/D1624
Tested by: FeXoR
This was SVN commit r23642.
2020-05-08 18:14:44 +00:00
1e1ce27eba
Adds offsets to the terrain resize function and adds comments how the resizing works.
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Original Patch By: Clockwork-Muse
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D2724
This was SVN commit r23639.
2020-05-07 21:46:17 +00:00
5159fe3fa4
Add some new selection textures by Nescio
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Refs: https://code.wildfiregames.com/D2503
This was SVN commit r23638.
2020-05-07 18:43:08 +00:00
Angen
093285bf35
Do not stack fleeing orders.
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Differential Revision: https://code.wildfiregames.com/D2162
Patch by: Freagarach
Replace current fleeing order with new fleeing order instead adding new
one on top of current fleeing order, what was causing fleeing unit to
move further away as it should.
This was SVN commit r23637.
2020-05-07 17:29:35 +00:00
5fcade9ffd
Improved selection shapes by @Nescio .
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Refs: https://code.wildfiregames.com/D2503
This was SVN commit r23636.
2020-05-07 17:22:59 +00:00
Angen
d52328f520
Fix typo in 118ebc810c
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This was SVN commit r23635.
2020-05-07 17:03:44 +00:00
Angen
990e3163d8
Do not store empty Garrison tag in map xml files after 8bfb449375
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Differential Revision: https://code.wildfiregames.com/D2690
Patch by: Freagarach
Reported on forum:
https://wildfiregames.com/forum/index.php?/topic/27867-tag-in-the-map-xml-file/
8bfb449375
introduced Garrison tag to the xml map files.
In case GarrisonHolder was present, but held no entities, empty tag was
written. This is adding check for emptyness so that behaviour is
prevented.
This was SVN commit r23634.
2020-05-07 16:57:45 +00:00
Angen
118ebc810c
Fix Capture points not initialised properly.
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Differential Revision: https://code.wildfiregames.com/D2706
Fixes : #5712
Correctly check for timer when regeneration rate is affected by
modifications but not capture points.
Move frequently affected values with modifications called by timer to
prototype.
Recompute all cached values affected by modifications when ownership is
transfered.
Recompute cached values before initialising capture points first time
fixing e16c4c4800
.
This was SVN commit r23633.
2020-05-07 16:46:03 +00:00
027659b7f8
Fix a233b04c57
commit unintentional removal in unit_actions.js.
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Noticed by: @Freagarach
This was SVN commit r23632.
2020-05-07 16:05:41 +00:00
a233b04c57
New streamlined icons for the GUI. Add a back to work icon.
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Fixes #2296
Fixes #4019
Thread:
https://wildfiregames.com/forum/index.php?/topic/27738-experimenting-with-icons/&tab=comments#comment-393054
This was SVN commit r23631.
2020-05-07 15:37:52 +00:00
423b3cbcaa
Allow specific garrison points to receive only specific units, for instance catapults on ships, or having both visible garrison points for fortresses and garrisonning elephants.
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Reviewed by: @Freagarach ,
Comments by: @elexis , @Angen
Fixes #3488
This was SVN commit r23630.
2020-05-07 15:03:18 +00:00
Alexandermb
20c0f986b3
Adjust some animations of the elephant with a blender addon to make it look more smooth.
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Fixed unsync on aspis cloak for swordsman due to idle animations being
24 FPS while the shield cloaks was 30 FPS
This was SVN commit r23628.
2020-05-05 19:06:54 +00:00
Alexandermb
fd4e23ce29
Fix incorrect stretching on the aspis cloak while capturing and walking (hoplite)
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This was SVN commit r23627.
2020-05-05 14:28:13 +00:00
Alexandermb
08c432d126
Fix missing stuff from the latest committ and delete unused variants.
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@Stan Checkref
This was SVN commit r23626.
2020-05-05 13:44:22 +00:00
a4341acaa6
Fixes macOS builds after 76909984b2
because of removed header.
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This was SVN commit r23625.
2020-05-05 11:31:19 +00:00
76909984b2
Removes obsolete clipboard, replaces by platform-agnostic SDL2`s APIs. Refs D2476.
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Patch By: linkmauve
Tested By: bb, elexis, Stan
This was SVN commit r23624.
2020-05-05 11:18:00 +00:00
Alexandermb
f558dbbd6f
Aspis update V2
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Cleaned some textures using new blender 2.81 Feature Denoiser, while
also replacing material from High poly to low poly baking to Direct
Rendering.
Added some new variants and improved patterns with the help of @Lion and
@Stan .
Both @Stan and i handled the baking of the shields.
Including some animations corrections.
Renamed shields from Basic, Elite, Advanced rank to _## following a
better naming schema on the textures.
*New:
Added aprons (Aspis shield hellenic faction cloaks).
17 new variants, after this committ cleaning of the old aprons will be
done deleting old unuseable dds files and meshes.
Baked using direct render and the new alpha material.
Animated mesh for use with both Hoplite and Swordsman (Relax/Ready
variants)
Let me know if there's any issue.
Will continue adding/cleaning the rest of the aspis in the meantime.
This was SVN commit r23623.
2020-05-05 03:02:16 +00:00
7c218ab079
New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio , historical resources by @Genava55
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This was SVN commit r23621.
2020-05-03 19:35:50 +00:00
Angen
b7db808b1f
Disable attack as formation for anti_cavalry.xml following ac3c02b4d4
fixing 06e01ef944
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Range check for members attacking as formation is broken. For more
details see
D2709 04aba0e41a
and #4951 .
This was SVN commit r23620.
2020-05-03 12:05:52 +00:00