afe3aa860e
This was SVN commit r4748.
2007-01-06 22:15:36 +00:00
b326054fba
This was SVN commit r4747.
2007-01-06 22:11:05 +00:00
ff1f05b4a9
This was SVN commit r4746.
2007-01-06 22:04:07 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
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This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
3c8dd6869c
Fixed an upgrade bug.
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This was SVN commit r4743.
2007-01-06 05:10:48 +00:00
667ae032ef
Fixed a bug in the XML (charge action should be in actions.attack.charge).
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This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
5aba6861ae
Updated entity script to work with traits.promotion.entity.
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This was SVN commit r4738.
2007-01-05 19:16:11 +00:00
Elpea
25e0338dad
Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
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This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
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This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace
Revised values for XML files. Updated Excel file.
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This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
ba666313f1
This was SVN commit r4722.
2006-12-23 20:35:59 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
805981519e
Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
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This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
arissa_nightblade
84260057f9
Upaded Excel file
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This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6
Added entity graph image created using entgraph.
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This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9
Fixed some missing parents in entity tree.
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This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
arissa_nightblade
fc97a81743
This was SVN commit r4695.
2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47
This was SVN commit r4694.
2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a
# Implemented initial building resource costs.
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Added wood and stone costs to all the structures.
This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784
For consistency, changed traits.extant from an attribute to a stand-alone tag.
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This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
christoph
34d62318f5
new cinematics
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This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
184152b8ab
(TortoiseSVN doesn't like deleting directories in partial commits...)
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This was SVN commit r4677.
2006-12-05 02:39:27 +00:00
6ed4ad6519
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
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This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
371cd06fc4
# Updates to cliffs on Latium.
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(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
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(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
4b6a2296c4
This was SVN commit r4671.
2006-12-02 17:40:54 +00:00
42803552bf
This was SVN commit r4667.
2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
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Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
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This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
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This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
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This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
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This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
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- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
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- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2
should be a macedonian not a greek
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This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20
# King Philip's new helmet mesh
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This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204
# Began work on sample map using noise.
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Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
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This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
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This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
6f48a0cc68
This was SVN commit r4633.
2006-11-09 23:56:18 +00:00
27a72f8816
This was SVN commit r4632.
2006-11-09 23:47:18 +00:00
b3a5240f0c
This was SVN commit r4631.
2006-11-09 23:41:42 +00:00
9d9fc6864e
This was SVN commit r4630.
2006-11-09 23:33:17 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
672a93311f
A whole SLEW of stuff
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This was SVN commit r4621.
2006-11-07 03:03:39 +00:00