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Commit Graph

30 Commits

Author SHA1 Message Date
cbb65769e0 Fix to construction resource check.
This was SVN commit r4498.
2006-10-06 14:21:56 +00:00
21d65a5e94 Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
cd792eeb8e XML/JS fixes to movement and terrain conformance.
This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
b0e7085fb9 Changed default stance to Hold so units don't look like they're attacking each other in Atlas (eventually we can make this be "aggress" in the game but hold in Atlas).
This was SVN commit r4337.
2006-09-15 18:59:44 +00:00
aceaee324b XML and JavaScript changes for unit stances.
This was SVN commit r4313.
2006-09-08 23:58:57 +00:00
1b4f2763d9 Script changes for diplomatic stances.
This was SVN commit r4258.
2006-08-28 03:07:07 +00:00
pyrolink
50e5e9acd9 # Aura and territory rendering
-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a.  No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.

This was SVN commit r4242.
2006-08-25 06:04:33 +00:00
235ad34669 Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
2006-08-08 03:44:15 +00:00
f76d0ffdc6 XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
2006-08-01 03:29:10 +00:00
b8456f0702 # Added 4 sample techs.
Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.

This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
5970bc03e7 Removed some debug output.
This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
35fa0c35e8 Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
This was SVN commit r4145.
2006-07-19 05:25:57 +00:00
e374ecc342 Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
Also, modified game startup script to use the new tech functions.

This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
1828443b02 # Fixed a unit rank upgrade bug.
Units were not able to gain more than 1 rank, even when they started at
Basic.

Also XML values for new bar rendering (changed the meaning of height to
not include the border).

This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
dd895c95e3 Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
80813383c5 Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3 Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
a833ef0770 Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
d6408e89c6 More profiling tests in entityInitQuasi.
This was SVN commit r4100.
2006-07-13 21:17:30 +00:00
1ce628c354 This was SVN commit r4098. 2006-07-13 20:35:53 +00:00
812cf08f70 This was SVN commit r4097. 2006-07-13 20:31:35 +00:00
1ef12292b5 add xtimer measuring code (safe to remove at any time)
This was SVN commit r4096.
2006-07-13 20:15:38 +00:00
590086571b # More work on territories - Settlements are now claimable.
This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
pyrolink
a95c72d0c1 Upgraded console (text wrap, help text), cinematic stuff
This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
7f1b7bd399 Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
62af0ff0f0 Added a simpler entity init function for quasi-entites to speed up simulation init time.
This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
fd1202b027 Units will now reserve population space when added to a create queue, rather than only when they get created.
This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1 # Various gameplay updates.
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.

This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00