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Commit Graph

534 Commits

Author SHA1 Message Date
e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b tartan fixes
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20 Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
892ae838ef Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979 some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72 This was SVN commit r3314. 2005-12-30 09:07:38 +00:00
991e1430cf Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
f625290a39 Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Aeros
78cc73481c This was SVN commit r3228. 2005-12-11 04:11:08 +00:00
14ecaf2f08 oops wrong material type - fixed
This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025 Balrog for Philip (all in temporary/test folders to be removed prior to release)
This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
Aeros
ce3bd33d76 grass clumps
This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
Aeros
15ce055695 This was SVN commit r3191. 2005-12-03 11:05:00 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
Aeros
760b915d54 bobby - added large oaks and tweaked scale on normal oaks
This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a Siege wagons for the packed versions of the siege weapons
This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077 Greek Siege Weapons
This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4 removal of the last of the .png files (except what is left over in your local screenshot folders)
This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d test objects for the renderer
This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795 Removing last remaining .png files
This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461 This was SVN commit r3137. 2005-11-14 00:54:41 +00:00
Aeros
7e16caf791 This was SVN commit r3136. 2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7 This was SVN commit r3135. 2005-11-14 00:50:59 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
f27cab84f8 Finishing of the last of the greek buildings for Milestone VII
This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2 Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
d3441f3f48 This was SVN commit r3082. 2005-11-03 00:07:13 +00:00
62c0dc6fc2 Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936 Gallic Fortress
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52 This was SVN commit r3075. 2005-11-01 06:26:14 +00:00
f1877c0493 First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd Celt Structure updates
This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5 This was SVN commit r3040. 2005-10-28 06:00:02 +00:00
900cb559e1 Trying out some different stone textures.
This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d This was SVN commit r3038. 2005-10-28 05:14:44 +00:00
e56f8341dc This was SVN commit r3034. 2005-10-27 08:46:46 +00:00
b155861284 Made some new parched grass textures and actors
This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed This was SVN commit r3030. 2005-10-26 07:15:06 +00:00
95fb49053e This was SVN commit r3029. 2005-10-26 07:14:32 +00:00
65abf65da0 Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
(down with the .png files!)

This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82 Fortress fix for odd prop problem
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49 portrait updates for the Celts and Greeks
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678 oops, wrong helmet
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076 Themistocles update from Michaels request
This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210 Sharpened up Themistocles' shield a bit.
This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
4574c24a3a This was SVN commit r3019. 2005-10-25 05:15:09 +00:00
40e3ffa490 This was SVN commit r3018. 2005-10-25 05:13:50 +00:00
404dc10d6a This was SVN commit r3017. 2005-10-25 05:13:15 +00:00
7355310011 This was SVN commit r3016. 2005-10-25 05:12:40 +00:00
84ec0ac4a4 This was SVN commit r3015. 2005-10-25 05:11:50 +00:00
777fc4b7b5 The things CheeZy and I threw together for the Pond Battle screenshot.
This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
11d6b08360 GUI updates converting from .png to .dds
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
d17e48ad99 Updated to fix .png to .dds changes
This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
7cb003f18c Greek shield changes - yet again
This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
5bf15b107d Hero Thermistocles!
This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7 Ooops forgot some xenophon files
This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
c10b413f65 Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
011aadb3df Added a new dry grass actor.
This was SVN commit r2982.
2005-10-21 08:36:55 +00:00
1ff1045a7c Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
7b4b44eee0 Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
This was SVN commit r2960.
2005-10-18 03:40:22 +00:00
62c5e311f2 All fixed to include new 3D meshes
This was SVN commit r2953.
2005-10-16 21:35:27 +00:00
8c0da64fe1 This was SVN commit r2952. 2005-10-16 21:33:01 +00:00
80434a8a12 Updated with new meshes
This was SVN commit r2951.
2005-10-16 21:22:39 +00:00
bcca0722b4 New 3D meshes for large reeds and crops.
This was SVN commit r2950.
2005-10-16 21:13:21 +00:00
499c073873 This was SVN commit r2949. 2005-10-16 21:12:37 +00:00
0d5ce47915 Leonidas Hero
This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
a6225ffa21 added a randomized texture
This was SVN commit r2931.
2005-10-13 09:10:43 +00:00
db4bb3a4d1 This was SVN commit r2930. 2005-10-13 09:09:47 +00:00
e95f2f4de4 New grass tall texture to randomize the grass
This was SVN commit r2929.
2005-10-13 08:53:09 +00:00
141c39ab91 Modified grass_field_lush_tall.xml to randomize a bit.
This was SVN commit r2928.
2005-10-13 08:52:31 +00:00
Dnas
82a8126002 Updated hele_[a-h]1.dds. and first commit! :-)
This was SVN commit r2926.
2005-10-13 07:29:35 +00:00
c153fb5c62 This was SVN commit r2925. 2005-10-13 07:25:37 +00:00
2cd06a66ae Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
This was SVN commit r2924.
2005-10-13 01:56:53 +00:00
46c84a8b99 This was SVN commit r2923. 2005-10-13 01:44:05 +00:00
d30b9fdc23 This was SVN commit r2922. 2005-10-13 01:31:16 +00:00
2dae4ab373 This was SVN commit r2921. 2005-10-13 01:06:07 +00:00
0babbd8420 This was SVN commit r2920. 2005-10-13 00:46:04 +00:00
04654b4064 This was SVN commit r2918. 2005-10-12 21:32:10 +00:00
dff64f6b96 Fix some broken links to props in the persian house xml file
This was SVN commit r2912.
2005-10-12 08:38:08 +00:00
906d0f31fa update with Ken's map and fixes for some bad unit meshes
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
b53e236a02 Greek Archers completed, Trader completed, Super Unit 2 is completed
This was SVN commit r2908.
2005-10-12 04:33:02 +00:00
30b80c032d Alexander Hero (hopefully I included everything)
This was SVN commit r2900.
2005-10-11 11:59:26 +00:00
57b8886f63 This was SVN commit r2889. 2005-10-10 05:25:56 +00:00
575500169d This was SVN commit r2885. 2005-10-10 02:24:48 +00:00
84d47305ea This was SVN commit r2884. 2005-10-10 02:24:00 +00:00
f2862de50e few xml error fixes
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
7ebdefec4b Atlas: improved brushes
This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
d4663954f2 Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
This was SVN commit r2873.
2005-10-09 01:21:31 +00:00
Aeros
d3721d4491 This was SVN commit r2871. 2005-10-08 08:02:50 +00:00
Aeros
c15f69cb85 This was SVN commit r2870. 2005-10-08 07:58:04 +00:00
7e8ab14139 This was SVN commit r2851. 2005-10-05 07:38:55 +00:00
639a1ee8cb This was SVN commit r2850. 2005-10-05 07:38:04 +00:00
6859ce1e52 ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9 renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
a181ef1fef This was SVN commit r2845. 2005-10-04 07:03:07 +00:00
57a9941176 This was SVN commit r2844. 2005-10-04 07:02:33 +00:00
c8b3be282d This was SVN commit r2836. 2005-10-03 05:00:36 +00:00
f0542c9b45 This was SVN commit r2835. 2005-10-03 04:59:48 +00:00
9a527643ff This was SVN commit r2834. 2005-10-03 04:57:33 +00:00
fec54c7f0d This was SVN commit r2833. 2005-10-03 04:56:20 +00:00
9369ea0978 This was SVN commit r2832. 2005-10-03 04:55:55 +00:00
17bc0a98df This was SVN commit r2830. 2005-10-03 04:49:09 +00:00
4054c13c1f This was SVN commit r2829. 2005-10-03 04:48:18 +00:00
e15bd16af4 This was SVN commit r2828. 2005-10-03 03:46:58 +00:00
c4c28360eb Roman CC, Barracks, Market - Thracian Peltasts
Set ignore .xmb files on several actor folders

This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
951789c6a6 This was SVN commit r2808. 2005-09-29 08:36:17 +00:00
14d1b28660 This was SVN commit r2807. 2005-09-29 08:35:49 +00:00
c4c9a46953 This was SVN commit r2806. 2005-09-29 08:12:34 +00:00
358abedde0 This was SVN commit r2805. 2005-09-29 08:11:52 +00:00
4863e84ee1 This was SVN commit r2804. 2005-09-29 08:09:56 +00:00
Aeros
14df805761 This was SVN commit r2802. 2005-09-29 04:50:21 +00:00
Aeros
788becefc8 This was SVN commit r2795. 2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00 This was SVN commit r2794. 2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2 This was SVN commit r2793. 2005-09-28 06:02:14 +00:00
028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
Aeros
a4cdf8ee46 This was SVN commit r2776. 2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
a98ee94af9 A ship for testing purposes.
This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
93313f61bf no more changes!
This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9 roman roof again
This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
156fa094e9 Added placeholder milk cursor. Hoo yeah.
This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0 resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5 another update to the roman texture
This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe texture tweaks
This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5 more houses
This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165 window change as requested by Michael
This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009 fixed normal on the house
This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030 preliminary roman stuff
This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641 small tweak
This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2 Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
a1f13c5976 Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
43baf6ada6 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
4c7838970d Some UI changes
This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
d0516bc4a2 Added Stuart's UI changes
This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c Added Stuart's UI changes
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd Undeleted UI folder
This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
Fire Giant
973c853672 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
26d88c5e52 Deleted uppercase version
This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
c6ea4f36bf Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.

This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
b3b9349cc4 Textures for the updates to the shell
This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
71f4587d1c oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9 celt tattoo updates
This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
f3bd639fcd hoplite texture update
This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa Carthaginian building upgrade
This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
e5d648ff5f ScEd binary
This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
52c44f7225 Few terrain tweaks
This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
047e1e8c7f Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
83849d027a Terrain tweaks, additions, and moves
This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
b0ceae0393 don't need this anymore
This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6 animation fixes
This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc Temporary water textures
This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
5e76795afe attack events added
This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53 Attack1 and Attack2 => Attack
This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
9de76bea4c oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d colo(u)r fixes for the mastiff
This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510 fixed archer attack animations
This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
07d9a32e54 Greek Stuff
This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
Aeros
07835e70e5 complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86 update of some art stuff for projectile testing
This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f6e864c9f6 Greek stuff
This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb Greek Helmets
This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
48221dc70e Greek textures
This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
7d6c2f08a4 Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921 Round ones too.
This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748 Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
c51619264c The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367 arrow test stuff
This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029 Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
7b9ba0c16d Stuff for milestone 7 on my todo list
This was SVN commit r2194.
2005-04-29 12:47:10 +00:00