2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
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This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
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This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
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This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
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This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
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This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
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This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
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This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
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This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
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This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
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This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802
Removed some files that weren't required.
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This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79
Corrected file names for props
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This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495
deleting improperly named prop files
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This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
fc4a8c3206
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
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This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302
added mountains_galore.pmp
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added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb
Fix for the sign that is way off in the distance.
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This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba
Fix those persian icon sheets that I somehow bungled up earlier this week.
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This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
eb94902fe5
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
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This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
f9d4b15299
Few changes to the unit files for the new heads
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This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54
A few placeholder textures for the new civ heads
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This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74
A few alternate head meshes
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This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172
placeholder head actors for the civs
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This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4
This was SVN commit r1629.
2005-01-04 05:46:39 +00:00
7585337186
Eliminated unneeded actors from the /units folder
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This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
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This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
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This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef
Meshes for the new units and some animal meshes
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This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6
Actors for placeholder signs and props actors for propped dude
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This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d
Actors for the placeholder units
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This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c
Dude Head update UVW's
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This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158
place holder textures for some helmets, a new dude head texture, and updated weapons skin
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This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd
placeholder textures for the placeholder units
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This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4
Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
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This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
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This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16
Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
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This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a8b7c8c0cf
A little more GUI stuff.
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This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
daebe3fec1
Editor menu bar (though no actual menu yet :p)
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This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
8e071ef602
Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
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This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
f9c51d8ec7
Replaced - with _ in GUI
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This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
1c2acfed8c
CInput textcolor
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This was SVN commit r1602.
2004-12-31 12:20:22 +00:00
e72addb945
Editor: Finished collapsible toolbar at the top. Next task: menu bar.
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This was SVN commit r1597.
2004-12-29 21:20:42 +00:00
6ed2914438
Textures fixes for the field.
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This was SVN commit r1595.
2004-12-29 17:58:17 +00:00
0de36f5042
diagonal variation requested by Michael
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This was SVN commit r1594.
2004-12-29 01:50:48 +00:00
906d208c41
Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
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This was SVN commit r1593.
2004-12-29 01:42:04 +00:00
8ebc09b336
More Editor stuff, mainly more work on the toolbar.
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This was SVN commit r1591.
2004-12-28 22:16:32 +00:00
58909b727a
Hopefully removing the deleted files
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This was SVN commit r1589.
2004-12-28 18:14:01 +00:00
c97077f971
Itsy bitsy Editor adjustments.
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This was SVN commit r1586.
2004-12-28 12:55:49 +00:00
7c390625c9
This was SVN commit r1582.
2004-12-28 03:53:52 +00:00
7ce95fdaa4
Modest additions to the in-game editor GUI layout.
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This was SVN commit r1581.
2004-12-28 01:58:28 +00:00
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
169154c043
mesh for philip's snowman
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This was SVN commit r1578.
2004-12-24 03:56:20 +00:00
d58eff26c1
texture for snowman
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This was SVN commit r1577.
2004-12-24 03:55:34 +00:00
5d90c70c8b
actor for snowman
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This was SVN commit r1576.
2004-12-24 03:55:04 +00:00
579cb98383
The actor files needed for the santa hat
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This was SVN commit r1575.
2004-12-24 00:50:23 +00:00
6a6be33794
Santa needs a hat, so says Michael and Bobbo, so here is the mesh
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This was SVN commit r1574.
2004-12-24 00:42:59 +00:00
66041bb56d
name fix
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This was SVN commit r1573.
2004-12-23 23:55:24 +00:00
26b439d589
Santa head
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This was SVN commit r1572.
2004-12-23 23:54:56 +00:00
6e53868d01
Santa actors
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This was SVN commit r1571.
2004-12-23 23:54:17 +00:00
d2ff0b242d
Hmm, error, trying again
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This was SVN commit r1570.
2004-12-23 23:49:06 +00:00
c52d74afca
Male dress with puffy sleaves texture
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This was SVN commit r1569.
2004-12-23 23:47:21 +00:00
103f016a23
Santa head texture
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This was SVN commit r1568.
2004-12-23 23:46:15 +00:00
e192822bf2
santa texture
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This was SVN commit r1567.
2004-12-23 23:45:42 +00:00
6ed9263ee1
Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
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This was SVN commit r1564.
2004-12-23 22:13:59 +00:00
c21bfde045
Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
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This was SVN commit r1563.
2004-12-23 21:39:40 +00:00
1c89ab78f0
Packing it in for tonight.
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This was SVN commit r1562.
2004-12-23 21:21:02 +00:00
9dc183c9a5
This was SVN commit r1561.
2004-12-23 18:54:36 +00:00
3801b4b52f
Established Editor framework (theoretically).
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This was SVN commit r1560.
2004-12-23 18:43:43 +00:00
4dfdefa4d6
Whoops missed a few greek houses
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This was SVN commit r1559.
2004-12-23 18:12:50 +00:00
76e0fc0ee6
Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
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This was SVN commit r1558.
2004-12-23 18:04:14 +00:00
5ac6555b9b
Added sprites that will potentially be used for the Editor when I get around to it.
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This was SVN commit r1557.
2004-12-23 18:01:55 +00:00
3ab194ae42
Melee range adjustment that Jason requested.
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This was SVN commit r1556.
2004-12-23 17:51:39 +00:00
47842863c4
Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
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This was SVN commit r1555.
2004-12-23 17:22:22 +00:00
0382cdd9b1
More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
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Fixed space/tab inconsistencies in (though not between) GUI XML files.
This was SVN commit r1554.
2004-12-23 13:56:34 +00:00
c16d5ec50c
Update for the default map for the new structure placeholders
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This was SVN commit r1553.
2004-12-23 04:53:53 +00:00
264587cff9
Hopefully the last actor name fixes for today
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This was SVN commit r1552.
2004-12-23 04:12:27 +00:00
cbb08dfb47
Internal name adjustments for the hellenes entities
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This was SVN commit r1551.
2004-12-23 04:09:28 +00:00
1f3fe479e3
Few actor spelling fixes
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This was SVN commit r1550.
2004-12-23 01:30:03 +00:00