0ad/source/tools/atlas/GameInterface/Misc.cpp

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#include "precompiled.h"
// TODO: organise things better, rather than sticking them in Misc
#include "Messages.h"
#include "Vector3D.h"
#include "Game.h"
void AtlasMessage::Position::GetWorldSpace(CVector3D& vec) const
{
switch (type)
{
case 0:
vec.Set(type0.x, type0.y, type0.z);
break;
case 1:
vec = g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y);
break;
default:
debug_warn("Invalid Position type");
vec.Set(0.f, 0.f, 0.f);
}
}