forked from 0ad/0ad
Ticket 1603: Using GL extension defines to avoid compiler errors on older systems
This was SVN commit r12472.
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1b9b7dc390
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6e326e2d2e
@ -123,10 +123,10 @@ void CLOSTexture::InterpolateLOS()
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}
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GLint originalFBO;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &originalFBO);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &originalFBO);
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pglBindFramebufferEXT(GL_FRAMEBUFFER, m_smoothFbo);
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pglFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_smoothFbo);
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pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D,
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whichTex ? m_TextureSmooth2 : m_TextureSmooth1, 0);
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GLenum status = pglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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@ -160,7 +160,7 @@ void CLOSTexture::InterpolateLOS()
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shader->Unbind();
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m_smoothShader->EndPass();
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pglFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0);
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pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, originalFBO);
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