Commit Graph

2419 Commits

Author SHA1 Message Date
a068935789 Ptolemaic dock upgrade. Fixes #2217
This was SVN commit r14834.
2014-03-12 18:38:16 +00:00
180b44e565 let the AI know that a unit has no more orders
This was SVN commit r14832.
2014-03-11 22:42:41 +00:00
6274c7ffe8 Added ptolemaic quinquereme. Fixes #2232
This was SVN commit r14830.
2014-03-10 13:37:18 +00:00
9f1bcc2475 fix AI error
This was SVN commit r14829.
2014-03-09 22:26:41 +00:00
7698e75962 Pyrrhus template.
This was SVN commit r14823.
2014-03-09 00:08:25 +00:00
a9368a4463 Updated tooltip to reflect the new max gatherer limit
This was SVN commit r14816.
2014-03-07 12:09:39 +00:00
32cf46f01c Fix some 'undefined' problems reported by Lion.Kanzen + improve coding style.
This was SVN commit r14814.
2014-03-07 08:27:13 +00:00
c2c172271f fix AI error, not reseting all units after a successful attack
This was SVN commit r14796.
2014-03-01 14:36:35 +00:00
57e995e618 fix AI error, the freeze of this collection prevented promoted and packed units to be updated during attack
This was SVN commit r14793.
2014-03-01 09:35:30 +00:00
3573a6e9a8 Updated some portraits.
Added a Mercenary Thracian Swordsman.

Tweaked some textures.

Added a "gray skin" variation to the Ptolemaic elephant.

Added Saharan Oases skirm map.

This was SVN commit r14787.
2014-02-26 14:29:42 +00:00
d8903c0c6f fix AI error
This was SVN commit r14785.
2014-02-25 22:43:03 +00:00
33918a5c41 Fix AI error (with 3eaa9ac4d3) preventing promoted units to stay idle
This was SVN commit r14779.
2014-02-24 14:03:13 +00:00
3eaa9ac4d3 fix AI error
This was SVN commit r14776.
2014-02-23 09:51:07 +00:00
e38fc5f861 Increased Fanatic armor.
This was SVN commit r14774.
2014-02-22 13:10:54 +00:00
facf119241 Farm fields back to 5 workers.
This was SVN commit r14763.
2014-02-19 17:54:34 +00:00
a4ec034bb5 fixes some AI errors
This was SVN commit r14761.
2014-02-18 18:19:33 +00:00
b5c8faa367 Aura tooltip for Ptolemaic heroes. Auras themselves are not complete.
This was SVN commit r14759.
2014-02-17 15:54:17 +00:00
41534b1eda Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside.
Removing some unused textures.

This was SVN commit r14758.
2014-02-17 15:11:47 +00:00
c3dd79aa22 Ptolemaic mercenary camp commit.
This was SVN commit r14757.
2014-02-17 13:13:25 +00:00
322d78b9a5 remove debug warning
This was SVN commit r14755.
2014-02-16 15:23:50 +00:00
19965ce37a Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
This was SVN commit r14754.
2014-02-16 15:22:11 +00:00
05bfe7dca0 Ptolemaic market commit
This was SVN commit r14750.
2014-02-14 17:18:29 +00:00
35f3dd03d9 improve ship behaviour when picking units
This was SVN commit r14749.
2014-02-13 20:21:27 +00:00
a921c5c2fb Portrait for Egyptian Pikeman.
Fixed a thing with the Ptolemies sandbox map.

Tweaked the elite Egyptian pikeman shield.

This was SVN commit r14747.
2014-02-13 15:08:01 +00:00
14a7e60bd5 Elite Egyptian Pikeman.
This was SVN commit r14746.
2014-02-11 17:51:01 +00:00
e49b1e1ceb fix AI error
This was SVN commit r14745.
2014-02-09 19:54:50 +00:00
44eb336dfe Added 4 stall variations as eyecandy with different cloth textures.
Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)

This was SVN commit r14743.
2014-02-09 16:51:33 +00:00
9780d7177d Adds some missing vars.
This was SVN commit r14742.
2014-02-09 16:04:30 +00:00
01611c1675 Fixes AI error when building a new base, and improves the AI's early game and tendency to grab terrain. Fixes incorrect release of some units by the defense manager.
This was SVN commit r14738.
2014-02-07 18:36:37 +00:00
05f13bb1d8 fix ai bug
This was SVN commit r14737.
2014-02-07 18:00:41 +00:00
563768363b clean useless formations
This was SVN commit r14736.
2014-02-07 17:01:01 +00:00
7277385891 fix typo
This was SVN commit r14734.
2014-02-07 07:52:10 +00:00
91be7d9bd1 New history blurb for Skiritai by forum contributor Thorfinn.
This was SVN commit r14729.
2014-02-03 16:25:08 +00:00
e329a93978 Ghost commit for fields
This was SVN commit r14727.
2014-02-03 05:12:36 +00:00
9971e3cfab Add formation check
This was SVN commit r14726.
2014-02-02 09:15:34 +00:00
c9aeaa1612 Fix a "big typo" in the attack plans, thanks mimo.
This was SVN commit r14723.
2014-02-01 18:34:24 +00:00
ddf9d948cf Fix some more debug in the AI.
This was SVN commit r14722.
2014-02-01 18:05:39 +00:00
5b506ceee3 prevent AI to try to attack its allies, fix #2393
This was SVN commit r14721.
2014-02-01 17:59:29 +00:00
e21f052803 prevent error when an animal changes ownership
This was SVN commit r14720.
2014-02-01 17:55:27 +00:00
94a240737c Added more territory auras.
Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!

This was SVN commit r14719.
2014-02-01 12:09:06 +00:00
1f1a2ead44 Adding the missing cheats from [14712]. Refs #2072
This was SVN commit r14718.
2014-02-01 09:11:38 +00:00
e6cf2f23c5 Fix AI debug mode.
This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
c3cdf40f33 Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
Error fixes here and there.

This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
12aa170c58 Trying different territory weights.
This was SVN commit r14713.
2014-01-31 18:47:08 +00:00
60619dbf3f Add technologies cheat. Fixes #2072. Patch by boeseRaupe
This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
1fad924411 Checking if cmpPlayer is valid.
This was SVN commit r14711.
2014-01-31 14:47:23 +00:00
9fe465884d Implements resource trickle. Allows decimal player resources. Fixes #2413.
This was SVN commit r14710.
2014-01-31 12:01:49 +00:00
1d3ac14d35 Better summary screen. Fixes #686. Patch by Bajter and Kabzerek
This was SVN commit r14703.
2014-01-29 18:30:56 +00:00
639b583d31 Fix scatter formation
This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
f097078d46 Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
8953179e1a allow the possibility to define route with waypoints when doing trade, fixes #1207, #1821 and #1822
This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
23777ba736 fix cbc1c9f0ab
This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
325f9ca9a9 Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
Can only build 1 Juggernaut.

All champion cavalry now cost Food and Metal.

This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
c751500907 Refactor some formation code to let it make use of the prototypes
This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
cbc1c9f0ab fixes remaining town bell defects, closes #2353, patch by Itms
This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
cb3a8d868a fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
9ed11bc404 keep work orders when in alert, patch by Itms, addresses #2353
This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
09a2729503 fix a fix
This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
f1ab9b8e57 Check isInWorld before asking position
This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
28a707f98f small cleaning
This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
2b407a03eb Added Stanislas69 iberian corral with several fixes.
Fixed iberian struct normal and specmap.

This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
9eb26c2622 Fix infinite loop when attacking a formation without valid targets
This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
0f5e5fddd6 This was SVN commit r14664. 2014-01-25 14:45:58 +00:00
3f00d0cc9c Fix some broken maps. Delete some others.
This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
ecaded076f Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
2f145b1578 Iron Spearheads tech now affects all spear units (not just infantry spearmen).
Javelin Thong tech now affects all javelin units (not just infantry
javelinists).

Some shield tweaking.

Some more portraits.

This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
f94a1aeac0 Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402.
This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
cf851a7789 A bunch of naming stuff.
This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
d677033c4c Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
8d5c02091a Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture

This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
ef79e8305b An addition to bd3f5a8085, also refs #1964
This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
bd3f5a8085 Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17. Refs #1964.
This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
ad8fa37f17 Improve some building placement. May improve dropsite usage slightly.
Should fix #1964

This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
1fedf11e9e Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
a58acb28f0 Style improvements (thanks Leper).
Fix AI building its buildings closer together by properly moving failed
foundations out of the world.

This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
546a26467f Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
01ec56cc0c A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
Tweaked a couple footprints.

This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
32844e9a16 Fix tests + improve behaviour of attacking when not in formation
This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
04aba0e41a Let certain formations stay in formation while attacking
This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
de02ab2e53 Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
7d18fecbcd Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
e466565c35 Let formations attack other formations (still without keeping their formation position though)
This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
2ca25a6d3e differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.
This was SVN commit r14627.
2014-01-21 09:10:17 +00:00
453bd6c8a0 Fix typo (Cepio -> Caepio), reported by qwertz.
This was SVN commit r14626.
2014-01-21 00:41:17 +00:00
7763a22c08 revert having giving the attack state to formation controllers as it caused too much trouble
This was SVN commit r14624.
2014-01-19 18:03:43 +00:00
8b2037e5ee Some naming stuff.
Reduced the size of a spec map.

This was SVN commit r14622.
2014-01-19 12:58:18 +00:00
f2f0307a25 fix typo.
This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
c2d43b009c Fix asking for non-existing templates of killed units
This was SVN commit r14614.
2014-01-18 20:56:21 +00:00
9330975d54 Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.

This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
046c5ef74c Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.
Citizen chariots are now 15.0 speed (1 faster than cavalry), champion
chariots 16.0, and hero chariots 18.0.

This was SVN commit r14608.
2014-01-18 18:08:02 +00:00
ca6301c399 Reduced number of gatherers for farms from 5 to 3 for testing.
This was SVN commit r14607.
2014-01-18 16:47:04 +00:00
c02dafec74 Move simulation Vector math to globalscripts/Math.js. Refs #2032.
This was SVN commit r14606.
2014-01-18 15:27:30 +00:00
ae35ed255f For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
This was SVN commit r14605.
2014-01-18 15:04:20 +00:00
061c5f8ced Fixing pop cost for advanced Persian chariot.
This was SVN commit r14604.
2014-01-18 15:03:08 +00:00
36edaa5635 Siege Workshop for the Macedonians. Needs a new model.
Persians get the Nisean War Horses tech.

This was SVN commit r14603.
2014-01-18 15:02:16 +00:00
c316079cc7 Updated names for female citizens.
Updated Seleucid rally banner (still not happy with it).

Fixed name of Nisean War Horses tech.

This was SVN commit r14600.
2014-01-18 12:33:19 +00:00
aba3d8d9d5 Shield tweaking for the Bronze Shield and Gold Shield pikemen.
Adjusted hero health.

Made champions use arrow selections, while citizen soldiers use circles.

A bunch of updated portraits.

Seleucids changes.

Map updates.

New techs.

Roman siege walls a little weaker.

This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
c1e86161b5 AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.

This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
4a133264f5 Fix unit tests
This was SVN commit r14586.
2014-01-15 13:36:33 +00:00
786afd9fcc Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383.

This was SVN commit r14585.
2014-01-15 00:04:25 +00:00