cd940b408c
Gambia River is now more like the random map description.
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This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
45b628acac
Roman ram template work.
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This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
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This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
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This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
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Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
09907adae3
Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058 .
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This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
e64a3d3946
Experiment a little with OpenGL ES
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This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
c8bf34948c
Fixes no PCH build. Fixes #1113 .
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This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
a985b7bb39
#New horse textures for Roman heroes.
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This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
adfc535a29
Persian Apple Bearer
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This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
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This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
e4b2de4bba
Delete obsolete AoE3Ed code
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This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
c9cdde256f
Disable GCC warning triggered by wx headers
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This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
1389e754de
Include *.DELETED files when building archives. See #1110 .
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This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
72bd886f80
Delete ancient obsolete simulation code.
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This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
4f559e8aff
Report quicksave/quickload times, to help identify performance problems.
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This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
2b59c16d16
Updated grass terrains.
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Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
a4dd25db90
Tweaked outpost entity.
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This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
c349fb0b3c
Make Premake makefile compatible with OS X
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This was SVN commit r10898.
2012-01-12 00:03:37 +00:00
ed237ff1a6
Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847 .
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This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
6bb54ee1d4
Fix Windows build
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This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
d07eac218c
SDL 1.3 build fixes.
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Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
11737926a1
Remove Premake's (seemingly undocumented) usage of the ARCH environment variable, which is usually unset but causes build failures in some build environments that set it.
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Remake Premake's Makefiles with current patched version of Premake.
This was SVN commit r10894.
2012-01-11 17:43:07 +00:00
bab3fc0849
This was SVN commit r10893.
2012-01-11 13:32:21 +00:00
8c10507112
Fixed roman struct texture.
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7x7 decal
This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
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Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
77ead59320
New Roman fortress model and struct_2 texture by Enrique
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This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
7e48a9863b
Took away the garrison element for the outpost.
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This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
2da15b6d85
Projectile loaded on roman ballista
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This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
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This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
62746f1a05
palisade outpost files
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This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
ea415620b3
Greek shield tweaks.
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This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
0e66f24e51
Roman cavalry horse textures.
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This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
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This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
add75cffe5
Tweaked textures.
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This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
38beb81653
#Higher resolution Roman shield textures.
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#Wolfskin hats for Velites.
This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
2fb0fa36be
New outpost model
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This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
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This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
888817441b
wolfskin helmets. wolf textures provided by woxys from deviantart
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This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
8b61376977
This was SVN commit r10876.
2012-01-05 20:51:42 +00:00
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
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This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
c2c4e23f27
Updated hotkey list in the in-game manual
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This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
1730dd6d8d
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
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This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
c5d62aff98
Fixing the menu backgrounds. Sorry bout that guys.
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This was SVN commit r10872.
2012-01-05 10:49:44 +00:00