6ac6d4f1ec
Fix #1062 (incorrect check for empty string), based on patch by Echelon9
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This was SVN commit r10821.
2011-12-29 01:07:20 +00:00
eb45a8e0f0
Fix profile visualiser
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This was SVN commit r10820.
2011-12-28 22:01:30 +00:00
52756535f3
Fix crash in GL_EXT_timer_query profiler
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This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
c134221739
minor fixes
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waio: ensure error is disk_full on failure
cache_adt: scaffolding code wrongly used std::remove_if instead of
list::remove. thanks to Echelon9 for catching this! fixes #1063
This was SVN commit r10818.
2011-12-28 11:21:05 +00:00
4946b079f3
Fixed up the Celtic Homestead with proper prop points.
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Added some new smoke particles.
This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
0d05c96be2
[gcc] compile fix.
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fixes #1074
thanks to Echelon9!
This was SVN commit r10816.
2011-12-27 18:56:20 +00:00
3537ae31d5
sync with work:
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x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
9911f561d3
Closes #1050 (Codeblocks not relinking after static libraries change)
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This was SVN commit r10814.
2011-12-25 21:25:04 +00:00
1bca9ce693
fixed by zaggy
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This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
480bda4e99
This was SVN commit r10812.
2011-12-25 00:48:46 +00:00
02bbcd4c34
Fixed some spellings per Infy. Lion riggings needs fixed now though.
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This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
b5e18a3ff6
#Updated chicken animations by Zaggy.
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This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
dba2bd2da2
First Roman map.
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This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
2ad69c8603
This was SVN commit r10808.
2011-12-24 04:37:52 +00:00
8535f33f26
Moving more stuff from Internal to Public.
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This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
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This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
4d2c87c5a0
This was SVN commit r10805.
2011-12-24 03:59:28 +00:00
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
1f38526444
Fix test failures on Windows
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This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
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This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
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This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
587487811b
Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061 .
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This was SVN commit r10799.
2011-12-23 03:54:36 +00:00
d4fea62800
Regenerate font textures
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This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
9f0e357f09
Add a hack for a-macron-acute characters (see #1039 )
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This was SVN commit r10796.
2011-12-22 22:44:57 +00:00
4e52b2cceb
Removed territory decay.
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This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
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This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
8256d00c3c
This was SVN commit r10793.
2011-12-22 17:55:00 +00:00
3bd371ae64
Persian menu-background, updated structure for background functions.
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This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
3c1dc9ec32
Tidy some whitespace
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This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
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This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
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This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
c472c07e7a
Added override for Deserialize
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This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
6399ec0cd2
# Partial support for saved games with AI.
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Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
5f0d5e4137
Tidy some whitespace
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This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
708e192d20
This was SVN commit r10785.
2011-12-22 07:54:11 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
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This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
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The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
0c84a6125b
Support larger profiler JSON output
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This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
90acc38ffc
Build-in Timer. now working.
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This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
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This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
6e974e3a78
Haxamanis
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This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
2a61188356
Stopped qBot from trying to gather floating treasures
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This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
eb5b3bba10
Fixes broken UnitAI test.
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This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
1d8f136e80
whale animation updates
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This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
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Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
51550814ce
new mediterranean fin whale model and animations
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This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
2bc2666e4e
sync with work - minor fixes
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This was SVN commit r10770.
2011-12-19 11:55:30 +00:00