e56f8341dc
This was SVN commit r3034.
2005-10-27 08:46:46 +00:00
b155861284
Made some new parched grass textures and actors
...
This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
...
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed
This was SVN commit r3030.
2005-10-26 07:15:06 +00:00
95fb49053e
This was SVN commit r3029.
2005-10-26 07:14:32 +00:00
65abf65da0
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
...
(down with the .png files!)
This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82
Fortress fix for odd prop problem
...
This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49
portrait updates for the Celts and Greeks
...
This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678
oops, wrong helmet
...
This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076
Themistocles update from Michaels request
...
This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210
Sharpened up Themistocles' shield a bit.
...
This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
4574c24a3a
This was SVN commit r3019.
2005-10-25 05:15:09 +00:00
40e3ffa490
This was SVN commit r3018.
2005-10-25 05:13:50 +00:00
404dc10d6a
This was SVN commit r3017.
2005-10-25 05:13:15 +00:00
7355310011
This was SVN commit r3016.
2005-10-25 05:12:40 +00:00
84ec0ac4a4
This was SVN commit r3015.
2005-10-25 05:11:50 +00:00
777fc4b7b5
The things CheeZy and I threw together for the Pond Battle screenshot.
...
This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
d17e48ad99
Updated to fix .png to .dds changes
...
This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
7cb003f18c
Greek shield changes - yet again
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This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7
Ooops forgot some xenophon files
...
This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
c10b413f65
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
...
This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
c0eb742373
Changed player colors to be more consitant in terms of brightness and hue
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This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
011aadb3df
Added a new dry grass actor.
...
This was SVN commit r2982.
2005-10-21 08:36:55 +00:00
1ff1045a7c
Explicit minimap colours for each terrain, to improve loading times.
...
This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
7b4b44eee0
Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
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This was SVN commit r2960.
2005-10-18 03:40:22 +00:00
62c5e311f2
All fixed to include new 3D meshes
...
This was SVN commit r2953.
2005-10-16 21:35:27 +00:00
8c0da64fe1
This was SVN commit r2952.
2005-10-16 21:33:01 +00:00
80434a8a12
Updated with new meshes
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This was SVN commit r2951.
2005-10-16 21:22:39 +00:00
bcca0722b4
New 3D meshes for large reeds and crops.
...
This was SVN commit r2950.
2005-10-16 21:13:21 +00:00
499c073873
This was SVN commit r2949.
2005-10-16 21:12:37 +00:00
0d5ce47915
Leonidas Hero
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This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
Fire Giant
e049e0a60d
Fixed positioning of new LOS control (TODO: split into FoW and Reveal check boxes)
...
This was SVN commit r2938.
2005-10-14 02:06:51 +00:00
Fire Giant
39dbc65a19
Updated session setup screen and some minor changes in shell GUI layout.
...
This was SVN commit r2937.
2005-10-13 20:04:22 +00:00
7b31f0372b
GameView: move camera lock params here
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wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop
This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
a6225ffa21
added a randomized texture
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This was SVN commit r2931.
2005-10-13 09:10:43 +00:00
db4bb3a4d1
This was SVN commit r2930.
2005-10-13 09:09:47 +00:00
e95f2f4de4
New grass tall texture to randomize the grass
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This was SVN commit r2929.
2005-10-13 08:53:09 +00:00
141c39ab91
Modified grass_field_lush_tall.xml to randomize a bit.
...
This was SVN commit r2928.
2005-10-13 08:52:31 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
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This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
Dnas
82a8126002
Updated hele_[a-h]1.dds. and first commit! :-)
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This was SVN commit r2926.
2005-10-13 07:29:35 +00:00
c153fb5c62
This was SVN commit r2925.
2005-10-13 07:25:37 +00:00
2cd06a66ae
Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
...
This was SVN commit r2924.
2005-10-13 01:56:53 +00:00
46c84a8b99
This was SVN commit r2923.
2005-10-13 01:44:05 +00:00
d30b9fdc23
This was SVN commit r2922.
2005-10-13 01:31:16 +00:00
2dae4ab373
This was SVN commit r2921.
2005-10-13 01:06:07 +00:00
0babbd8420
This was SVN commit r2920.
2005-10-13 00:46:04 +00:00
04654b4064
This was SVN commit r2918.
2005-10-12 21:32:10 +00:00
dff64f6b96
Fix some broken links to props in the persian house xml file
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This was SVN commit r2912.
2005-10-12 08:38:08 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
...
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
b53e236a02
Greek Archers completed, Trader completed, Super Unit 2 is completed
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This was SVN commit r2908.
2005-10-12 04:33:02 +00:00
7e7e0cd052
Demo map for Ken featuring all the completed art work so far of structures/units
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This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
30b80c032d
Alexander Hero (hopefully I included everything)
...
This was SVN commit r2900.
2005-10-11 11:59:26 +00:00
8d37fba12f
This was SVN commit r2899.
2005-10-11 05:22:18 +00:00
868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
57b8886f63
This was SVN commit r2889.
2005-10-10 05:25:56 +00:00
e294e30c51
Added LOS setting to game setup screen.
...
This was SVN commit r2886.
2005-10-10 03:34:45 +00:00
575500169d
This was SVN commit r2885.
2005-10-10 02:24:48 +00:00
84d47305ea
This was SVN commit r2884.
2005-10-10 02:24:00 +00:00
3414e847be
Updated the temporary Bireme so it inherited from the ship template instead of the Female Citizen (which was fairly disturbing).
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This was SVN commit r2883.
2005-10-09 14:22:55 +00:00
f2862de50e
few xml error fixes
...
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
7ebdefec4b
Atlas: improved brushes
...
This was SVN commit r2875.
2005-10-09 03:26:16 +00:00
7fc8713794
Made the LOS properties slightly more realistic.
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This was SVN commit r2874.
2005-10-09 03:00:03 +00:00
d4663954f2
Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
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This was SVN commit r2873.
2005-10-09 01:21:31 +00:00
5070ced96f
Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia).
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This was SVN commit r2872.
2005-10-08 23:00:39 +00:00
Aeros
d3721d4491
This was SVN commit r2871.
2005-10-08 08:02:50 +00:00
Aeros
c15f69cb85
This was SVN commit r2870.
2005-10-08 07:58:04 +00:00
d2ee50031c
Fix shlight.vs for ATI cards.
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The NVidia shader compiler is not as strict as the ATI compiler.
This was SVN commit r2856.
2005-10-05 19:29:52 +00:00
f1ee2cd66d
Add the notion of render paths and an appropriate configuration option.
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Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded
from
files.
In the vertexshader render path, use a vertex program for lighting for
optimization.
This was SVN commit r2853.
2005-10-05 16:42:09 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
7e8ab14139
This was SVN commit r2851.
2005-10-05 07:38:55 +00:00
639a1ee8cb
This was SVN commit r2850.
2005-10-05 07:38:04 +00:00
932cab0da1
This was SVN commit r2849.
2005-10-05 07:37:34 +00:00
6859ce1e52
ooops missing texture I shouldn't have renamed
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This was SVN commit r2848.
2005-10-05 05:23:17 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
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This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
a181ef1fef
This was SVN commit r2845.
2005-10-04 07:03:07 +00:00
57a9941176
This was SVN commit r2844.
2005-10-04 07:02:33 +00:00
7abf24b6c6
Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
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This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
c8b3be282d
This was SVN commit r2836.
2005-10-03 05:00:36 +00:00
f0542c9b45
This was SVN commit r2835.
2005-10-03 04:59:48 +00:00
9a527643ff
This was SVN commit r2834.
2005-10-03 04:57:33 +00:00
fec54c7f0d
This was SVN commit r2833.
2005-10-03 04:56:20 +00:00
9369ea0978
This was SVN commit r2832.
2005-10-03 04:55:55 +00:00
8bb6a6b56f
This was SVN commit r2831.
2005-10-03 04:52:02 +00:00
17bc0a98df
This was SVN commit r2830.
2005-10-03 04:49:09 +00:00
4054c13c1f
This was SVN commit r2829.
2005-10-03 04:48:18 +00:00
e15bd16af4
This was SVN commit r2828.
2005-10-03 03:46:58 +00:00
c4c28360eb
Roman CC, Barracks, Market - Thracian Peltasts
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Set ignore .xmb files on several actor folders
This was SVN commit r2825.
2005-10-01 09:47:06 +00:00
ffd8630c45
Updated autobuilder to get the .pdb files from 'system'.
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Deleted ps_test, since it isn't updated by the autobuilder and will be
out of date.
Removed console history file, since it doesn't need to be
version-controlled.
This was SVN commit r2823.
2005-10-01 04:26:12 +00:00
951789c6a6
This was SVN commit r2808.
2005-09-29 08:36:17 +00:00
14d1b28660
This was SVN commit r2807.
2005-09-29 08:35:49 +00:00
c4c9a46953
This was SVN commit r2806.
2005-09-29 08:12:34 +00:00
358abedde0
This was SVN commit r2805.
2005-09-29 08:11:52 +00:00
4863e84ee1
This was SVN commit r2804.
2005-09-29 08:09:56 +00:00
Aeros
14df805761
This was SVN commit r2802.
2005-09-29 04:50:21 +00:00
Aeros
788becefc8
This was SVN commit r2795.
2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00
This was SVN commit r2794.
2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2
This was SVN commit r2793.
2005-09-28 06:02:14 +00:00
028292fd89
water textures to use object color properties
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This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e
This was SVN commit r2782.
2005-09-27 18:15:19 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
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This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
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This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros
a4cdf8ee46
This was SVN commit r2776.
2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7
This was SVN commit r2775.
2005-09-27 06:44:48 +00:00
5f81e5d336
World map draft 1
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This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
a88915825f
Various GUI fixes (and probably some breakages ;D).
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This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290
Actor reorganisation
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This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
173b060668
Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
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This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
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- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
a98ee94af9
A ship for testing purposes.
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This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
6f90dec78f
Added Neareastern Badlands map.
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This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
0d11643032
Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
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This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
58fbafbbdd
Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
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This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
2aca87419f
This was SVN commit r2724.
2005-09-14 19:42:58 +00:00
4ab25c7274
* Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
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* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.
This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
d3f41e1b9f
Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
...
Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.
This was SVN commit r2697.
2005-09-10 17:30:57 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
c428f510f6
This was SVN commit r2687.
2005-09-08 01:18:55 +00:00
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
8b467d6f2f
This was SVN commit r2681.
2005-09-06 22:54:41 +00:00
6b284a8b95
This was SVN commit r2680.
2005-09-06 22:47:26 +00:00
5f2857b6b8
Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities.
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This was SVN commit r2676.
2005-09-06 19:29:31 +00:00
d867f0c5fc
box_height parameter for Matei.
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This was SVN commit r2673.
2005-09-06 00:51:18 +00:00
84a980a344
Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things.
...
This was SVN commit r2666.
2005-09-05 03:21:20 +00:00
c0c08bd851
This was SVN commit r2661.
2005-09-03 21:54:11 +00:00
436de9b0ff
Committing updated font with a bit of test text while experimenting with accented characters.
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This was SVN commit r2658.
2005-09-03 21:00:43 +00:00
93313f61bf
no more changes!
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This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9
roman roof again
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This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
3471df7788
Added vertical line thingy
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This was SVN commit r2645.
2005-09-02 00:50:31 +00:00
156fa094e9
Added placeholder milk cursor. Hoo yeah.
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This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
...
This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5
another update to the roman texture
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This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe
texture tweaks
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This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5
more houses
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This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165
window change as requested by Michael
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This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009
fixed normal on the house
...
This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030
preliminary roman stuff
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This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641
small tweak
...
This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
...
This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
3c58f50ff3
GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark.
...
This was SVN commit r2634.
2005-08-26 21:02:00 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
79e8f21c6f
Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game.
...
Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).
This was SVN commit r2632.
2005-08-25 15:07:16 +00:00
c4cb65af72
Disabled Atlas Editor from main menu for the time being (it'll be accessible from shortcut).
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This was SVN commit r2621.
2005-08-14 18:44:37 +00:00
72806285f8
Editor button/enable/disable click to help in experimenting with Atlas interface.
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This was SVN commit r2620.
2005-08-14 16:03:44 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
...
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00